ConMan: a visual programming language for interactive graphics. - Paul Haeberli (SIGGRAPH, 1988)

Paint by numbers: abstract image representations. - Paul Haeberli (SIGGRAPH, 1990)

The accumulation buffer: hardware support for high-quality rendering. - Paul Haeberli; Kurt Akeley (SIGGRAPH, 1990)

Direct WYSIWYG painting and texturing on 3D shapes. - Pat Hanrahan; Paul Haeberli (SIGGRAPH, 1990)

Fast shadows and lighting effects using texture mapping. - Mark Segal; Carl Korobkin; Rolf van Widenfelt; Jim Foran; Paul Haeberli (SIGGRAPH, 1992)