On the Complexity of Kinodynamic Planning - John F. Canny; Bruce Randall Donald; John H. Reif; Patrick G. Xavier (FOCS, 1988)

A provably good approximation algorithm for optimal-time trajectory planning. - Bruce Randall Donald; Patrick G. Xavier (ICRA, 1989)

Time-safety trade-offs and a bang-bang algorithm for kinodynamic planning. - Bruce Randall Donald; Patrick G. Xavier (ICRA, 1991)

Kinodynamic Motion Planning. - Bruce Randall Donald; Patrick G. Xavier; John F. Canny; John H. Reif (J. ACM, 1993)

Provably Good Approximation Algorithms for Optimal Kinodynamic Planning: Robots with Decoupled Dynamics Bounds. - Bruce Randall Donald; Patrick G. Xavier (Algorithmica, 1995)

Provably Good Approximation Algorithms for Optimal Kinodynamic Planning for Cartesian Robots and Open-Chain Manipulators. - Bruce Randall Donald; Patrick G. Xavier (Algorithmica, 1995)

A generic algorithm for constructing hierarchical representations of geometric objects. - Patrick G. Xavier (ICRA, 1996)

Fast swept-volume distance for robust collision detection. - Patrick G. Xavier (ICRA, 1997)

Shortest Path Planning for a Tethered Robot or an Anchored Cable. - Patrick G. Xavier (ICRA, 1999)

Implicit Convex-Hull Distance of Finite-Screw-Swept Volumes. - Patrick G. Xavier (ICRA, 2002)

Plebes, dogs, and robots: the Umbra simulation framework as applied to building HLA federates. - Eric J. Gottlieb; Michael J. McDonald; Fred J. Oppel; J. Brian Rigdon; Patrick G. Xavier (WSC, 2002)

Lazy Reconfiguration Forest (LRF) - An Approach for Motion Planning with Multiple Tasks in Dynamic Environments. - Russell Gayle; Kristopher R. Klingler; Patrick G. Xavier (ICRA, 2007)

Preparing for the aftermath: Using emotional agents in game-based training for disaster response. - Donna Djordjevich; Patrick G. Xavier; Michael L. Bernard; Jonathan Whetzel; Matthew R. Glickman; Stephen J. Verzi (CIG, 2008)

Model-Free Learning and Control in a Mobile Robot. - Brandon Rohrer; Michael L. Bernard; J. Daniel Morrow; Fred Rothganger; Patrick G. Xavier (ICNC (5), 2009)

An MPI+X implementation of contact global search using Kokkos. - Glen Hansen; Patrick G. Xavier; Sam P. Mish; Thomas E. Voth; Martin W. Heinstein; Micheal W. Glass (Eng. Comput., 2016)

Dante Agent Architecture for Force-On-Force Wargame Simulation and Training. - Brian Hart; Derek Hart; Russell Gayle; Fred J. Oppel; Patrick G. Xavier; Jonathan Whetzel (AIIDE, 2017)