A Representation of Software Systems Evolution Based on the Theory of the General System. - José Parets-Llorca; Ana Anaya; María J. Rodríguez; Patricia Paderewski (EUROCAST, 1993)

HEDES: A System Theory Based Tool to Support Evolutionary Software Systems. - María J. Rodríguez; José Parets-Llorca; Patricia Paderewski; Ana Anaya; María Visitación Hurtado (EUROCAST, 1999)

Un Patrón de Activación de Objetos Activos. - Patricia Paderewski; José Parets-Llorca (JISBD, 1999)

La evolución de modelos en el desarrollo de software: los enfoques OASIS y MEDES. - José Parets-Llorca; José A. Carsí; José H. Canós; Ana Anaya; María Visitación Hurtado; M. Carmen Penadés; Patricia Paderewski; Isidro Ramos; María J. Rodríguez (JISBD, 1999)

Evolutionary Modelling of Software Systems: Its Application to Agent-Based and Hypermedia Systems. - María José Rodríguez-Fórtiz; Patricia Paderewski-Rodríguez; Lina García-Cabrera; José Parets-Llorca (IWPSE, 2001)

An architecture for dynamic and evolving cooperative software agents. - Patricia Paderewski-Rodríguez; María José Rodríguez-Fórtiz; José Parets-Llorca (Comput. Stand. Interfaces, 2003)

A Software System evolutionary and adaptive framework: application to Agent-based systems. - Patricia Paderewski-Rodríguez; Juan Jesús Torres Carbonell; María José Rodríguez-Fórtiz; Nuria Medina-Medina; Fernando Molina-Ortiz (J. Syst. Archit., 2004)

A comparison and evaluation of open source learning managment systems. - Jamil Ahmad Itmazi; Miguel Gea Megías; Patricia Paderewski; Francisco Luis Gutiérrez Vela (IADIS AC, 2005)

Un Profile para el Modelado de Patrones de Software. - José Luis Isla Montes; Francisco Luis Gutiérrez Vela; Patricia Paderewski (JISBD, 2005)

A Software Architecture Intended to Design High Quality Groupware Applications. - José Luis Garrido; Patricia Paderewski; María Luisa Rodríguez-Almendros; Miguel J. Hornos; Manuel Noguera (Software Engineering Research and Practice, 2005)

SOA-based Generic Architecture for CSCW Systems. - Mario Anzures-García; Patricia Paderewski; Miguel J. Hornos (ICUC, 2006)

Una Aproximación Basada en Patrones para el Modelado Conceptual de Sistemas Cooperativos. - José Luis Isla Montes; Francisco Luis Gutiérrez Vela; Patricia Paderewski (JISBD, 2006)

Development of Extensible and Flexible Collaborative Applications Using a Web Service-Based Architecture. - Mario Anzures-García; Miguel J. Hornos; Patricia Paderewski-Rodríguez (RISE, 2006)

Organization Modelling to Support Access Control for Collaborative Systems. - Francisco Luis Gutiérrez Vela; José Luis Isla Montes; Patricia Paderewski; Miguel Sánchez (Software Engineering Research and Practice, 2006)

Architecture for Developing Adaptive and Adaptable Collaborative Applications. - Mario Anzures-García; Miguel J. Hornos; Patricia Paderewski-Rodríguez (ECSA, 2007)

Ontology-Based Modelling of Session Management Policies for Groupware Applications. - Mario Anzures-García; Luz A. Sánchez-Gálvez; Miguel J. Hornos; Patricia Paderewski-Rodríguez (EUROCAST, 2007)

Design of Videogames in Special Education. - José Luis González Sánchez 001; Marcelino J. Cabrera; Francisco L. Gutiérrez; Natalia Padilla Zea; Patricia Paderewski (Interacción (selected papers), 2007)

An architecture for access control management in collaborative enterprise systems based on organization models. - Francisco Luis Gutiérrez Vela; José Luis Isla Montes; Patricia Paderewski-Rodríguez; Miguel Sánchez Román; Beatriz Jiménez Valverde (Sci. Comput. Program., 2007)

From CSCL to VGSCL - A New Approximation to Collaborative Learning. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (CSEDU (2), 2009)

Service-Based Layered Architectural Model for Building Collaborative Applications in Heterogeneous Environments. - Mario Anzures-García; Luz A. Sánchez-Gálvez; Miguel J. Hornos; Patricia Paderewski (ENC, 2009)

Modeling a VGSCL System to Analyze Collaboration. - Natalia Padilla Zea; Nuria Medina-Medina; Francisco L. Gutiérrez; Patricia Paderewski (INCoS, 2009)

Design of educational multiplayer videogames: A vision from collaborative learning. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (Adv. Eng. Softw., 2009)

Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad. - Natalia Padilla Zea; José Luis González Sánchez 001; Francisco L. Gutiérrez; Marcelino J. Cabrera; Patricia Paderewski (Rev. Iberoam. de Tecnol. del Aprendiz., 2009)

A Service Oriented Architecture for Coordination in Collaborative Environments. - Beatriz Jiménez Valverde; Miguel Sánchez Román; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (Int. J. Inf. Technol. Syst. Approach, 2011)

A Model-Based Approach to Designing Educational Multiplayer Video Games. - Natalia Padilla Zea; Nuria Medina-Medina; Francisco Luis Gutiérrez Vela; Patricia Paderewski (Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011)

Natural interaction techniques using Kinect. - Jaime Chapinal Cervantes; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (Interacción, 2012)

Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. - Amer Ibrahim; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; José Luis González Sánchez 001; Natalia Padilla Zea (Int. J. Game Based Learn., 2012)

Architecture for Monitoring Learning Processes Using Video Games. - Natalia Padilla Zea; José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Patricia Paderewski; Nuria Medina-Medina (LION, 2013)

Diseñando y analizando historias interactivas en el marco de los videojuegos educativos. - José Rafael López-Arcos; Natalia Padilla Zea; Patricia Paderewski; Francisco Luis Gutiérrez Vela (CoSECivi, 2014)

Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido. - Natalia Padilla Zea; Nuria Medina-Medina; Patricia Paderewski; Francisco Luis Gutiérrez Vela; José Rafael López-Arcos (CoSECivi, 2014)

Continuous Assessment in Educational Video Games: A Roleplaying approach. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Nuria Medina-Medina; Patricia Paderewski (Interacción, 2014)

Knowledge Representation for Development of Collaborative Applications. - Mario Anzures-García; Luz A. Sánchez-Gálvez; Miguel J. Hornos; Patricia Paderewski (LANMR, 2014)

Modeling storytelling to be used in educational video games. - Natalia Padilla Zea; Francisco L. Gutiérrez; José Rafael López-Arcos; Ana Abad-Arranz; Patricia Paderewski (Comput. Hum. Behav., 2014)

Design Methodology for Educational Games based on Interactive Screenplays. - Rafael Prieto de Lope; Nuria Medina-Medina; Patricia Paderewski; Francisco Luis Gutiérrez Vela (CoSECivi, 2015)

Evaluación de una Historia Interactiva: una Aproximación basada en Emociones. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski; Noemí Marta Fuentes García (CoSECivi, 2015)

Teaching Emotions to Children by Using Video Games. - Noemí Marta Fuentes García; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; José Rafael López-Arcos; Natalia Padilla Zea (Interacción, 2015)

The importance of emotions in the interactive stories design. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski-Rodríguez; Noemí Marta Fuentes García (Interacción, 2015)

Bringing closer women to engineering: projects and strategies that promote their inclusion. - Patricia Paderewski; Maribel García Arenas; Rosa María Gil Iranzo; Carina S. González-González; Eva M. Ortigosa; Natalia Padilla Zea (Interacción, 2015)

A Software Architecture for Defining a Methodologic Approach to Develop Collaborative Applications. - Mario Anzures-García; Luz A. Sánchez-Gálvez; Miguel J. Hornos; Patricia Paderewski-Rodríguez (Res. Comput. Sci., 2015)

Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada. - Nuria Medina-Medina; Antonio Mora García; José Rafael López-Arcos; Pablo García-Sánchez; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; Natalia Padilla Zea (CoSECivi, 2016)

Interactive Narrative design for geolocated experiences. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski-Rodríguez (Interacción, 2016)

Definición de mecanismos para monitorear, evaluar y mejorar el proceso de aprendizaje colaborativo. - Vanessa Agredo; César A. Collazos 001; Patricia Paderewski (Rev. Colomb. de Computación, 2016)

Semantic Formalism for Modelling the Group Interaction. - Mario Anzures-García; Luz A. Sánchez-Gálvez; Miguel J. Hornos; Patricia Paderewski-Rodríguez (Res. Comput. Sci., 2016)

Knowledge-based Workflow Ontology for Group Organizational Structure. - Mario Anzures-García; Luz A. Sánchez-Gálvez; Miguel J. Hornos; Patricia Paderewski-Rodríguez (Res. Comput. Sci., 2016)

Introducing an interactive story in a geolocalized experience. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski; Nuria Medina-Medina (Interacción, 2017)

The graphic adventure as an instrument to assist comprehensive reading. - Nuria Medina-Medina; Patricia Paderewski; Natalia Padilla Zea; José Rafael López-Arcos; Francisco Luis Gutiérrez Vela (Interacción, 2017)

Design methodology for educational games based on graphical notations: Designing Urano. - Rafael Prieto de Lope; José Rafael López-Arcos; Nuria Medina-Medina; Patricia Paderewski; Francisco Luis Gutiérrez Vela (Entertain. Comput., 2017)

Initiatives and Strategies to Encourage Women Into Engineering. - Patricia Paderewski-Rodríguez; Maribel García Arenas; Rosa María Gil Iranzo; Carina S. González; Eva M. Ortigosa; Natalia Padilla Zea (Rev. Iberoam. de Tecnol. del Aprendiz., 2017)

Designing Stories for Educational Video Games: Analysis and Evaluation. - José Rafael López-Arcos; Natalia Padilla Zea; Patricia Paderewski; Francisco Luis Gutiérrez Vela (Int. J. Web Based Learn. Teach. Technol., 2017)

Empathy and virtual agents for learning applications in symbiotic systems. - Rosa M. Gil Iranzo; Natalia Padilla Zea; Patricia Paderewski-Rodríguez; Carina Soledad González-González (EDUCON, 2018)

Gender Design Methods for Engineering, Responsible Innovation and Interaction. - Carina S. González-González; Rosa M. Gil Iranzo; Patricia Paderewski; Natalia Padilla Zea (Interacción, 2018)

Academic emotions in women who learn to program: a highly relevant factor in the software sector. - Beatriz Eugenia Grass; Mayela Coto; César A. Collazos 001; Patricia Paderewski (Interacción, 2018)

A Workflow Ontology to support Knowledge Management in a Group's organizational structure. - Mario Anzures-García; Luz A. Sánchez-Gálvez; Miguel J. Hornos; Patricia Paderewski-Rodríguez (Computación y Sistemas, 2018)

PLAGER-VG: platform for managing educational multiplayer video games. - Natalia Padilla Zea; Nuria Medina-Medina; Francisco Luis Gutiérrez Vela; Patricia Paderewski; César A. Collazos 001 (Multim. Tools Appl., 2018)

Introduciendo una historia interactiva en una experiencia geolocalizada. - José Rafael López-Arcos; Francisco Luis Gutiérrez Vela; Natalia Padilla Zea; Patricia Paderewski; Nuria Medina-Medina (Rev. Colomb. de Computación, 2018)

Smart Home: Multimodal Interaction for Control of Home Devices. - Miguel Angel Contreras-Castañeda; Juan Antonio Holgado Terriza; W. Gonzalo Pomboza-Junez; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela (Interacción, 2019)

User experience problems in immersive virtual environments. - Juan Luis Berenguel Forte; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (Interacción, 2019)

Sex with robots: analyzing the gender and ethics approaches in design. - Carina S. González-González; Rosa M. Gil Iranzo; Patricia Paderewsky (Interacción, 2019)

Z Generation and Fortnite: New Ethical Paradigms in Video Games Design. - Rosa M. Gil Iranzo; Carina Soledad González; Patricia Paderewski; Joan Arnedo-Moreno; Marga Domenech; María Lleras de Frutos (Interacción, 2019)

A systematic method for building Internet of Agents applications based on the Linked Open Data approach. - Pablo Pico-Valencia; Juan A. Holgado-Terriza; Patricia Paderewski (Future Gener. Comput. Syst., 2019)

Model for Pervasive Social Play Experiences. - Ramón Valera-Aranguren; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López (HCI-COLLAB, 2020)

Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences. - Daniel Fraga Viera; Carina S. González-González; Rosa María Gil Iranzo; Patricia Paderewski; Francisco Luis Gutiérrez Vela (TEEM, 2020)

COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages. - Carina S. González-González; Pino Caballero-Gil; Alicia García-Holgado; Francisco J. García-Peñalvo; Jezabel Molina-Gil; José M. del Castillo-Olivares; Bernardo Candela San Juan; Sara García Cuesta; Inmaculada Perdomo; Cándido Caballero-Gil; Francisco Luis Gutiérrez Vela; Patricia Paderewski; et al. (SIIE, 2021)

Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application. - Nuria Medina-Medina; Patricia Paderewski; Francisco Luis Gutiérrez Vela (TEEM, 2021)

SocialPG: Proposed Model for Building Pervasive Social Play Experiences. - Ramón Valera-Aranguren; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López; Fernando Moreira (WorldCIST (3), 2021)

Human-Robot Interaction and Sexbots: A Systematic Literature Review. - Carina Soledad González-González; Rosa María Gil Iranzo; Patricia Paderewski-Rodríguez (Sensors, 2021)

Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster). - Juan Antonio Trillo-Manzano; Johnny Alexander Salazar Cardona; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (CEV, 2022)

Older adults and types of players in game-based systems: Classification based on their motivations. - Johnny Salazar Cardona; Francisco Gutiérrez; Jeferson Arango; Patricia Paderewski (Interacción, 2022)

Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions. - Tatiana Ortegon-Sarmiento; Patricia Paderewski; Francisco Luis Gutiérrez Vela; Sousso Kelouwani; Alvaro Uribe-Quevedo (Interacción, 2022)

Using geolympus to create a pervasive game experience in the higher education context. - Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; Fernando Moreira; David Fonseca 001 (Univers. Access Inf. Soc., 2022)

Personalization and Accessibility in a Digital Repository. - Silvana Vanesa Aciar; Patricia Paderewski; Francisco Luis Gutiérrez Vela; Luciano Grossi (HCI-COLLAB, 2023)

Adaptative Videogames for Education: An Initial Study. - Rosanna Costaguta; Silvana Vanesa Aciar; Patricia Paderewski; Francisco Luis Gutiérrez Vela (HCI-COLLAB, 2023)

Building a pervasive social gaming experience using SocialPG. - Ramón Valera-Aranguren; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López; Fernando Moreira (Expert Syst. J. Knowl. Eng., 2023)

Evaluation Process Application of Playability and Fun in Pervasive Game Experiences Oriented to Older Adults. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Patricia Paderewski (HCI-COLLAB, 2024)

Prototyping Autonomous Vehicle Lane Detection for Snow in VR. - Tatiana Ortegon-Sarmiento; Alvaro Uribe-Quevedo; Sousso Kelouwani; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela (VR Workshops, 2024)

Player Experience Evaluation in Game-Based Systems for Older Adults. - Johnny Alexander Salazar Cardona; Bryjeth Ceballos-Cardona; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López (Sensors, 2024)

Comparison of instruments for assessing perceived empathy in Human-Agent Interactions. - Alberto Hitos García; André Luiz Satoshi Kawamoto; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (Interacción, 2025)

Extending the Technology Acceptance Model for the analysis of Virtual Reality mindfulness applications. - Alberto Hitos García; André Luiz Satoshi Kawamoto; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; Pablo Figueroa; Kattia Cabas (Interacción, 2025)

XR for Mental Health: How Users Perceive New Technologies? - Pablo Figueroa; Francisco Luis Gutiérrez Vela; Patricia Paderewski; Kattia Cabas; Julián Mora; Alberto Hitos; André Luiz Satoshi Kawamoto (VR Workshops, 2025)