Lessons Learned about Designing Augmented Realities. - Patrick M. O'Shea; Rebecca Mitchell; Catherine Johnston; Christopher J. Dede (Int. J. Gaming Comput. Mediat. Simulations, 2009)

Augmented Reality in Education: Current Trends. - Patrick M. O'Shea (Int. J. Gaming Comput. Mediat. Simulations, 2011)

Research Note: The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles. - Patrick M. O'Shea; Christopher J. Dede; Matthew Cherian (Int. J. Gaming Comput. Mediat. Simulations, 2011)

The Viability and Value of Student- and Teacher-Created Augmented Reality Experiences. - Patrick M. O'Shea; Daniel Curry-Corcoran (Int. J. Virtual Pers. Learn. Environ., 2013)

Augmented Reality in Education: An Exploration and Analysis of Currently Available Educational Apps. - Patrick M. O'Shea; Jennifer B. Elliott (iLRN, 2016)

Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys. - Dennis Beck; Leonel Morgado; Patrick M. O'Shea (J. Univers. Comput. Sci., 2020)

Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse. - Dennis Beck; Leonel Morgado; Patrick M. O'Shea (IEEE Trans. Learn. Technol., 2024)