Motion-based analysis and synthesis of dynamic textures. - Olena Chubach; Patrick Garus; Mathias Wien (PCS, 2016)

Analysis/synthesis coding of dynamic textures based on motion distribution statistics. - Olena Chubach; Patrick Garus; Mathias Wien; Jens-Rainer Ohm (ICIP, 2017)

Motion-Distribution based Dynamic Texture Synthesis for Video Coding. - Olena Chubach; Patrick Garus; Mathias Wien; Jens-Rainer Ohm (PCS, 2018)

Bypassing Depth Maps Transmission For Immersive Video Coding. - Patrick Garus; Joël Jung; Thomas Maugey; Christine Guillemot (PCS, 2019)

Motion Compensation-based Low-Complexity Decoder Side Depth Estimation for MPEG Immersive Video. - Patrick Garus; Félix Henry; Thomas Maugey; Christine Guillemot (MMSP, 2022)

Decoder Side Multiplane Images using Geometry Assistance SEI for MPEG Immersive Video. - Patrick Garus; Félix Henry; Thomas Maugey; Christine Guillemot (MMSP, 2022)

Immersive Video Coding: Should Geometry Information Be Transmitted as Depth Maps? - Patrick Garus; Félix Henry; Joël Jung; Thomas Maugey; Christine Guillemot (IEEE Trans. Circuits Syst. Video Technol., 2022)

Overview and Efficiency of Decoder-Side Depth Estimation in MPEG Immersive Video. - Dawid Mieloch; Patrick Garus; Marta Milovanovic; Joël Jung; Jun Young Jeong; Smitha Lingadahalli Ravi; Basel Salahieh (IEEE Trans. Circuits Syst. Video Technol., 2022)

Compression and synthesis for representation of immersive content adapted to 6DoF. (Compression et synthèse pour représentation de contenus immersifs adaptés au 6DoF). - Patrick Garus (2022)