A Real-Time Vision Module for Interactive Perceptual Agents. - Bruce A. Maxwell; Nathaniel Fairfield; Nikolas Johnson; Pukar Malla; Paul Dickson 001; Suor Kim (ICVS, 2001)

Reaper: A Reflexive Architecture for Perceptive Agents. - Bruce A. Maxwell; Lisa Meeden; Nii Saka Addo; Paul Dickson 001; Nathaniel Fairfield; Nikolas Johnson; Edward Gil Jones; Suor Kim; Pukar Malla; Matthew Murphy; Brandon Rutter; Eli Silk (AI Mag., 2001)

Mosaic Generation for Under Vehicle Inspection. - Paul E. Dickson; James Li; Zhigang Zhu 001; Allen R. Hanson; Edward M. Riseman; Howard Sabrin; Howard J. Schultz; Gary Whitten (WACV, 2002)

A real-time vision module for interactive perceptual agents. - Bruce A. Maxwell; Nathaniel Fairfield; Nikolas Johnson; Pukar Malla; Paul Dickson 001; Suor Kim; Stephanie Wojtkowski; Thomas S. Stepleton (Mach. Vis. Appl., 2003)

Automatic Capture of Significant Points in a Computer Based Presentation. - Paul E. Dickson; W. Richards Adrion; Allen R. Hanson (ISM, 2006)

Automatic identification and storage of significant points in a computer-based presentation. - Paul E. Dickson; W. Richards Adrion; Allen R. Hanson (Interact. Technol. Smart Educ., 2007)

Whiteboard Content Extraction and Analysis for the Classroom Environment. - Paul E. Dickson; W. Richards Adrion; Allen R. Hanson (ISM, 2008)

Automatic creation of indexed presentations from classroom lectures. - Paul E. Dickson; W. Richards Adrion; Allen R. Hanson (ITiCSE, 2008)

First experiences with a classroom recording system. - Paul E. Dickson; W. Richards Adrion; Allen R. Hanson; David T. Arbour (ITiCSE, 2009)

Evaluation of automatic classroom capture for computer science education. - Paul E. Dickson; David T. Arbour; W. Richards Adrion; Amanda Gentzel (ITiCSE, 2010)

Experiences building a college video game design course. - Paul E. Dickson (J. Comput. Sci. Coll., 2010)

Computer graphics taught by building a rendering engine: poster session. - Paul E. Dickson (J. Comput. Sci. Coll., 2010)

Using undergraduate teaching assistants in a small college environment. - Paul E. Dickson (SIGCSE, 2011)

Motivating students taking CS1 by using image manipulation in C and C++. - Paul E. Dickson (J. Comput. Sci. Coll., 2011)

Student reactions to classroom lecture capture. - Paul E. Dickson; David I. Warshow; Alec C. Goebel; Colin C. Roache; W. Richards Adrion (ITiCSE, 2012)

Cabana: a cross-platform mobile development system. - Paul E. Dickson (SIGCSE, 2012)

Teaching mobile computing using Cabana. - Paul E. Dickson (J. Comput. Sci. Coll., 2012)

Portable Lecture Capture that Captures the Complete Lecture. - Paul E. Dickson; Chris Kondrat; Ryan B. Szeto; W. Richards Adrion; Tung T. Pham; Tim D. Richards (ISM, 2015)

Using Unity to Teach Game Development: When You've Never Written a Game. - Paul E. Dickson (ITiCSE, 2015)

Improved Whiteboard Processing for Lecture Capture. - Paul E. Dickson; Chris Kondrat; W. Richards Adrion; Tim D. Richards; Ryan B. Szeto (ISM, 2016)

Memory Diagrams: A Consistant Approach Across Concepts and Languages. - Toby Dragon; Paul E. Dickson (SIGCSE, 2016)

An Experience-based Comparison of Unity and Unreal for a Stand-alone 3D Game Development Course. - Paul E. Dickson; Jeremy E. Block; Gina N. Echevarria; Kristina C. Keenan (ITiCSE, 2017)

Using Undergraduate Teaching Assistants in Small Classes. - Paul E. Dickson; Toby Dragon; Adam Lee (SIGCSE, 2017)

We Should Give Messy Problems and Make Students Reflect on What They Learn: (Abstract Only). - Paul Dickson 001 (SIGCSE, 2018)

Bringing Reflection into Computer Science Education. - Paul E. Dickson; John Barr 001 (SIGCSE, 2019)

Messy Learning: When Problem-based Learning Just Isn't Enough. - Paul E. Dickson; John Barr 001 (SIGCSE, 2019)

Engage Against the Machine: Rise of the Notional Machines as Effective Pedagogical Devices. - Paul E. Dickson; Neil C. C. Brown; Brett A. Becker (ITiCSE, 2020)

A Memory Diagram for All Seasons. - Paul E. Dickson; Toby Dragon (ITiCSE (1), 2021)

Experiences Implementing and Utilizing a Notional Machine in the Classroom. - Paul E. Dickson; Tim D. Richards; Brett A. Becker (SIGCSE (1), 2022)