Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. - Paul J. Diefenbach; Norman I. Badler (SI3D, 1997)

Building OpenWorlds. - Paul J. Diefenbach; Prakash Mahesh; Daniel Hunt (VRML, 1998)

Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment. - Paul J. Diefenbach (Eurographics (Education Papers), 2008)

Building Planet Diggum: a case study of multi-discipline, multi-touch gaming collaboration. - Paul J. Diefenbach (SIGGRAPH Talks, 2008)

Information overload: a collaborative multimedia dance performance. - Lauren Elizabeth Mandilian; Paul J. Diefenbach (SIGGRAPH Posters, 2008)

Applications of multi-touch gaming technology to middle-school education. - William Muto; Paul J. Diefenbach (SIGGRAPH Posters, 2008)

Creating a multi-discipline gaming curriculum: avoiding mistakes, missteps, and growing pains. - Paul J. Diefenbach (SIGGRAPH ASIA Educators Programme, 2008)

Applications of Multitouch and Gaming Technology for the Classroom. - William Muto; Justin Dobies; Paul J. Diefenbach (Eurographics (Education Papers), 2009)

An audio processing library for game development in flash. - Raymond Migneco; Travis M. Doll; Jeffrey J. Scott; Christian M. Hahn; Paul J. Diefenbach; Youngmoo E. Kim (ICE-GIC, 2009)

Transition to Teaching: 3D classroom simulation and management. - Paul J. Diefenbach; Kenneth Oum; Fredricka K. Reisman (ICE-GIC, 2010)

MindTactics: A Brain Computer Interface gaming platform. - Kenneth Oum; Hasan Ayaz; Patricia A. Shewokis; Paul J. Diefenbach (ICE-GIC, 2010)

An Audio Processing Library for MIR Application Development in Flash. - Jeffrey J. Scott; Raymond Migneco; Brandon G. Morton; Christian M. Hahn; Paul J. Diefenbach; Youngmoo E. Kim (ISMIR, 2010)

Surge: an experiment in real-time music analysis for gaming. - Christian M. Hahn; Paul J. Diefenbach (SIGGRAPH ASIA (Posters), 2010)

Information Overload: A Collaborative Dance Performance. - Lauren Elizabeth Mandilian; Paul J. Diefenbach; Youngmoo E. Kim (IEEE Multim., 2010)

Practical Game Design and Development Pedagogy. - Paul J. Diefenbach (IEEE Computer Graphics and Applications, 2011)

Virtual cinematography: beyond big studio production. - Girish Balakrishnan; Paul J. Diefenbach (SIGGRAPH Studio Talks, 2013)

Asymmetrical gameplay across heterogeneous devices: designing a lexicon for cross-platform development. - Robert Speck; Paul J. Diefenbach (SIGGRAPH Posters, 2013)

Collaborate, Not Only as a Developer, but also as a PLAYER. - Jun Ma; Paul J. Diefenbach; Justin H. Patterson (CHI PLAY, 2015)

Smart Scaling: A Hybrid Deep-Learning Approach to Content-Aware Image Retargeting. - Elliot Dickman; Paul J. Diefenbach; Matthew Burlick; Mark Stockton (SIGGRAPH Posters, 2023)

General Purpose Haptic/Biometric-Based Dynamic Difficulty Adjustment for Post-Stroke Upper-Limb Rehabilitation Games. - Yiyang Shang; Sasan Bahrami; Samuel Gaardsmoe; Alwyn Johnson; Michelle J. Johnson; Paul J. Diefenbach (ICORR, 2025)