Eine adaptive Online Banking Anwendung. - Patrick Münster; Sebastian Kelle; Gottfried Zimmermann (MuC, 2015)

Player-Type-based Personalization of Gamification in Fitness Apps. - Nadine Sienel; Patrick Münster; Gottfried Zimmermann (HEALTHINF, 2021)

Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set. - Fiona Heilemann; Gottfried Zimmermann; Patrick Münster (Frontiers Virtual Real., 2021)

Accessible Hands-Free Input Methods for VR Games. - Fiona Heilemann; Gottfried Zimmermann; Patrick Münster (ICCHP-AAATE (1), 2022)