Label Switching and IP Version 6. - Paul Boustead; Scott A. Barnett; Joe F. Chicharo; Gary J. Anido (ICCCN, 1998)

Classification and comparison of schemes for providing scalable IP services over ATM networks. - Paul Boustead; Joe F. Chicharo; Gary J. Anido (ICON, 1999)

Analysis of per-flow and aggregate QoS in scalable QoS networks. - Eryk Dutkiewicz; Paul Boustead (ICON, 1999)

Label switching using the IPv6 address hierarchy. - Paul Boustead; Joe F. Chicharo (GLOBECOM, 2000)

IP Forwarding Alternatives in Cell Switched Optical Networks. - Paul Boustead; Joe F. Chicharo (ICC (3), 2000)

An architecture for carrier grade programmable networks. - Thanh Vinh Nguyen; Paul Boustead; Farzad Safaei (GLOBECOM, 2002)

A hybrid optical network architecture consisting of optical cross connects and optical burst switches. - Chun Tung Chou; Farzad Safaei; Paul Boustead; Iradj Ouveysi (ICCCN, 2003)

Resource aware information dissemination in ad hoc networks. - Justin Lipman; Paul Boustead; Joe F. Chicharo; John Judge (ICON, 2003)

Provisioning content distribution networks over shared infrastructure. - Thanh Vinh Nguyen; Chun Tung Chou; Paul Boustead (ICON, 2003)

TCMCA: a source-based distributed topology control algorithm for mission critical applications in mobile ad-hoc networks. - Gaurav Srivastava 003; Paul Boustead; Joe F. Chicharo; Christopher Ware (ICON, 2003)

Neighbor Aware Adaptive Power Flooding (NAAP) in Mobile Ad Hoc Networks. - Justin Lipman; Paul Boustead; John Judge (Int. J. Found. Comput. Sci., 2003)

Investigation and modeling of traffic issues in immersive audio environments. - Jeremy McMahon; Michael Rumsewicz; Paul Boustead; Farzad Safaei (ICC, 2004)

Resilience-differentiation in programmable virtual networks. - Filip Rosenbaum; Sanjay Jha 001; Paul Boustead; Farzad Safaei (ICC, 2004)

A distributed server architecture for providing immersive audio communication to massively multiplayer online games. - Cong Duc Nguyen; Farzad Safaei; Paul Boustead (ICON, 2004)

Topology control in heterogeneous ad-hoc networks. - Gaurav Srivastava 003; Paul Boustead; Joe F. Chicharo (ICON, 2004)

A distributed proxy system for provisioning immersive audio communication to massively multi-player games. - Cong Duc Nguyen; Farzad Safaei; Paul Boustead (NETGAMES, 2004)

Comparison of delivery architectures for immersive audio in crowded networked games. - Paul Boustead; Farzad Safaei (NOSSDAV, 2004)

Power Efficient Connected Topologies in Ad Hoc Networks. - Gaurav Srivastava 003; Joe F. Chicharo; Paul Boustead (ISCC, 2005)

DICE: Internet Delivery of Immersive Voice Communication for Crowded Virtual Spaces. - Paul Boustead; Farzad Safaei; Mehran Dowlatshahi (VR, 2005)

An optimised resource aware approach to information collection in ad hoc networks. - Justin Lipman; Mehran Abolhasan; Paul Boustead; Joe F. Chicharo (Ad Hoc Networks, 2005)

Latency-driven distribution: infrastructure needs of participatory entertainment applications. - Farzad Safaei; Paul Boustead; Cong Duc Nguyen; Jeremy Brun; Mehran Dowlatshahi (IEEE Commun. Mag., 2005)

Provisioning overlay distribution networks. - Thanh Vinh Nguyen; Farzad Safaei; Paul Boustead; Chun Tung Chou (Comput. Networks, 2005)

Fairness and playability in online multiplayer games. - Jeremy Brun; Farzad Safaei; Paul Boustead (CCNC, 2006)

Minimising the computational cost of providing a mobile immersive communication environment (MICE). - Ying Peng Que; Paul Boustead; Farzad Safaei (CCNC, 2006)

Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture. - Ying Peng Que; Paul Boustead; Farzad Safaei (GLOBECOM, 2006)

Server topology considerations in online games. - Jeremy Brun; Farzad Safaei; Paul Boustead (NETGAMES, 2006)

Using local lag and timewarp to improve performance for real life multi-player online games. - Dingliang Liang; Paul Boustead (NETGAMES, 2006)

Trading off computation for error in providing immersive voice communications for mobile gaming. - Ying Peng Que; Paul Boustead; Farzad Safaei (NETGAMES, 2006)

Managing latency and fairness in networked games. - Jeremy Brun; Farzad Safaei; Paul Boustead (Commun. ACM, 2006)

Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games. - Cong Duc Nguyen; Farzad Safaei; Paul Boustead (Comput. Commun., 2006)

Connected fixed node degree based topologies in ad hoc networks. - Gaurav Srivastava 003; Paul Boustead; Joe F. Chicharo (Comput. Commun., 2006)

The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment. - Ying Peng Que; Farzad Safaei; Paul Boustead (ICC, 2007)

Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games. - Xinbo Jiang; Farzad Safaei; Paul Boustead (ICON, 2007)

Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost. - Ying Peng Que; Farzad Safaei; Paul Boustead (ICON, 2007)

An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. - Ying Peng Que; Farzad Safaei; Paul Boustead (NETGAMES, 2007)

An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games. - Xinbo Jiang; Farzad Safaei; Paul Boustead (Comput. Commun., 2007)