Scene modelling using an adaptive mixture of Gaussians in colour and space. - Patrick Dickinson; Andrew Hunter (AVSS, 2005)

An FPGA-Based Infant Monitoring System. - Patrick Dickinson; Kofi Appiah; Andrew Hunter; Stephen Ormston (FPT, 2005)

A run-length based connected component algorithm for FPGA implementation. - Kofi Appiah; Andrew Hunter; Patrick Dickinson; Jonathan D. Owens (FPT, 2008)

FPGA-Based Anomalous Trajectory Detection Using SOFM. - Kofi Appiah; Andrew Hunter; Tino Kluge; Philip Aiken; Patrick Dickinson (ARC, 2009)

A spatially distributed model for foreground segmentation. - Patrick Dickinson; Andrew Hunter; Kofi Appiah (Image Vis. Comput., 2009)

Binary histogram based split/merge object detection using FPGAs. - Kofi Appiah; Hongying Meng; Andrew Hunter; Patrick Dickinson (CVPR Workshops, 2010)

Segmenting Video Foreground Using a Multi-Class MRF. - Patrick Dickinson; Andrew Hunter; Kofi Appiah (ICPR, 2010)

Binary object recognition system on FPGA with bSOM. - Kofi Appiah; Andrew Hunter; Patrick Dickinson; Hongying Meng (SoCC, 2010)

Accelerated hardware video object segmentation: From foreground detection to connected components labelling. - Kofi Appiah; Andrew Hunter; Patrick Dickinson; Hongying Meng (Comput. Vis. Image Underst., 2010)

FPGA implementation of Naive Bayes classifier for visual object recognition. - Hongying Meng; Kofi Appiah; Andrew Hunter; Patrick Dickinson (CVPR Workshops, 2011)

From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups. - Olivier Szymanezyk; Patrick Dickinson; Tom Duckett (DiGRA Conference, 2011)

Automatic nesting seabird detection based on boosted HOG-LBP descriptors. - Chunmei Qing; Patrick Dickinson; Shaun W. Lawson; Robin Freeman (ICIP, 2011)

Towards Agent-Based Crowd Simulation in Airports Using Games Technology. - Olivier Szymanezyk; Patrick Dickinson; Tom Duckett (KES-AMSTA, 2011)

Agent-Based Crowd Simulation in Airports Using Games Technology. - Olivier Szymanezyk; Tom Duckett; Patrick Dickinson (Trans. Comput. Collect. Intell., 2012)

Implementation and Applications of Tri-State Self-Organizing Maps on FPGA. - Kofi Appiah; Andrew Hunter; Patrick Dickinson; Hongying Meng (IEEE Trans. Circuits Syst. Video Technol., 2012)

Analysis of Bat Wing Beat Frequency Using Fourier Transform. - John Atanbori; Peter I. Cowling; John C. Murray; Belinda Colston; Paul Eady; Dave Hughes; Ian Nixon; Patrick Dickinson (CAIP (2), 2013)

Human behavioural analysis with self-organizing map for ambient assisted living. - Kofi Appiah; Andrew Hunter; Ahmad Lotfi; Christopher Waltham; Patrick Dickinson (FUZZ-IEEE, 2014)

Investigating informative performance metrics for a multicore game world server. - James Munro; Kofi Appiah; Patrick Dickinson (Entertain. Comput., 2014)

Droplets: geo-located audio as a social media platform. - John Shearer; Sue Swinburne; Patrick Dickinson (BCS HCI, 2015)

Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins. - James Brown; Kathrin Maria Gerling; Patrick Dickinson; Ben Kirman (CHI PLAY, 2015)

Dendrogram Visualization as a Game Design Tool. - Tom Feltwell; Grzegorz Cielniak; Patrick Dickinson; Ben J. Kirman; Shaun W. Lawson (CHI PLAY, 2015)

Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. - Kieran Hicks; Kathrin Maria Gerling; Ben Kirman; Conor Linehan; Patrick Dickinson (CHI PLAY, 2015)

Solving Orientation Duality for 3D Circular Features using Monocular Vision. - Alaa AlZoubi; Tanja K. Kleinhappel; Thomas W. Pike; Bashir Al-Diri; Patrick Dickinson (VISAPP (2), 2015)

Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons. - Patrick Dickinson; Grzegorz Cielniak; Olivier Szymanezyk; Mike Mannion (IPIN, 2016)

Automatic classification of flying bird species using computer vision techniques. - John Atanbori; Wenting Duan; John C. Murray; Kofi Appiah; Patrick Dickinson (Pattern Recognit. Lett., 2016)

Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. - Kieran Hicks; Kathrin Gerling; Patrick Dickinson; Conor Linehan; Carl Gowen (ACE, 2017)

Good Game Feel: An Empirically Grounded Framework for Juicy Design. - Kieran Hicks; Patrick Dickinson; Jussi Holopainen; Kathrin Gerling (DiGRA Conference, 2018)

Ensemble One-vs-One SVM Classifier for Smartphone Accelerometer Activity Recognition. - Quentin Bouchut; Kofi Appiah; Ahmad Lotfi; Patrick Dickinson (HPCC/SmartCity/DSS, 2018)

Classification of bird species from video using appearance and motion features. - John Atanbori; Wenting Duan; Edward Shaw; Kofi Appiah; Patrick Dickinson (Ecol. Informatics, 2018)

Pair-Activity Analysis From Video Using Qualitative Trajectory Calculus. - Alaa AlZoubi; Bashir Al-Diri; Thomas W. Pike; Tanja K. Kleinhappel; Patrick Dickinson (IEEE Trans. Circuits Syst. Video Technol., 2018)

Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Antonella De Angeli (CHI, 2019)

Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. - Kieran Hicks; Kathrin Gerling; Patrick Dickinson; Vero Vanden Abeele (CHI PLAY, 2019)

Understanding the Effects of Gamification and Juiciness on Players. - Kieran Hicks; Kathrin Gerling; Graham Richardson; Tom Pike; Oliver Burman; Patrick Dickinson (CoG, 2019)

Virtual reality crowd simulation: effects of agent density on user experience and behaviour. - Patrick Dickinson; Kathrin Gerling; Kieran Hicks; John C. Murray; John Shearer; Jacob Greenwood (Virtual Real., 2019)

Dash Lane: An Adaptive Exergame for People Using Manual Wheelchairs. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen (Conference on Designing Interactive Systems (Companion Volume), 2020)

Virtual Reality Games for People Using Wheelchairs. - Kathrin Gerling; Patrick Dickinson; Kieran Hicks; Liam Mason; Adalberto L. Simeone; Katta Spiel (CHI, 2020)

Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen (CHI PLAY (Companion), 2020)

Virtual reality as a platform for research in gambling behaviour. - Patrick Dickinson; Kathrin Gerling; Liam Wilson; Adrian Parke (Comput. Hum. Behav., 2020)

DCNNs: A Transfer Learning comparison of Full Weapon Family threat detection for Dual-Energy X-Ray Baggage Imagery. - Anna Williamson; Patrick Dickinson; T. Lambrou; John C. Murray (CoRR, 2020)

Experiencing Simulated Confrontations in Virtual Reality. - Patrick Dickinson; Arthur Jones; Wayne Christian; Andrew Westerside; Francis Mulloy; Kathrin Gerling; Kieran Hicks; Liam Wilson; Adrian Parke (CHI, 2021)

Diegetic Tool Management in a Virtual Reality Training Simulation. - Patrick Dickinson; Andrew Cardwell; Adrian Parke; Kathrin Gerling; John C. Murray (VR, 2021)

Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience? - Katharina Margareta Theresa Pöhlmann; Louise O'Hare; Julia Föcker; Adrian Parke; Patrick Dickinson (VR Workshops, 2021)

Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen; Lisa Jacobs; Kieran Hicks (CHI, 2022)

Social VR Beyond the Corporeal Standard: Reflections on Access for Disabled Persons. - Kathrin Gerling; Patrick Dickinson; Katta Spiel (MuC (Workshopband), 2022)

The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality. - Katharina Margareta Theresa Pöhlmann; Julia Föcker; Patrick Dickinson; Adrian Parke; Louise O'Hare (Displays, 2022)

Intra- and Inter-Reasoning Graph Convolutional Network for Saliency Prediction on 360° Images. - Dongwen Chen; Chunmei Qing; Xu Lin; Mengtao Ye; Xiangmin Xu; Patrick Dickinson (IEEE Trans. Circuits Syst. Video Technol., 2022)

Cross Parallax Attention Network for Stereo Image Super-Resolution. - Canqiang Chen; Chunmei Qing; Xiangmin Xu; Patrick Dickinson (IEEE Trans. Multim., 2022)

I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS. - Katharina Margareta Theresa Pöhlmann; Horia A. Maior; Julia Föcker; Louise O'Hare; Adrian Parke; Aleksandra Landowska; Patrick Dickinson (CHI, 2023)

Together Porting: Multi-user Locomotion in Social Virtual Reality. - Gavin Wood; Patrick Dickinson (INTERACT (4), 2023)

Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks. - Linqi Zhao; Michael Thomas Knierim; Max L. Wilson 001; Patrick Dickinson; Horia A. Maior (CHI, 2025)