Agents and virtual environments for communication and decision training for emergencies. - Ralf Dörner 001; Paul Grimm; Christian Seiler (Agents, 2000)

Agentenbasierte Simulation menschlichen Verhaltens in Notfallsituationen für Trainingszwecke. - Ralf Dörner 001; Paul Grimm; Christian Seiler (SimVis, 2000)

Three-dimensional Beans - creating Web content using 3D components in a 3D authoring environment. - Ralf Dörner 001; Paul Grimm (Web3D, 2000)

ETOILE - An Environment for Team, Organizational and Individual Learning in Emergencies. - Ralf Dörner 001; Paul Grimm (WETICE, 2000)

Spezifikation von Verhalten in VR und Computerspielen. - Ralf Dörner 001; Paul Grimm; Christian Seiler (GI Jahrestagung (2), 2001)

Customizable interactions in 3D Web applications with meta beans. - Ralf Dörner 001; Paul Grimm (Web3D, 2001)

Synergies between interactive training simulations and digital storytelling: a component-based framework. - Ralf Dörner 001; Paul Grimm; Daniel F. Abawi (Comput. Graph., 2002)

Case Study: Visualization of Mechanical Properties and Deformations of Living Cells. - Steffen Hartmann; Christian Seiler; Ralf Dörner 001; Paul Grimm (GI Jahrestagung (1), 2003)

Adopting and augmenting X3D for efficient 3D content production: concepts and tools. - Raimund Dachselt; Ralf Dörner 001; Paul Grimm (Web3D, 2003)

Verhalten in komponentenbasierten virtuellen Umgebungen. - Paul Frank Grimm (2003)

A Component-based Authoring Environment for Creating Multimedia-RichMixed Reality. - Daniel F. Abawi; Ralf Dörner 001; Paul Grimm (Eurographics Multimedia Workshop, 2004)

Rendering Virtual Objects with High Dynamic Range Lighting Extracted Automatically from Unordered Photo Collections. - Konrad Kölzer; Frank Nagl; Bastian Birnbach; Paul Grimm (ISVC (2), 2009)

Fast Training of Neural Networks for Image Compression. - Yevgeniy V. Bodyanskiy; Paul Grimm; Sergey Mashtalir; Vladimir Vinarski (ICDM, 2010)

PoP-EYE environment: Mixed Reality using 3D Photo Collections. - Frank Nagl; Paul Grimm; Bastian Birnbach; Daniel F. Abawi (ISMAR, 2010)

Synthesizing Relative Radiance for Realistic Rendering of Virtual Objects in 3D Photo Collections. - Konrad Kölzer; Frank Nagl; Paul Grimm (Eurographics (Areas Papers), 2011)

Assemblee Virtuell. - Carsten Frey; Christoph Kutza; Marcus Pflanz; Rolf Kruse; Paul Grimm (MuC, 2011)

Future Interfaces. - Rolf Kruse; Paul Grimm (MuC, 2011)

Game Development in der Hochschulinformatik. - Jonas Schild; Timo Göttel; Paul Grimm (MuC (Workshopband), 2011)

I-SEARCH: A Unified Framework for Multimodal Search and Retrieval. - Apostolos Axenopoulos; Petros Daras; Sotiris Malassiotis; Vincenzo Croce; Marilena Lazzaro; Jonas Etzold; Paul Grimm; Alberto Massari; Antonio Camurri; Thomas Steiner; Dimitrios Tzovaras (Future Internet Assembly, 2012)

Context-Aware Querying for Multimodal Search Engines. - Jonas Etzold; Arnaud Brousseau; Paul Grimm; Thomas Steiner (MMM, 2012)

kARbon: eine Web-basierte AR-Anwendung für die Kommunikationsunterstützung in der Bauindustrie. - Ralf Dörner 001; Jonas Etzold; Paul Grimm; Jörg Schweitzer (VR/AR, 2012)

I-SEARCH: a multimodal search engine based on rich unified content description (RUCoD). - Thomas Steiner; Lorenzo Sutton; Sabine Spiller; Marilena Lazzaro; Francesco Saverio Nucci; Vincenzo Croce; Alberto Massari; Antonio Camurri; Anne Verroust-Blondet; Laurent Joyeux; Jonas Etzold; Paul Grimm; et al. (WWW (Companion Volume), 2012)

Automatic Color Profiling of Digital Cameras Using Unordered Photos. - Konrad Kölzer; Stefan Müller 002; Paul Grimm (IbPRIA, 2013)

Workshop Entertainment Computing. - Marc Herrlich; Barbara Grüter; Paul Grimm; Johannes Konert (MuC (Workshopband), 2013)

kARbon: a collaborative MR web application for communicationsupport in construction scenarios. - Jonas Etzold; Paul Grimm; Jörg Schweitzer; Ralf Dörner 001 (CSCW Companion, 2014)

Instant texture transmission using bandwidth-optimized progressive interlacing images. - Michael Englert; Yvonne Jung; Marcel Klomann; Jonas Etzold; Paul Grimm (Web3D, 2014)

MIPos: towards mobile image positioning in mixed reality web applications based on mobile sensors. - Jonas Etzold; Michael Englert; Paul Grimm; Yvonne Jung; Marcel Klomann (Web3D, 2014)

Efficient Image Distribution on the Web - Instant Texturing for Collaborative Visualization of Virtual Environments. - Michael Englert; Yvonne Jung; Jonas Etzold; Marcel Klomann; Paul Grimm (GRAPP, 2015)

A streaming framework for instant 3D rendering and interaction. - Michael Englert; Yvonne Jung; Marcel Klomann; Jonas Etzold; Paul Grimm; Jinyuan Jia (VRST, 2015)

Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt. - Ralf Dörner 001; Wolfgang Broll; Paul Grimm; Bernhard Jung 001 (Inform. Spektrum, 2016)

SMULGRAS: a platform for smart multicodal graphics search. - Andreas Dietze; Marcel Klomann; Yvonne Jung; Michael Englert; Sebastian Rieger; Achim Rehberger; Silvan Hau; Paul Grimm (Web3D, 2017)

NetFlinCS: A hybrid cloud-based framework to allow context-based detection and surveillance. - Marcel Klomann; Michael Englert; Achim Rehberger; Andreas Dietze; Timo Geier; Sebastian Rieger; Paul Grimm; Yvonne Jung (VSMM, 2017)

Integration von DevOps in Lernplattformen(Integrating DevOps in Learning Management Systems). - Paul Grimm (DeLFI Workshops, 2018)

Improving mobile MR applications using a cloud-based image segmentation approach with synthetic training data. - Marcel Klomann; Michael Englert; Kai Weber 002; Paul Grimm; Yvonne Jung (Web3D, 2018)

Enhancing the AR Experience with Machine Learning Services. - Michael Englert; Marcel Klomann; Kai Weber 002; Paul Grimm; Yvonne Jung (Web3D, 2019)

Using Semantic Segmentation to Assist the Creation of Interactive VR Applications. - Marcel Tiator; Anna Maria Kerkmann; Christian Geiger 001; Paul Grimm (AIVR, 2020)

Point Cloud Segmentation with Deep Reinforcement Learning. - Marcel Tiator; Christian Geiger 001; Paul Grimm (ECAI, 2020)

Visualization of Differences between Spatial Measurements and 3D Planning Data. - Andreas Dietze; Paul Grimm; Yvonne Jung (Web3D, 2020)

Eine Kategorisierung und Katalogisierung von AR & VR Projekten für die (Hoch-) Schullehre. - Florian Horn 002; Andreas Dietze; Ralf Doerner 001; Paul Grimm; Detlef Krömker; Johannes Luderschmidt; Alexander Tillmann; Adrian Ulges (DELFI, 2021)

Supporting Web-based Collaboration for Construction Site Monitoring. - Andreas Dietze; Yvonne Jung; Paul Grimm (Web3D, 2021)

US2RO: Union of Superpoints to Recognize Objects. - Marcel Tiator; Anna Maria Kerkmann; Christian Geiger 001; Paul Grimm (Int. J. Semantic Comput., 2021)

VR/AR Output Devices. - Wolfgang Broll; Paul Grimm; Rigo Herold; Dirk Reiners; Carolina Cruz-Neira (Virtual and Augmented Reality, 2022)

Introduction to Virtual and Augmented Reality. - Ralf Doerner 001; Wolfgang Broll; Bernhard Jung 001; Paul Grimm; Martin Göbel; Rolf Kruse (Virtual and Augmented Reality, 2022)

VR/AR Input Devices and Tracking. - Paul Grimm; Wolfgang Broll; Rigo Herold; Johannes Hummel; Rolf Kruse (Virtual and Augmented Reality, 2022)

OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest. - Marcel Tiator; Calvin Huhn; Christian Geiger 001; Paul Grimm (AIVR, 2022)

Immersive Räume zur Kreativitätsunterstützung: Ein intelligenter Lehr- und Lernraum. - Andreas Fuchs; Sven Appel; Paul Grimm (DeLFI, 2024)

GuudeVR: VR-gestutzte Lernszenarien zum Sprachtraining basierend auf generativer KI. - Andreas Fuchs; Sven Appel; Paul Grimm (DELFI Workshops, 2024)

Recommendations for student excursions for digitalization of Cultural Heritage. - Paul Grimm; Julia Schnitzer (INFORMATIK, 2024)

Object-Specific and Generic Difference Detection for Non-Destructive Testing Methods. - Andreas Dietze; Yvonne Jung; Paul Grimm (VRST, 2024)

Separation and Analysis of Connected, Micrometer-Sized, High-Frequency Damage on Glass Plates due to Laser-Accelerated Material Fragments in Vacuum. - Sabrina Pietzsch; Sebastian Wollny; Paul Grimm (J. Imaging, 2024)