Towards a Multimodal Framework for Human Behavior Recognition. - Sidi O. Soueina; Jocelyne Kiss; Pascal Chaudeyrac; Patrice Bouvier; Ahmed H. Salem; Adel Said Elmaghraby (IAT Workshops, 2006)

La présence en réalité virtuelle, une approche centrée utilisateur. (Presence in virtual relaity, a user centred approach). - Patrice Bouvier (2009)

Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction. - Patrice Bouvier; Élise Lavoué; Karim Sehaba; Sébastien George (CSEDU, 2013)

Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interaction. - Patrice Bouvier; Karim Sehaba; Élise Lavoué; Sébastien George (IC, 2013)

Using Traces to Qualify Learner's Engagement in Game-Based Learning. - Patrice Bouvier; Karim Sehaba; Élise Lavoué; Sébastien George (ICALT, 2013)

A trace-based approach to identifying users' engagement and qualifying their engaged-behaviours in interactive systems: application to a social game. - Patrice Bouvier; Karim Sehaba; Élise Lavoué (User Model. User Adapt. Interact., 2014)