A Framework for Modelling Trojans and Computer Virus Infection. - Harold W. Thimbleby; Stuart Anderson; Paul A. Cairns (Comput. J., 1998)

Enumerated Types in Java. - Paul A. Cairns (Softw. Pract. Exp., 1999)

A Comparison of Categorisation Algorithms for Predicting the Cellular Localisation Sites of Proteins. - Paul A. Cairns; Christian R. Huyck; Ian Mitchell 002; Wendy Xihyu Wu (DEXA Workshop, 2001)

Reply to 'Comment on "A Framework for Modelling Trojans and Computer Virus Infection"' by E. Mäkinen. - Harold W. Thimbleby; Stuart Anderson; Paul A. Cairns (Comput. J., 2001)

Usability analysis with Markov models. - Harold W. Thimbleby; Paul A. Cairns; Matt Jones 001 (ACM Trans. Comput. Hum. Interact., 2001)

A Theoretical Analysis of Hierarchical Proofs. - Paul A. Cairns; Jeremy Gow (MKM, 2003)

Problems and Solutions for Markup for Mathematical Examples and Exercises. - Georgi Goguadze; Erica Melis; Carsten Ullrich; Paul A. Cairns (MKM, 2003)

On Dynamically Presenting a Topology Course. - Paul A. Cairns; Jeremy Gow; Peter Collins (Ann. Math. Artif. Intell., 2003)

Using and Parsing the Mizar Language. - Paul A. Cairns; Jeremy Gow (MKM Symposium, 2003)

A grounded investigation of game immersion. - Emily Brown; Paul A. Cairns (CHI Extended Abstracts, 2004)

User Centred Design and the Japanese User. - Lidia Oshlyansky; Paul A. Cairns; Kevin Foy (IWIPS, 2004)

Informalising Formal Mathematics: Searching the Mizar Library with Latent Semantics. - Paul A. Cairns (MKM, 2004)

Breaking affordance: culture as context. - Lidia Oshlyansky; Harold W. Thimbleby; Paul A. Cairns (NordiCHI, 2004)

Engagement with an Interactive Museum Exhibit. - Naomi Haywood; Paul A. Cairns (BCS HCI, 2005)

Behaviour, realism and immersion in games. - Kevin Cheng; Paul A. Cairns (CHI Extended Abstracts, 2005)

Automatic Critiques of Interface Modes. - Jeremy Gow; Harold W. Thimbleby; Paul A. Cairns (DSV-IS, 2005)

Beyond Guidelines: What Can We Learn from the Visual Information Seeking Mantra? - Brock Craft; Paul A. Cairns (IV, 2005)

Mobile Phone Preferences and Values: the U.K. vs. Korea. - Hyunjin Cha; Lidia Oshlyansky; Paul A. Cairns (IWIPS, 2005)

Literate Proving: Presenting and Documenting Formal Proofs. - Paul A. Cairns; Jeremy Gow (MKM, 2005)

Using Sketching to Aid the Collaborative Design of Information Visualisation Software - A Case Study. - Brock Craft; Paul A. Cairns (HWID, 2006)

Developing User Requirements for Visualizations of Literature Knowledge Domains. - Sarah Faisal; Paul A. Cairns; Ann Blandford (IV, 2006)

Managing Automatically Formed Mathematical Theories. - Simon Colton; Pedro Torres 001; Paul A. Cairns; Volker Sorge (MKM, 2006)

HCI... not as it should be: inferential statistics in HCI research. - Paul A. Cairns (BCS HCI (1), 2007)

Challenges of evaluating the information visualisation experience. - Sarah Faisal; Paul A. Cairns; Ann Blandford (BCS HCI (2), 2007)

Validating the unified theory of acceptance and use of technology (UTAUT) tool cross-culturally. - Lidia Oshlyansky; Paul A. Cairns; Harold W. Thimbleby (BCS HCI (2), 2007)

Building for Users not for Experts: Designing a Visualization of the Literature Domain. - Sarah Faisal; Paul A. Cairns; Ann Blandford (IV, 2007)

Integrating Searching and Authoring in Mizar. - Paul A. Cairns; Jeremy Gow (J. Autom. Reason., 2007)

Research methods for HCI. - Anna Louise Cox; Paul A. Cairns; Harold W. Thimbleby; Natalie Webb (BCS HCI (2), 2008)

The challenges faced by academia preparing students for industry: what we teach and what we do. - Lidia Oshlyansky; Paul A. Cairns; M. Angela Sasse; Chandra Harrison (BCS HCI (2), 2008)

From immersion to addiction in videogames. - May-li Seah; Paul A. Cairns (BCS HCI (1), 2008)

Internalization, qualitative methods, and evaluation. - Sarah Faisal; Brock Craft; Paul A. Cairns; Ann Blandford (BELIV, 2008)

There's always one!: modelling outlying user performance. - Julie Schiller; Paul A. Cairns (CHI Extended Abstracts, 2008)

Directions for Methodological Research in Information Visualization. - Brock Craft; Paul A. Cairns (IV, 2008)

Affordance and Symmetry in User Interfaces. - Paul A. Cairns; Harold W. Thimbleby (Comput. J., 2008)

Uncertainty-tolerant design: Evaluating task performance and drag-and-link information gathering for a news-writing task. - Simon Attfield; Ann Blandford; John Dowell; Paul A. Cairns (Int. J. Hum. Comput. Stud., 2008)

Measuring and defining the experience of immersion in games. - Charlene Jennett; Anna Louise Cox; Paul A. Cairns; Samira Dhoparee; Andrew Epps; Tim Tijs; Alison Walton (Int. J. Hum. Comput. Stud., 2008)

Tlk or txt? Using voice input for SMS composition. - Anna Louise Cox; Paul A. Cairns; Alison Walton; Sasha Lee (Pers. Ubiquitous Comput., 2008)

Educational Narrative and Student Modeling for Ill-Defined Domains. - Rania A. Hodhod; Daniel Kudenko; Paul A. Cairns (AIED, 2009)

Sketching sketching: outlines of a collaborative design method. - Brock Craft; Paul A. Cairns (BCS HCI, 2009)

From the gaming experience to the wider user experience. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Anna Louise Cox (BCS HCI, 2009)

Critical methods and user generated content: the iPhone on YouTube. - Mark Blythe; Paul A. Cairns (CHI, 2009)

Investigating computer game immersion and the component real world dissociation. - Charlene Jennett; Anna Louise Cox; Paul A. Cairns (CHI Extended Abstracts, 2009)

Time perception, immersion and music in videogames. - Timothy Sanders; Paul A. Cairns (BCS HCI, 2010)

Competitive carbon counting: can social networking sites make saving energy more enjoyable? - Derek Foster; Mark Blythe; Paul A. Cairns; Shaun W. Lawson (CHI Extended Abstracts, 2010)

Video games as research instruments. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Jeremy Gow; Jonathan Back; Eddie Capstick (CHI Extended Abstracts, 2010)

Character Education Using Pedagogical Agents and Socratic Voice. - Rania A. Hodhod; Daniel Kudenko; Paul A. Cairns (FLAIRS, 2010)

Experiments in Objet Trouvé Browsing. - Simon Colton; Jeremy Gow; Pedro Torres 001; Paul A. Cairns (ICCC, 2010)

Tenori-on stage: YouTube as performance space. - Mark Blythe; Paul A. Cairns (NordiCHI, 2010)

Wattsup?: motivating reductions in domestic energy consumption using social networks. - Derek Foster; Shaun W. Lawson; Mark Blythe; Paul A. Cairns (NordiCHI, 2010)

Adaptive Interactive Narrative Model to Teach Ethics. - Rania A. Hodhod; Daniel Kudenko; Paul A. Cairns (Int. J. Gaming Comput. Mediat. Simulations, 2010)

Quantum phenomena in Communities of Practice. - Richard Ribeiro; Chris Kimble; Paul A. Cairns (Int. J. Inf. Manag., 2010)

Pauses in doctor-patient conversation during computer use: The design significance of their durations and accompanying topic changes. - William Newman; Graham Button; Paul A. Cairns (Int. J. Hum. Comput. Stud., 2010)

Haptic experience and the design of drawing interfaces. - Suziah Sulaiman; Ann Blandford; Paul A. Cairns (Interact. Comput., 2010)

Assessing the Core Elements of the Gaming Experience. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Anna Louise Cox (Evaluating User Experience in Games, 2010)

A taxonomy of number entry error. - Sarah Wiseman; Paul A. Cairns; Anna Louise Cox (BCS HCI, 2011)

Using Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues. - Helen Petrie; Christopher Power; Paul A. Cairns; Cagla Ozen Seneler (INTERACT (4), 2011)

Introduction to special issue: Video games as research instruments. - Eduardo H. Calvillo Gámez; Jeremy Gow; Paul A. Cairns (Entertain. Comput., 2011)

Adaptive data-driven error detection in swarm robotics with statistical classifiers. - HuiKeng Lau; Iain Bate; Paul A. Cairns; Jon Timmis (Robotics Auton. Syst., 2011)

Innovative Integrated Architecture for Educational Games: Challenges and Merits. - Rania A. Hodhod; Paul A. Cairns; Daniel Kudenko (Trans. Edutainment, 2011)

Mining Rules from Player Experience and Activity Data. - Jeremy Gow; Simon Colton; Paul A. Cairns; Paul Miller (AIIDE, 2012)

How good is this conference?: evaluating conference reviewing and selectivity. - Harold W. Thimbleby; Paul A. Cairns (BCS HCI, 2012)

Effect of touch-screen size on game immersion. - Matt Thompson; A. Imran Nordin; Paul A. Cairns (BCS HCI, 2012)

Not doing but thinking: the role of challenge in the gaming experience. - Anna Louise Cox; Paul A. Cairns; Pari Shah; Michael Carroll (CHI, 2012)

A contextualised curriculum for HCI. - Sally Fincher; Paul A. Cairns; Alan F. Blackwell (CHI Extended Abstracts, 2012)

Unsupervised Modeling of Player Style With LDA. - Jeremy Gow; Robin Baumgarten; Paul A. Cairns; Simon Colton; Paul Miller (IEEE Trans. Comput. Intell. AI Games, 2012)

Attention, time perception and immersion in games. - A. Imran Nordin; Jaron Ali; Aishat Animashaun; Josh Asch; Josh Adams; Paul A. Cairns (CHI Extended Abstracts, 2013)

User-generated content as cues for performance in LittleBigPlanet. - Panagiotis Koutsouras; Paul A. Cairns (FDG, 2013)

Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks. - Frank Soboczenski; Paul A. Cairns; Anna Louise Cox (INTERACT (2), 2013)

Who but not where: The effect of social play on immersion in digital games. - Paul A. Cairns; Anna Louise Cox; Matthew Day; Hayley Martin; Thomas Perryman (Int. J. Hum. Comput. Stud., 2013)

A Commentary on Short Questionnaires for Assessing Usability. - Paul A. Cairns (Interact. Comput., 2013)

A Practitioner Perspective on Integrating Agile and User Centred Design. - Dina Salah; Richard F. Paige; Paul A. Cairns (BCS HCI, 2014)

The influence of controllers on immersion in mobile games. - Paul A. Cairns; Jing Li; Wendy Wang; A. Imran Nordin (CHI, 2014)

The influence of emotion on number entry errors. - Paul A. Cairns; Pratyush Pandab; Christopher Power (CHI, 2014)

Interaction science SIG: overcoming challenges. - Andrew Howes 001; Benjamin R. Cowan; Christian P. Janssen; Anna Louise Cox; Paul A. Cairns; Anthony J. Hornof; Stephen J. Payne; Peter Pirolli (CHI Extended Abstracts, 2014)

Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines. - Ana I. Grimaldo; Alberto L. Morán; Eduardo H. Calvillo Gámez; Paul A. Cairns; Ramón R. Palacio; Victoria Meza-Kubo (CRIWG, 2014)

A systematic literature review for agile development processes and user centred design integration. - Dina Salah; Richard F. Paige; Paul A. Cairns (EASE, 2014)

The effect of surroundings on gaming experience. - A. Imran Nordin; Paul A. Cairns; Matthew Hudson; Alejandro Alonso 002; Eduardo H. Calvillo Gámez (FDG, 2014)

Integrating Agile Development Processes and User Centred Design- A Place for Usability Maturity Models? - Dina Salah; Richard F. Paige; Paul A. Cairns (HCSE, 2014)

An Evaluation Template for Expert Review of Maturity Models. - Dina Salah; Richard F. Paige; Paul A. Cairns (PROFES, 2014)

Interrogating social presence in games with experiential vignettes. - Matthew Hudson; Paul A. Cairns (Entertain. Comput., 2014)

First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? - Alena Denisova; Paul A. Cairns (CHI, 2015)

Emotional and Functional Challenge in Core and Avant-garde Games. - Tom Cole; Paul A. Cairns; Marco Gillies (CHI PLAY, 2015)

The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence. - Alena Denisova; Paul A. Cairns (CHI PLAY, 2015)

Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. - Alena Denisova; Paul A. Cairns (CHI PLAY, 2015)

Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement. - Ioanna Iacovides; Anna Louise Cox; Richard Kennedy; Paul A. Cairns; Charlene Jennett (CHI PLAY, 2015)

Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games. - David Zendle; Paul A. Cairns; Daniel Kudenko (CHI PLAY, 2015)

Patterns for integrating agile development processes and user centred design. - Dina Salah; Richard F. Paige; Paul A. Cairns (EuroPLoP, 2015)

Familiarity in Team-Based Online Games: The Interplay Between Player Familiarity and the Concepts of Social Presence, Team Trust, and Performance. - Matthew Hudson; Paul A. Cairns; A. Imran Nordin (IVIC, 2015)

Observations on Utilising Usability Maturity Model-Human Centredness Scale in Integrating Agile Development Processes and User Centred Design. - Dina Salah; Richard F. Paige; Paul A. Cairns (SPICE, 2015)

An empirical evaluation of the User Engagement Scale (UES) in online news environments. - Heather O'Brien; Paul A. Cairns (Inf. Process. Manag., 2015)

Implementing electronic patient record systems (EPRs) into England's acute, mental health and community care trusts: a mixed methods study. - Arabella Clarke; Joy Adamson; Laura Sheard; Paul A. Cairns; Ian Watt; John Wright 002 (BMC Medical Informatics Decis. Mak., 2015)

Assessing the Core Elements of the Gaming Experience. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Anna L. Cox (Game User Experience Evaluation, 2015)

Engagement in Digital Games. - Paul A. Cairns (Why Engagement Matters, 2016)

Conclusions. - Heather O'Brien; Paul A. Cairns (Why Engagement Matters, 2016)

SIGCHI Games: The Scope of Games and Play Research at CHI. - Lennart E. Nacke; Anna L. Cox; Regan L. Mandryk; Paul A. Cairns (CHI Extended Abstracts, 2016)

The Convergence of Player Experience Questionnaires. - Alena Denisova; A. Imran Nordin; Paul A. Cairns (CHI PLAY, 2016)

A Maturity Model for Integrating Agile Processes and User Centred Design. - Dina Salah; Richard F. Paige; Paul A. Cairns (SPICE, 2016)

The effects of winning and losing on social presence in team-based digital games. - Matthew Hudson; Paul A. Cairns (Comput. Hum. Behav., 2016)

The Effects of Perceptual Interference on Number-Entry Errors. - Frank Soboczenski; Matthew Hudson; Paul A. Cairns (Interact. Comput., 2016)

Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection. - Huawei Tu; Patrick Oladimeji; Sarah Wiseman; Harold Thimbleby; Paul A. Cairns; Gerrit Niezen (Interact. Comput., 2016)

The impact of electronic records on patient safety: a qualitative study. - Arabella Clarke; Joy Adamson; Ian Watt; Laura Sheard; Paul A. Cairns; John Wright 002 (BMC Medical Informatics Decis. Mak., 2016)

Measuring Uncertainty in Games: Design and Preliminary Validation. - Christopher Power; Alena Denisova; Themis Papaioannou; Paul A. Cairns (CHI Extended Abstracts, 2017)

Predicting Player Experience without the Player.: An Exploratory Study. - Christian Guckelsberger; Christoph Salge; Jeremy Gow; Paul A. Cairns (CHI PLAY, 2017)

Investigating Uncertainty in Digital Games and its Impact on Player Immersion. - Shringi Kumari; Christopher Power; Paul A. Cairns (CHI PLAY (Companion), 2017)

Exploring the implementation of an electronic record into a maternity unit: a qualitative study using Normalisation Process Theory. - Arabella Scantlebury; Laura Sheard; Ian Watt; Paul A. Cairns; John Wright 002; Joy Adamson (BMC Medical Informatics Decis. Mak., 2017)

Image-based search and retrieval for biface artefacts using features capturing archaeologically significant characteristics. - Mark G. Eramian; Ekta Walia; Christopher Power; Paul A. Cairns; Andrew Lewis (Mach. Vis. Appl., 2017)

From Premature Semantics to Mature Interaction Programming. - Paul A. Cairns; Harold Thimbleby (Computational Interaction, 2018)

Accessible Player Experiences (APX): The Players. - Jen Beeston; Christopher Power; Paul A. Cairns; Mark C. Barlet (ICCHP (1), 2018)

No priming in video games. - David Zendle; Paul A. Cairns; Daniel Kudenko (Comput. Hum. Behav., 2018)

Characteristics and Motivations of Players with Disabilities in Digital Games. - Jen Beeston; Christopher Power; Paul A. Cairns; Mark C. Barlet (CoRR, 2018)

Behavioural realism and the activation of aggressive concepts in violent video games. - David Zendle; Daniel Kudenko; Paul A. Cairns (Entertain. Comput., 2018)

A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form. - Heather L. O'Brien; Paul A. Cairns; Mark Hall 001 (Int. J. Hum. Comput. Stud., 2018)

Can Games Be More Than Fun? - Paul A. Cairns (Funology, 2nd ed., 2018)

Measuring Experiences. - Paul A. Cairns; Christopher Power (New Directions in Third Wave Human-Computer Interaction (2), 2018)

Inclusion in the Third Wave: Access to Experience. - Christopher Power; Paul A. Cairns; Mark C. Barlet (New Directions in Third Wave Human-Computer Interaction (1), 2018)

Disability Interactions in Digital Games: From Accessibility to Inclusion. - Catherine Holloway; Kathrin Gerling; Christopher Power; Katta Spiel; Giulia Barbareschi; Anna Louise Cox; Paul A. Cairns (CHI PLAY (Companion), 2019)

Player experience and deceptive expectations of difficulty adaptation in digital games. - Alena Denisova; Paul A. Cairns (Entertain. Comput., 2019)

Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. - Christopher Power; Paul A. Cairns; Alena Denisova; Themis Papaioannou; Ruth Gultom (Int. J. Hum. Comput. Interact., 2019)

Future design of accessibility in games: A design vocabulary. - Paul A. Cairns; Christopher Power; Mark C. Barlet; Gregory Haynes (Int. J. Hum. Comput. Stud., 2019)

Busy doing nothing? What do players do in idle games? - Joe Cutting; David Gundry; Paul A. Cairns (Int. J. Hum. Comput. Stud., 2019)

A Grounded Analysis of Player-Described Board Game Immersion. - Timea Farkas; Sarah Wiseman; Paul A. Cairns; Rebecca Fiebrink (CHI PLAY, 2020)

Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. - David Zendle; Paul A. Cairns; Herbie Barnett; Cade McCall (Comput. Hum. Behav., 2020)

Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). - Alena Denisova; Paul A. Cairns; Christian Guckelsberger; David Zendle (Int. J. Hum. Comput. Stud., 2020)

Grounded Theory of Accessible Game Development. - Jozef Kulik; Jen Beeston; Paul A. Cairns (FDG, 2021)

Opening the world of contextually-specific player experiences. - Nathan Gerard Jayy Hughes; Paul A. Cairns (Entertain. Comput., 2021)

Enabled Players: The Value of Accessible Digital Games. - Paul A. Cairns; Christopher Power; Mark C. Barlet; Gregory Haynes; Craig Kaufman; Jen Beeston (Games Cult., 2021)

Validation and Prioritization of Design Options for Accessible Player Experiences. - Christopher Power; Paul A. Cairns; Mark C. Barlet; Gregory Haynes; Jen Beeston; Triskal Dehaven (Interact. Comput., 2021)

Investigating game attention using the Distraction Recognition Paradigm. - Joe Cutting; Paul A. Cairns (Behav. Inf. Technol., 2022)

Close but Not Too Close: Distance and Relevance in Designing Games for Reflection. - Ioanna Iacovides; Joe Cutting; Jen Beeston; Marta E. Cecchinato; Elisa D. Mekler; Paul A. Cairns (Proc. ACM Hum. Comput. Interact., 2022)

A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio. - Jozef Kulik; Paul A. Cairns (CoG, 2023)

'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population. - Laura Helsby; Jo Iacovides; Paul A. Cairns (FDG, 2023)

Whose Responsibility is Accessibility in Games Anyway? Everyone. - Christopher Power; Paul A. Cairns; Mark C. Barlet; Steven Weitz (INTERACT (4), 2023)

Mapping Virtual Reality Controls to Inform Design of Accessible User Experiences. - Christopher Power; Paul A. Cairns; Triskal Dehaven (INTERACT (1), 2023)

Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires. - Nathan Gerard Jayy Hughes; Josephine R. Flockton; Paul A. Cairns (Int. J. Hum. Comput. Stud., 2023)

Beyond Aesthetics: Evaluating Response Widgets for Reliability & Construct Validity of Scale Questionnaires. - Habiba Farzand; David Al Baiaty Suarez; Thomas Goodge; Shaun Alexander Macdonald; Karola Marky; Mohamed Khamis; Paul A. Cairns (CHI Extended Abstracts, 2024)

The development and validation of the Immersion Experience Questionnaire Short Form (IEQ-SF). - Joe Cutting; Myat Aung; Francis Perrett; Paul A. Cairns (Int. J. Hum. Comput. Stud., 2025)