Latency reduction by dynamic core selection and partial migration of game state. - Paul B. Beskow; Knut-Helge Vik; Pål Halvorsen; Carsten Griwodz (NETGAMES, 2008)

Kahn Process Networks are a Flexible Alternative to MapReduce. - Zeljko Vrba; Pål Halvorsen; Carsten Griwodz; Paul B. Beskow (HPCC, 2009)

Evaluating ginnungagap: a middleware for migration of partial game-state utilizing core-selection for latency reduction. - Paul B. Beskow; Geir A. Erikstad; Pål Halvorsen; Carsten Griwodz (NETGAMES, 2009)

The Nornir Run-time System for Parallel Programs Using Kahn Process Networks. - Zeljko Vrba; Pål Halvorsen; Carsten Griwodz; Paul B. Beskow; Dag Johansen (NPC, 2009)

The partial migration of game state and dynamic server selection to reduce latency. - Paul B. Beskow; Knut-Helge Vik; Pål Halvorsen; Carsten Griwodz (Multim. Tools Appl., 2009)

Improving SCTP retransmission delays for time-dependent thin streams. - Andreas Petlund; Paul B. Beskow; Jon Pedersen; Espen Søgård Paaby; Carsten Griwodz; Pål Halvorsen (Multim. Tools Appl., 2009)

Reducing game latency by migration, core-selection and TCP modifications. - Paul B. Beskow; Andreas Petlund; Geir A. Erikstad; Carsten Griwodz; Pål Halvorsen (Int. J. Adv. Media Commun., 2010)

P2G: A Framework for Distributed Real-Time Processing of Multimedia Data. - Håvard Espeland; Paul B. Beskow; Håkon Kvale Stensland; Preben N. Olsen; Ståle Kristoffersen; Carsten Griwodz; Pål Halvorsen (ICPP Workshops, 2011)

Processing of multimedia data using the P2G framework. - Paul B. Beskow; Håkon Kvale Stensland; Håvard Espeland; Espen A. Kristiansen; Preben N. Olsen; Ståle Kristoffersen; Carsten Griwodz; Pål Halvorsen (ACM Multimedia, 2011)

The Nornir run-time system for parallel programs using Kahn process networks on multi-core machines - a flexible alternative to MapReduce. - Zeljko Vrba; Pål Halvorsen; Carsten Griwodz; Paul B. Beskow; Håvard Espeland; Dag Johansen (J. Supercomput., 2013)