The gas mask: a probe for exploring fearsome interactions. - Joe Marshall; Brendan Walker; Steve Benford; George Tomlinson; Stefan Rennick Egglestone; Stuart Reeves; Patrick Brundell; Paul Tennent; Jo Cranwell; Paul Harter; Jo Longhurst (CHI Extended Abstracts, 2011)

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation. - Martin Flintham; Stuart Reeves; Patrick Brundell; Tony Glover; Steve Benford; Duncan Rowland; Boriana Koleva; Chris Greenhalgh; Matt Adams; Nick Tandavanitj; Ju Row Farr (ECSCW, 2011)

The network from above and below. - Patrick Brundell; Andrew Crabtree; Richard Mortier; Tom Rodden; Paul Tennent; Peter Tolmie (W-MUST@SIGCOMM, 2011)

The machine in the ghost: augmenting broadcasting with biodata. - Paul Tennent; Stuart Reeves; Steve Benford; Brendan Walker; Joe Marshall; Patrick Brundell; Rupert Meese; Paul Harter (CHI Extended Abstracts, 2012)

"Act natural": instructions, compliance and accountability in ambulatory experiences. - Peter Tolmie; Steve Benford; Martin Flintham; Patrick Brundell; Matt Adams; Nicholas Tandavantij; Ju Row Farr; Gabriella Giannachi (CHI, 2012)

ExoBuilding: Physiologically Driven Adaptive Architecture. - Holger Schnädelbach; Ainojie Alexander Irune; David S. Kirk; Kevin Glover; Patrick Brundell (ACM Trans. Comput. Hum. Interact., 2012)

see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden. - Lesley Fosh; Steve Benford; Stuart Reeves; Boriana Koleva; Patrick Brundell (CHI, 2013)

From Front-End to Back-End and Everything In-Between: Work Practice in Game Development. - Boriana Koleva; Peter Tolmie; Patrick Brundell; Steve Benford; Stefan Rennick Egglestone (CHI PLAY, 2015)

House rules: the collaborative nature of policy in domestic networks. - Andy Crabtree; Tom Rodden; Peter Tolmie; Richard Mortier; Tom Lodge; Patrick Brundell; Nadia Pantidi (Pers. Ubiquitous Comput., 2015)

Supporting the design of location-based experiences by creative individuals. - Patrick Brundell; Boriana Koleva; Richard Wetzel (SMAP, 2016)

Families and Mobile Devices in Museums: Designing for Integrated Experiences. - Stefan Rennick Egglestone; Patrick Brundell; Boriana Koleva; Steve Benford; Maria Roussou; C. Chaffardon (ACM Journal on Computing and Cultural Heritage, 2016)

The Challenges of Visual-Kinaesthetic Experience. - Paul Tennent; Joe Marshall; Brendan Walker; Patrick Brundell; Steve Benford (Conference on Designing Interactive Systems, 2017)

Abstract Machines: Overlaying Virtual Worlds on Physical Rides. - Paul Tennent; Joe Marshall; Patrick Brundell; Brendan Walker; Steve Benford (CHI, 2019)

Mixed reality laboratory, University of Nottingham. - Steve Benford; Jocelyn Spence; Patrick Brundell; Teresa Castle-Green; Lewis Hyland; Murray Goulden (Interactions, 2019)

Demo hour. - Dougie Mann; Steve Benford; Adrian Hazzard; Alan Chamberlain; Dimitrios Paris Darzentas; Juan Pablo Martinez-Avila; Paul Tennent; Joe Marshall; Patrick Brundell; Brendan Walker; Andreas Krauss; Tim Moesgen; et al. (Interactions, 2019)

Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum. - Velvet Spors; Gisela Reyes-Cruz; Harriet R. Cameron; Martin Flintham; Pat Brundell; David Murphy (CHI PLAY, 2020)

Thresholds: Embedding Virtual Reality in the Museum. - Paul Tennent; Sarah Martindale; Steve Benford; Dimitrios Paris Darzentas; Pat Brundell; Mat Collishaw (ACM Journal on Computing and Cultural Heritage, 2020)

Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps' Descriptions in the Google Play Store. - Velvet Spors; Hanne Gesine Wagner; Martin Flintham; Pat Brundell; David Murphy (CHI, 2021)

Rome is Where the Heart is: Designing Immersive Experiences to Augment and Build Personal Connections to Outdoor Environments. - Patrick Robert Brundell; Natasha Harlow; Harriet R. Cameron; William Bowden (MindTrek, 2022)

Care-full data, care-less systems: making sense of self-care technologies for mental health with humanistic practitioners in the United Kingdom. - Velvet Spors; Martin Flintham; Pat Brundell; David Murphy (Frontiers Comput. Sci., 2023)

Infrastructures for Virtual Volunteering at Online Music Festivals. - Steve Benford; Kadja Manninen; Sarah Martindale; Adrian Hazzard; Juan Pablo Martinez-Avila; Paul Tennent; Jocelyn Spence; Teresa Castle-Green; Pat Brundell; Pepita Barnard; Dimitrios Paris Darzentas (Proc. ACM Hum. Comput. Interact., 2023)

How Artists Improvise and Provoke Robotics. - Steve Benford; Rachael Garrett; Eike Schneiders; Paul Tennent; Alan Chamberlain; Juan Pablo Martinez-Avila; Pat Brundell; Simon Castle-Green (ICSR + AI (3), 2024)

Meta-Meme: a Responsible Researcher?s Tool for the analysis of Internet Memes. - Giovanni Schiazza; Helena Webb; Jérémie Clos; Patrick Brundell; Annemarie Walter (TAS, 2024)

Friction in Processual Ethics: Reconfiguring Ethical Relations in Interdisciplinary Research. - Rachael Garrett; Patrick Brundell; Simon Castle-Green; Kat Hawkins; Paul Tennent; Feng Zhou 020; Airi Lampinen; Kristina Höök; Steve Benford (CHI, 2025)

In the Moment of Glitch: Engaging with Misalignments in Ethical Practice. - Rachael Garrett; Kat Hawkins; Patrick Brundell; Simon Castle-Green; Paul Tennent; Feng Zhou 020; Airi Lampinen; Kristina Höök; Steve Benford (CHI, 2025)

Somatic Safety: An Embodied Approach Towards Safe Human-Robot Interaction. - Steve Benford; Eike Schneiders; Juan Pablo Martinez-Avila; Praminda Caleb-Solly; Patrick Robert Brundell; Simon Castle-Green; Feng Zhou 020; Rachael Garrett; Kristina Höök; Sarah Whatley; Kate Marsh; Paul Tennent (HRI, 2025)