According to our database1, Paul Hunter authored at least 21 papers between 1972 and 2018.
Legend:Book In proceedings Article PhD thesis Other
Mean-payoff games with partial observation.
Theor. Comput. Sci., 2018
Non-Zero Sum Games for Reactive Synthesis.
Proceedings of the Language and Automata Theory and Applications, 2016
Minimizing Regret in Discounted-Sum Games.
Proceedings of the 25th EACSL Annual Conference on Computer Science Logic, 2016
Reachability in Succinct One-Counter Games.
Proceedings of the Reachability Problems - 9th International Workshop, 2015
SmartMed: A Medication Management System to Improve Adherence.
Proceedings of the Driving Quality in Informatics: Fulfilling the Promise, 2015
Three Variables Suffice for Real-Time Logic.
Proceedings of the Foundations of Software Science and Computation Structures, 2015
Reactive Synthesis Without Regret.
Proceedings of the 26th International Conference on Concurrency Theory, 2015
Looking at Mean-Payoff Through Foggy Windows.
Proceedings of the Automated Technology for Verification and Analysis, 2015
Mean-Payoff Games with Partial-Observation - (Extended Abstract).
Proceedings of the Reachability Problems - 8th International Workshop, 2014
Quantitative Games with Interval Objectives.
Proceedings of the 34th International Conference on Foundation of Software Technology and Theoretical Computer Science, 2014
Expressive Completeness for Metric Temporal Logic.
Proceedings of the 28th Annual ACM/IEEE Symposium on Logic in Computer Science, 2013
When is Metric Temporal Logic Expressively Complete?.
Proceedings of the Computer Science Logic 2013 (CSL 2013), 2013
The dag-width of directed graphs.
J. Comb. Theory, Ser. B, 2012
LIFO-search: A min-max theorem and a searching game for cycle-rank and tree-depth.
Discrete Applied Mathematics, 2012
LIFO-Search on Digraphs: A Searching Game for Cycle-Rank.
Proceedings of the Fundamentals of Computation Theory - 18th International Symposium, 2011
Computing Rational Radical Sums in Uniform TC^0.
Proceedings of the IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science, 2010
Accommodating Real User and Organisational Requirements in the Human Centered Design Process: A Case Study from the Mobile Phone Industry.
Proceedings of the Human Centered Design, 2009
Digraph measures: Kelly decompositions, games, and orderings.
Proceedings of the Eighteenth Annual ACM-SIAM Symposium on Discrete Algorithms, 2007
DAG-Width and Parity Games.
Proceedings of the STACS 2006, 2006
Complexity Bounds for Regular Games.
Proceedings of the Mathematical Foundations of Computer Science 2005, 2005
Patent literature project.