Integrating Models of Personality and Emotions into Lifelike Characters. - Elisabeth André; Martin Klesen; Patrick Gebhard; Steve Allen; Thomas Rist (IWAI, 1999)

Enhancing Embodied Intelligent Agents with Affective User Modelling. - Patrick Gebhard (User Modeling, 2001)

Authoring scenes for adaptive, interactive performances. - Patrick Gebhard; Michael Kipp; Martin Klesen; Thomas Rist (AAMAS, 2003)

Adding the Emotional Dimension to Scripting Character Dialogues. - Patrick Gebhard; Michael Kipp; Martin Klesen; Thomas Rist (IVA, 2003)

Staging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors. - Martin Klesen; Michael Kipp; Patrick Gebhard; Thomas Rist (Virtual Real., 2003)

Coloring Multi-character Conversations through the Expression of Emotions. - Patrick Gebhard; Martin Klesen; Thomas Rist (ADS, 2004)

Affective Interactions for in Real-time Applications: the SAFIRA Project. - Yasmine Arafa; Luís Miguel Botelho; Adrian Bullock; Pedro Figueiredo; Patrick Gebhard; Kristina Höök; E. H. Mamdani; Ana Paiva 001; Paolo Petta; Phoebe Sengers; Marco Vala (Künstliche Intell., 2004)

A Review of the Development of Embodied Presentation Agents and Their Application Fields. - Thomas Rist; Elisabeth André; Stephan Baldes; Patrick Gebhard; Martin Klesen; Michael Kipp; Peter Rist; Markus Schmitt 002 (Life-like characters, 2004)

ALMA: a layered model of affect. - Patrick Gebhard (AAMAS, 2005)

Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides. - Alassane Ndiaye; Patrick Gebhard; Michael Kipp; Martin Klesen; Michael Schneider 003; Wolfgang Wahlster (INTETAIN, 2005)

Using Real Objects to Communicate with Virtual Characters. - Patrick Gebhard; Martin Klesen (IVA, 2005)

VirtualHuman: dialogic and affective interaction with virtual characters. - Norbert Reithinger; Patrick Gebhard; Markus Löckelt; Alassane Ndiaye; Norbert Pfleger; Martin Klesen (ICMI, 2006)

Are Computer-Generated Emotions and Moods Plausible to Humans?. - Patrick Gebhard; Kerstin H. Kipp (IVA, 2006)

Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit. - Michael Kipp; Kerstin H. Kipp; Alassane Ndiaye; Patrick Gebhard (IVA, 2006)

Affective Multimodal Control of Virtual. - Martin Klesen; Patrick Gebhard (Int. J. Virtual Real., 2007)

IDEAS4Games: Building Expressive Virtual Characters for Computer Games. - Patrick Gebhard; Marc Schröder 001; Marcela Charfuelan; Christoph Endres; Michael Kipp; Sathish Pammi; Martin Rumpler; Oytun Türk (IVA, 2008)

IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions. - Michael Kipp; Patrick Gebhard (IVA, 2008)

Enhancing Animated Agents in an Instrumented Poker Game. - Marc Schröder 001; Patrick Gebhard; Marcela Charfuelan; Christoph Endres; Michael Kipp; Sathish Pammi; Martin Rumpler; Oytun Türk (KI, 2008)

Informing Customers by Means of Digital Product Memories. - Alexander Kröner; Patrick Gebhard; Lübomira Spassova; Gerrit Kahl; Michael Schmitz 001 (Intelligent Environments (Workshops), 2009)

On-Site Evaluation of the Interactive COHIBIT Museum Exhibit. - Patrick Gebhard; Susanne Karsten (IVA, 2009)

Emotionalisierung interaktiver virtueller Charaktere: ein mehrschichtiges Computermodell zur Erzeugung und Simulation von Gefühlen in Echtzeit. - Patrick Gebhard (2009)

Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation. - Michael Kipp; Alexis Héloir; Marc Schröder 001; Patrick Gebhard (IVA, 2010)

Personal Shopping Support from Digital Product Memories. - Alexander Kröner; Patrick Gebhard; Boris Brandherm; Benjamin Weyl; Jörg Preißinger; Carsten Magerkurth; Selcuk Anilmis (PECCS, 2011)

Designing Emotions - An Empirical Approach to Realistic Affect Simulation. - Michael Kipp; Thomas Dackweiler; Patrick Gebhard (Künstliche Intell., 2011)

The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive. - Wolfgang Wahlster; Michael Feld; Patrick Gebhard; Dominikus Heckmann; Ralf Jung 001; Michael Kruppa; Michael Schmitz 001; Lübomira Spassova; Rainer Wasinger (Resource-Adaptive Cognitive Processes, 2011)

Visual SceneMaker - a tool for authoring interactive virtual characters. - Patrick Gebhard; Gregor Mehlmann; Michael Kipp (J. Multimodal User Interfaces, 2012)

The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews. - Keith Anderson; Elisabeth André; Tobias Baur 001; Sara Bernardini; Mathieu Chollet; Evi Chryssafidou; Ionut Damian; Cathy Ennis; Arjan Egges; Patrick Gebhard; Hazaël Jones; Magalie Ochs; et al. (Advances in Computer Entertainment, 2013)

A Job Interview Simulation: Social Cue-Based Interaction with a Virtual Character. - Tobias Baur 001; Ionut Damian; Patrick Gebhard; Kaska Porayska-Pomsta; Elisabeth André (SocialCom, 2013)

Controlling Interaction with Digital Product Memories. - Patrick Gebhard (SemProM, 2013)

Enhancement of Consumer Support in Retail Scenarios by Utilization of Semantic Product Memories. - Gerrit Kahl; Carsten Magerkurth; Jörg Preißinger; Patrick Gebhard; Benjamin Weyl (SemProM, 2013)

Exploring interaction strategies for virtual characters to induce stress in simulated job interviews. - Patrick Gebhard; Tobias Baur 001; Ionut Damian; Gregor Mehlmann; Johannes Wagner 001; Elisabeth André (AAMAS, 2014)

Modeling Gaze Mechanisms for Grounding in HRI. - Gregor Mehlmann; Kathrin Janowski; Tobias Baur 001; Markus Häring; Elisabeth André; Patrick Gebhard (ECAI, 2014)

Exploring a Model of Gaze for Grounding in Multimodal HRI. - Gregor Mehlmann; Markus Häring; Kathrin Janowski; Tobias Baur 001; Patrick Gebhard; Elisabeth André (ICMI, 2014)

Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training. - Ionut Damian; Tobias Baur 001; Birgit Lugrin; Patrick Gebhard; Gregor Mehlmann; Elisabeth André (AIED, 2015)

Context-Aware Automated Analysis and Annotation of Social Human-Agent Interactions. - Tobias Baur 001; Gregor Mehlmann; Ionut Damian; Florian Lingenfelser; Johannes Wagner 001; Birgit Lugrin; Elisabeth André; Patrick Gebhard (ACM Trans. Interact. Intell. Syst., 2015)

MARSSI: Model of Appraisal, Regulation, and Social Signal Interpretation. - Patrick Gebhard; Tanja Schneeberger; Tobias Baur 001; Elisabeth André (AAMAS, 2018)

Would you Follow my Instructions if I was not Human? Examining Obedience towards Virtual Agents. - Tanja Schneeberger; Sofie Ehrhardt; Manuel S. Anglet; Patrick Gebhard (ACII, 2019)

Can Social Agents elicit Shame as Humans do? - Tanja Schneeberger; Mirella Scholtes; Bernhard Hilpert; Markus Langer; Patrick Gebhard (ACII, 2019)

PARLEY: a transparent virtual social agent training interface. - Tanja Schneeberger; Patrick Gebhard; Tobias Baur 001; Elisabeth André (IUI Companion, 2019)

Designing a Mobile Social and Vocational Reintegration Assistant for Burn-out Outpatient Treatment. - Patrick Gebhard; Tanja Schneeberger; Michael Dietz; Elisabeth André; Nida ul Habib Bajwa (IVA, 2019)

Designing the Impression of Social Agents' Real-time Interruption Handling. - Patrick Gebhard; Tanja Schneeberger; Gregor Mehlmann; Tobias Baur 001; Elisabeth André (IVA, 2019)

Impact of Virtual Environment Design on the Assessment of Virtual Agents. - Tanja Schneeberger; Anke Hirsch; Cornelius J. König; Patrick Gebhard (IVA, 2019)

Serious Games for Training Social Skills in Job Interviews. - Patrick Gebhard; Tanja Schneeberger; Elisabeth André; Tobias Baur 001; Ionut Damian; Gregor Mehlmann; Cornelius J. König; Markus Langer (IEEE Trans. Games, 2019)

Developing a Social Biofeedback Training System for Stress Management Training. - Tanja Schneeberger; Naomi Sauerwein; Manuel S. Anglet; Patrick Gebhard (ICMI Companion, 2020)

SIMP3: Social Interaction-Based Multi-Pedestrian Path Prediction By Self-Driving Cars. - Nora Muscholl; Atanas Poibrenski; Matthias Klusch; Patrick Gebhard (SSCI, 2020)

Individual Differences and the Function of Emotions in Socio-Emotional and Cognitive Conflict: If an Agent Shames you, will you still be Bored? - Lara Chehayeb; Dimitra Tsovaltzi; Rhythm Arora; Patrick Gebhard (ACII (Workshops and Demos), 2021)

Understanding Shame Signals: Functions of Smile and Laughter in the Context of Shame. - Mirella Hladký; Tanja Schneeberger; Patrick Gebhard (ACII (Workshops and Demos), 2021)

Towards a Deeper Modeling of Emotions: The Deep Method and its Application on Shame. - Tanja Schneeberger; Mirella Hladký; Ann-Kristin Thurner; Jana Volkert; Alexander Heimerl; Tobias Baur 001; Elisabeth André; Patrick Gebhard (ACII, 2021)

Empirical Research in Affective Computing: An Analysis of Research Practices and Recommendations. - Janet Wessler; Tanja Schneeberger; Bernhard Hilpert; Alexandra Alles; Patrick Gebhard (ACII, 2021)

Influence of Movement Energy and Affect Priming on the Perception of Virtual Characters Extroversion and Mood. - Tanja Schneeberger; Fatima Ayman Aly; Daksitha Withanage Don; Katharina Gies; Zita Zeimer; Fabrizio Nunnari; Patrick Gebhard (ICMI Companion, 2021)

Stress Management Training using Biofeedback guided by Social Agents. - Tanja Schneeberger; Naomi Sauerwein; Manuel S. Anglet; Patrick Gebhard (IUI, 2021)

MultiMediate: Multi-modal Group Behaviour Analysis for Artificial Mediation. - Philipp Müller 001; Michael Dietz; Dominik Schiller; Dominike Thomas; Guanhua Zhang; Patrick Gebhard; Elisabeth André; Andreas Bulling (ACM Multimedia, 2021)

AVASAG: A German Sign Language Translation System for Public Services (short paper). - Fabrizio Nunnari; Judith Bauerdiek; Lucas Bernhard; Cristina España-Bonet; Corinna Jäger; Amelie Unger; Kristoffer Waldow; Sonja Wecker; Elisabeth André; Stephan Busemann; Christian Dold; Arnulph Fuhrmann; et al. (AT4SSL@MTSummit, 2021)

A human-driven control architecture for promoting good mental health in collaborative robot scenarios. - Matteo Lavit Nicora; Elisabeth André; Daniel Berkmans; Claudia Carissoli; Tiziana D'Orazio; Antonella Delle Fave; Patrick Gebhard; Roberto Marani; Robert Mihai Mira; Luca Negri; Fabrizio Nunnari; Alberto Peña Fernández; et al. (RO-MAN, 2021)

EMIDAS: explainable social interaction-based pedestrian intention detection across street. - Nora Muscholl; Matthias Klusch; Patrick Gebhard; Tanja Schneeberger (SAC, 2021)

Serious Games with SIAs. - Patrick Gebhard; Dimitra Tsovaltzi; Tanja Schneeberger; Fabrizio Nunnari (The Handbook on Socially Interactive Agents (2), 2022)

Generating Personalized Behavioral Feedback for a Virtual Job Interview Training System Through Adversarial Learning. - Alexander Heimerl; Silvan Mertes; Tanja Schneeberger; Tobias Baur 001; Ailin Liu; Linda Becker; Nicolas Rohleder; Patrick Gebhard; Elisabeth André (AIED (1), 2022)

Virtual backlash: nonverbal expression of dominance leads to less liking of dominant female versus male agents. - Janet Wessler; Tanja Schneeberger; Leon Christidis; Patrick Gebhard (IVA, 2022)

MultiMediate'22: Backchannel Detection and Agreement Estimation in Group Interactions. - Philipp Müller 001; Michael Dietz; Dominik Schiller; Dominike Thomas; Hali Lindsay; Patrick Gebhard; Elisabeth André; Andreas Bulling (ACM Multimedia, 2022)

Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans. - Lucas Bernhard; Fabrizio Nunnari; Amelie Unger; Judith Bauerdiek; Christian Dold; Marcel Hauck; Alexander Stricker; Tobias Baur 001; Alexander Heimerl; Elisabeth André; Melissa Reinecker; Cristina España-Bonet; et al. (PETRA, 2022)

EMMI: Empathic Human-Machine Interaction for Establishing Trust in Automated Driving. - Tobias Oetermann; Pia S. C. Dautzenberg; Gudrun Mechthild Irmgard Voß; Christopher Brockmeier; Stefan Ladwig; Patrick Gebhard; Tanja Schneeberger; Markus Funk; Raymond Brueckner; Felix Schäfer; Norbert Helff; Andreas Gomer; et al. (CoRR, 2022)

Employing Socially Interactive Agents for Robotic Neurorehabilitation Training. - Rhythm Arora; Matteo Lavit Nicora; Pooja Prajod; Daniele Panzeri; Elisabeth André; Patrick Gebhard; Matteo Malosio (CoRR, 2022)

"GAN I hire you?" - A System for Personalized Virtual Job Interview Training. - Alexander Heimerl; Silvan Mertes; Tanja Schneeberger; Tobias Baur 001; Ailin Liu; Linda Becker; Nicolas Rohleder; Patrick Gebhard; Elisabeth André (CoRR, 2022)

Fine-grained Affective Processing Capabilities Emerging from Large Language Models. - Joost Broekens; Bernhard Hilpert; Suzan Verberne; Kim Baraka; Patrick Gebhard; Aske Plaat (ACII, 2023)

Understanding and mapping pleasure, arousal and dominance social signals to robot-avatar behavior. - Fabrizio Nunnari; Matteo Lavit Nicora; Pooja Prajod; Sebastian Beyrodt; Lara Chehayeb; Elisabeth André; Patrick Gebhard; Matteo Malosio; Dimitra Tsovaltzi (ACIIW, 2023)

Towards Incorporating 3D Space-Awareness Into an Augmented Reality Sign Language Interpreter. - Fabrizio Nunnari; Eleftherios Avramidis; Vemburaj Yadav; Alain Pagani; Yasser Hamidullah; Sepideh Mollanorozy; Cristina España-Bonet; Emil Woop; Patrick Gebhard (ICASSP Workshops, 2023)

Augmenting Glosses with Geometrical Inflection Parameters for the Animation of Sign Language Avatars. - Fabrizio Nunnari; Shailesh Mishra; Patrick Gebhard (ICASSP Workshops, 2023)

ReNeLiB: Real-time Neural Listening Behavior Generation for Socially Interactive Agents. - Daksitha Senel Withanage Don; Philipp Müller 001; Fabrizio Nunnari; Elisabeth André; Patrick Gebhard (ICMI, 2023)

Look What I Made It Do - The ModelIT Method for Manually Modeling Nonverbal Behavior of Socially Interactive Agents. - Anna Lea Reinwarth; Tanja Schneeberger; Fabrizio Nunnari; Patrick Gebhard; Uwe Altmann; Janet Wessler (ICMI Companion, 2023)

Socially Interactive Agents as Cobot Avatars: Developing a Model to Support Flow Experiences and Weil-Being in the Workplace. - Sebastian Beyrodt; Matteo Lavit Nicora; Fabrizio Nunnari; Lara Chehayeb; Pooja Prajod; Tanja Schneeberger; Elisabeth André; Matteo Malosio; Patrick Gebhard; Dimitra Tsovaltzi (IVA, 2023)

Fast Friends: Generating Interpersonal Closeness between Humans and Socially Interactive Agents. - Tanja Schneeberger; Anna Lea Reinwarth; Robin Wensky; Manuel Silvio Anglet; Patrick Gebhard; Janet Wessler (IVA, 2023)

Visual Similarity for Socially Interactive Agents that Support Self-Awareness. - Claudio Alves da Silva; Bernhard Hilpert; Chirag Bhuvaneshwara; Patrick Gebhard; Fabrizio Nunnari; Dimitra Tsovaltzi (IVA, 2023)

An analysis of the effects of swarm cycling on cyclists' stress levels. - Stefan Schaffer; Linglong Meng; Alaaeddine Hemdane; Katrin Wolf 001; Dimitra Tsovaltzi; Lara Chehayeb; Patrick Gebhard (MuC (Workshopband), 2023)

Workshop on Smart Urban Micromobility. - Tanja Schneeberger; Stefan Schaffer; Dimitra Tsovaltzi; Lara Chehayeb; Patrick Gebhard (MuC (Workshopband), 2023)

Towards social embodied cobots: The integration of an industrial cobot with a social virtual agent. - Matteo Lavit Nicora; Sebastian Beyrodt; Dimitra Tsovaltzi; Fabrizio Nunnari; Patrick Gebhard; Matteo Malosio (CoRR, 2023)

Modeling the 'Kiss my Ass' -Smile: Appearance and Functions of Smiles in Negative Social Situations. - Mirella Hladký; Rúbia Reis Guerra; Xi Laura Cang; Karon E. MacLean; Patrick Gebhard; Tanja Schneeberger (ACII, 2024)

Recognizing Emotion Regulation Strategies from Human Behavior with Large Language Models. - Philipp Müller 001; Alexander Heimerl; Sayed Muddashir Hossain; Lea Siegel; Jan Alexandersson; Patrick Gebhard; Elisabeth André; Tanja Schneeberger (ACII, 2024)

Recognizing X from EEG: Is X Really Emotion? - Tanja Schneeberger; Mirella Hladký; Patrick Gebhard (ACII (Workshops and Demos), 2024)

DGS-Fabeln-1: A Multi-Angle Parallel Corpus of Fairy Tales between German Sign Language and German Text. - Fabrizio Nunnari; Eleftherios Avramidis; Cristina España-Bonet; Marco González; Anna Hennes; Patrick Gebhard (LREC/COLING, 2024)

Avatar Visual Similarity for Social HCI: Increasing Self-Awareness. - Bernhard Hilpert; Claudio Alves da Silva; Leon Christidis; Chirag Bhuvaneshwara; Patrick Gebhard; Fabrizio Nunnari; Dimitra Tsovaltzi (CoRR, 2024)

MITHOS: Interactive Mixed Reality Training to Support Professional Socio-Emotional Interactions at Schools. - Lara Chehayeb; Chirag Bhuvaneshwara; Manuel S. Anglet; Bernhard Hilpert; Ann-Kristin Meyer; Dimitra Tsovaltzi; Patrick Gebhard; Antje Biermann; Sinah Auchtor; Nils Lauinger; Julia Knopf; Andreas Kaiser; et al. (CoRR, 2024)

Socially interactive industrial robots: a PAD model of flow for emotional co-regulation. - Fabrizio Nunnari; Dimitra Tsovaltzi; Matteo Lavit Nicora; Sebastian Beyrodt; Pooja Prajod; Lara Chehayeb; Ingrid Brdar; Antonella Delle Fave; Luca Negri; Elisabeth André; Patrick Gebhard; Matteo Malosio (Frontiers Robotics AI, 2024)

Socially interactive agents for robotic neurorehabilitation training: conceptualization and proof-of-concept study. - Rhythm Arora; Pooja Prajod; Matteo Lavit Nicora; Daniele Panzeri; Giovanni Tauro; Rocco Vertechy; Matteo Malosio; Elisabeth André; Patrick Gebhard (Frontiers Artif. Intell., 2024)

The Deep Method: Towards Computational Modeling of the Social Emotion Shame Driven by Theory, Introspection, and Social Signals. - Tanja Schneeberger; Mirella Hladký; Ann-Kristin Thurner; Jana Volkert; Alexander Heimerl; Tobias Baur 001; Elisabeth André; Patrick Gebhard (IEEE Trans. Affect. Comput., 2024)

InCoRe - An Interactive Co-Regulation Model: Training Teacher Communication Skills in Demanding Classroom Situations. - Chirag Bhuvaneshwara; Lara Chehayeb; Alexander Haberl; Julius Siedentopf; Dimitra Tsovaltzi; Patrick Gebhard (CoRR, 2025)

AutoPsyC: Automatic Recognition of Psychodynamic Conflicts from Semi-structured Interviews with Large Language Models. - Sayed Muddashir Hossain; Simon Ostermann 002; Patrick Gebhard; Cord Benecke; Josef van Genabith; Philipp Müller 001 (CoRR, 2025)

MMS Player: an open source software for parametric data-driven animation of Sign Language avatars. - Fabrizio Nunnari; Shailesh Mishra; Patrick Gebhard (CoRR, 2025)

Color histogram equalization and fine-tuning to improve expression recognition of (partially occluded) faces on sign language datasets. - Fabrizio Nunnari; Alakshendra Jyotsnaditya Ramkrishna Singh; Patrick Gebhard (CoRR, 2025)