Managing prediction markets. - Patrick Buckley; Fergal McGrath (CPR, 2009)

A case study on using prediction markets as a rich environment for active learning. - Patrick Buckley; John Garvey; Fergal McGrath (Comput. Educ., 2011)

Modelling Care Pathways in a Connected Health Setting. - Pádraig O'Leary; Patrick Buckley; Ita Richardson (FHIES, 2013)

An Investigation of the Effect of Malicious Manipulations on Prediction Market Performance. - Patrick Buckley; Fergal Obrien; Fergal McGrath (UKAIS, 2013)

An Empirical Inventory of Gamification Components. - Patrick Buckley (UKAIS, 2015)

A Comparison of the Forecasting accuracy of Prediction Markets and Expert Practitioners. - Patrick Buckley; Elaine Doyle (UKAIS, 2016)

Gamification and student motivation. - Patrick Buckley; Elaine Doyle (Interact. Learn. Environ., 2016)

Using web-based collaborative forecasting to enhance information literacy and disciplinary knowledge. - Patrick Buckley; Elaine Doyle (Interact. Learn. Environ., 2016)

Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market. - Patrick Buckley; Elaine Doyle (Comput. Educ., 2017)

Game On! Students' Perceptions of Gamified Learning. - Patrick Buckley; Elaine Doyle; Shane Doyle (J. Educ. Technol. Soc., 2017)

The effect of malicious manipulations on prediction market accuracy. - Patrick Buckley; Fergal Obrien (Inf. Syst. Frontiers, 2017)

An Empirical Study of Gamification Frameworks. - Patrick Buckley; Seamus Noonan; Conor Geary; Thomas Mackessy; Eoghan Nagle (J. Organ. End User Comput., 2019)

The impact of co-creation: an analysis of the effectiveness of student authored multiple choice questions on achievement of learning outcomes. - Elaine Doyle; Patrick Buckley (Interact. Learn. Environ., 2022)

Predicting and Staging Hepatocellular Carcinoma from Contrast CT Scans. - Md. Zakir Hossain; Patrick Buckley; Himadri Shekhar Mondal; Md. Rakibul Hasan 001; Tom Gedeon (DICTA, 2024)