Individual differences in anchoring: numerical ability, education and experience. - Matthew Brian Welsh; Paul H. Delfabbro; Nicholas Burns; Steve Begg (CogSci, 2011)

The Cognitive Reflection Test: how much more than Numerical Ability? - Matthew Brian Welsh; Nicholas Burns; Paul H. Delfabbro (CogSci, 2013)

Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study. - Daniel L. King; Paul H. Delfabbro; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2013)

Adolescent simulated gambling via digital and social media: An emerging problem. - Daniel L. King; Paul H. Delfabbro; Dean Kaptsis; Tara Zwaans (Comput. Hum. Behav., 2014)

The measurement of maladaptive cognitions underlying problematic video-game playing among adults. - Cameron J. Forrest; Daniel L. King; Paul H. Delfabbro (Comput. Hum. Behav., 2016)

Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. - Sally M. Gainsbury; Alex M. T. Russell; Daniel L. King; Paul H. Delfabbro; Nerilee Hing (Comput. Hum. Behav., 2016)

Early exposure to digital simulated gambling: A review and conceptual model. - Daniel L. King; Paul H. Delfabbro (Comput. Hum. Behav., 2016)

Craving for internet games? Withdrawal symptoms from an 84-h abstinence from Massively Multiplayer Online gaming. - Daniel L. King; Dean Kaptsis; Paul H. Delfabbro; Michael Gradisar (Comput. Hum. Behav., 2016)

Perceptions of Psychological Momentum in Basketball. - Thomas Hilbig; Matthew Brian Welsh; Paul H. Delfabbro (CogSci, 2017)

Effect of brief gaming abstinence on withdrawal in adolescent at-risk daily gamers: A randomized controlled study. - Carlee Evans; Daniel L. King; Paul H. Delfabbro (Comput. Hum. Behav., 2018)

Motivational components of tolerance in Internet gaming disorder. - Daniel L. King; Madeleine C. E. Herd; Paul H. Delfabbro (Comput. Hum. Behav., 2018)

Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective. - Daniel L. King; Paul H. Delfabbro; Sally M. Gainsbury; Michael Dreier; Nancy Greer; Joël Billieux (Comput. Hum. Behav., 2019)

Predicting susceptibility to social influence in phishing emails. - Kathryn Parsons; Marcus A. Butavicius; Paul H. Delfabbro; Meredith Lillie (Int. J. Hum. Comput. Stud., 2019)

Sleeping with the Enemy: Does Depletion Cause Fatigue with Cybersecurity? - Andrew Reeves; Dragana Calic; Paul H. Delfabbro (HCI (30), 2020)

Harm severity in internet gaming disorder and problem gambling: A comparative study. - Paul H. Delfabbro; Daniel L. King; Patrick Carey (Comput. Hum. Behav., 2021)

Prevention approaches to problem gaming: A large-scale qualitative investigation. - Matthew W. R. Stevens; Paul H. Delfabbro; Daniel L. King (Comput. Hum. Behav., 2021)

"Get a red-hot poker and open up my eyes, it's so boring"1: Employee perceptions of cybersecurity training. - Andrew Reeves; Dragana Calic; Paul H. Delfabbro (Comput. Secur., 2021)

"Generic and unusable"1: Understanding employee perceptions of cybersecurity training and measuring advice fatigue. - Andrew Reeves; Dragana Calic; Paul H. Delfabbro (Comput. Secur., 2023)

Autism in relation to gaming disorder and internet addiction: A systematic review. - Ecaterina Eltahir; Paul H. Delfabbro; Daniel L. King (Comput. Hum. Behav., 2025)

How to De-CyFa the actor-observer bias in cybersecurity fatigue: Building the CyFa measure of attribution styles and mitigation strategies. - Andrew Reeves; Dragana Calic; Paul H. Delfabbro (Comput. Secur., 2025)