Method for analyzing exponential decays. - Paul Marshall (Comput. Chem., 1987)

Testbed for Measuring Multimedia Presentation Quality Disorders in Courseware. - Jana Dospisil; Paul Marshall; Elizabeth A. Kendall; Tony Polgar (CALISCE, 1996)

Conceptualising tangibles to support learning. - Paul Marshall; Sara Price; Yvonne Rogers (IDC, 2003)

Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP. - John Halloran 001; Geraldine Fitzpatrick; Yvonne Rogers; Paul Marshall (CHI Extended Abstracts, 2004)

Suturing for surface meshes. - Paul Marshall; Shahram Payandeh; John Dill (CCA, 2005)

CVS integration with notification and chat: lightweight software team collaboration. - Geraldine Fitzpatrick; Paul Marshall; Anthony Phillips (CSCW, 2006)

A Study on Haptic Rendering in a Simulated Surgical Training Environment. - Paul Marshall; Shahram Payandeh; John Dill (HAPTICS, 2006)

From entry to access: how shareability comes about. - Eva Hornecker; Paul Marshall; Yvonne Rogers (DPPI, 2007)

Do tangible interfaces enhance learning? - Paul Marshall (TEI, 2007)

Collaboration and interference: awareness with mice or touch input. - Eva Hornecker; Paul Marshall; Nick Sheep Dalton; Yvonne Rogers (CSCW, 2008)

Grid service hosting on virtual clusters. - Bobby House; Paul Marshall; Michael Oberg; Henry M. Tufo; Matthew Woitaszek (GRID, 2008)

When the fingers do the talking: A study of group participation with varying constraints to a tabletop interface. - Paul Marshall; Eva Hornecker; Richard Morris; Nick Sheep Dalton; Yvonne Rogers (Tabletop, 2008)

Children and embodied interaction: seeking common ground. - Alissa Nicole Antle; Ylva Fernaeus; Paul Marshall (IDC, 2009)

Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactions. - Jochen Rick; Amanda Harris 001; Paul Marshall; Rowanne Fleck; Nicola Yuill; Yvonne Rogers (IDC, 2009)

Low-fi skin vision: a case study in rapid prototyping a sensory substitution system. - Jon Bird; Paul Marshall; Yvonne Rogers (BCS HCI, 2009)

Whole body interaction. - David England; Eva Hornecker; Chris Roast; Pablo Romero; Paul Fergus; Paul Marshall (CHI Extended Abstracts, 2009)

Fighting for control: children's embodied interactions when using physical and digital representations. - Paul Marshall; Rowanne Fleck; Amanda Harris 001; Jochen Rick; Eva Hornecker; Yvonne Rogers; Nicola Yuill; Nick Sheep Dalton (CHI, 2009)

Tangibles for children, : the challenges. - Bieke Zaman; Vero Vanden Abeele; Panos Markopoulos 001; Paul Marshall (CHI Extended Abstracts, 2009)

Manifesting embodiment: designers' variations on a theme. - Alissa Nicole Antle; Chronis Kynigos; Leilah Lyons; Paul Marshall; Tom Moher; Maria Roussou (CSCL (2), 2009)

Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions? - Amanda Harris 001; Jochen Rick; Victoria Bonnett; Nicola Yuill; Rowanne Fleck; Paul Marshall; Yvonne Rogers (CSCL (1), 2009)

Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel. - Dagmar Kern; Paul Marshall; Eva Hornecker; Yvonne Rogers; Albrecht Schmidt 001 (Pervasive, 2009)

Ensemble dispatching on an IBM Blue Gene/L for a bioinformatics knowledge environment. - Paul Marshall; Matthew Woitaszek; Henry M. Tufo; Rob Knight 001; Daniel McDonald; Julia Goodrich (SC-MTAGS, 2009)

Actions speak loudly with words: unpacking collaboration around the table. - Rowanne Fleck; Yvonne Rogers; Nicola Yuill; Paul Marshall; Amanda Carr; Jochen Rick; Victoria Bonnett (ITS, 2009)

Running up Blueberry Hill: prototyping whole body interaction in harmony space. - Simon Holland; Paul Marshall; Jon Bird; Nick Sheep Dalton; Richard Morris; Nadia Pantidi; Yvonne Rogers; Andy Clark (TEI, 2009)

Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single User Displays? - Yvonne Rogers; Youn-Kyung Lim; William R. Hazlewood; Paul Marshall (Hum. Comput. Interact., 2009)

Bricolage and consultation: addressing new design challenges when building large-scale installations. - William R. Hazlewood; Nick Sheep Dalton; Paul Marshall; Yvonne Rogers; Susanna Hertrich (Conference on Designing Interactive Systems, 2010)

Elastic Site: Using Clouds to Elastically Extend Site Resources. - Paul Marshall; Kate Keahey; Timothy Freeman 001 (CCGRID, 2010)

Measuring environments for public displays: a space syntax approach. - Nick Sheep Dalton; Paul Marshall; Ruth Conroy Dalton (CHI Extended Abstracts, 2010)

Gazemarks: gaze-based visual placeholders to ease attention switching. - Dagmar Kern; Paul Marshall; Albrecht Schmidt 001 (CHI, 2010)

Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change? - Yvonne Rogers; William R. Hazlewood; Paul Marshall; Nick Sheep Dalton; Susanna Hertrich (UbiComp, 2010)

Tangibles in the balance: a discovery learning task with physical or graphical materials. - Paul Marshall; Peter C.-H. Cheng; Rosemary Luckin (TEI, 2010)

Beyond one-size-fits-all: how interactive tabletops support collaborative learning. - Jochen Rick; Paul Marshall; Nicola Yuill (IDC, 2011)

Improving Utilization of Infrastructure Clouds. - Paul Marshall; Kate Keahey; Timothy Freeman 001 (CCGRID, 2011)

Workshop on embodied interaction: theory and practice in HCI. - Alissa Nicole Antle; Paul Marshall; Elise van den Hoven (CHI Extended Abstracts, 2011)

Gestural interaction on the steering wheel: reducing the visual demand. - Tanja Döring; Dagmar Kern; Paul Marshall; Max Pfeiffer; Johannes Schöning; Volker Gruhn; Albrecht Schmidt 001 (CHI, 2011)

Rethinking 'multi-user': an in-the-wild study of how groups approach a walk-up-and-use tabletop interface. - Paul Marshall; Richard Morris; Yvonne Rogers; Stefan Kreitmayer; Matt Davies (CHI, 2011)

Using eye tracking for interaction. - Anneli Olsen; Albrecht Schmidt 001; Paul Marshall; Veronica Sundstedt (CHI Extended Abstracts, 2011)

Using F-formations to analyse spatial patterns of interaction in physical environments. - Paul Marshall; Yvonne Rogers; Nadia Pantidi (CSCW, 2011)

Situated crowdsourcing: A pragmatic approach to encouraging participation in healthcare design. - Paul Marshall; Rebecca Cain; Sarah Payne (PervasiveHealth, 2011)

Ar-CHI-Tecture: architecture and interaction. - Nicholas Sheep Dalton; Keith E. Green; Paul Marshall; Ruth Conroy Dalton; Christoph Hölscher; Anijo P. Mathew; Gerd Kortuem; Tasos Varoudis (CHI Extended Abstracts, 2012)

Architecting a Large-scale Elastic Environment - Recontextualization and Adaptive Cloud Services for Scientific Computing. - Paul Marshall; Henry M. Tufo; Kate Keahey; David La Bissoniere; Matthew Woitaszek (ICSOFT, 2012)

Provisioning Policies for Elastic Computing Environments. - Paul Marshall; Henry M. Tufo; Kate Keahey (IPDPS Workshops, 2012)

Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation. - Bieke Zaman; Vero Vanden Abeele; Panos Markopoulos 001; Paul Marshall (Pers. Ubiquitous Comput., 2012)

Exploring the effects of space and place on engagement with an interactive installation. - Imeh Akpan; Paul Marshall; Jon Bird; Daniel Harrison (CHI, 2013)

Rebalancing in a multi-cloud environment. - Dmitry Duplyakin; Paul Marshall; Kate Keahey; Henry M. Tufo; Ali Alzabarah (ScienceCloud@HPDC, 2013)

Healthy shopping: a longitudinal study of a mobile app to encourage a balanced diet. - Jon Bird; Daniel Fozzati; Daniel Harrison; Paul Marshall (UbiComp (Adjunct Publication), 2013)

Extending architectural theories of space syntax to understand the effect of environment on the salience of situated displays. - Nick Sheep Dalton; Paul Marshall; Ruth Conroy Dalton (PerDis, 2013)

High-performance computing and the cloud: a match made in heaven or hell? - Paul Marshall; Henry M. Tufo; Kate Keahey (XRDS, 2013)

Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design. - Paul Marshall; Alissa Nicole Antle; Elise van den Hoven; Yvonne Rogers (ACM Trans. Comput. Hum. Interact., 2013)

Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface. - Anna Xambó; Eva Hornecker; Paul Marshall; Sergi Jordà; Chris Dobbyn; Robin C. Laney (ACM Trans. Comput. Hum. Interact., 2013)

Understanding sustained community engagement: a case study in heritage preservation in rural argentina. - Mara Balestrini; Jon Bird; Paul Marshall; Alberto Zaro; Yvonne Rogers (CHI, 2014)

Beyond boundaries: the home as city infrastructure for smart citizens. - Mara Balestrini; Paul Marshall; Tomas Diez (UbiComp Adjunct, 2014)

Tracking physical activity: problems related to running longitudinal studies with commercial devices. - Daniel Harrison; Nadia Berthouze; Paul Marshall; Jon Bird (UbiComp Adjunct, 2014)

FoodWorks: tackling fussy eating by digitally augmenting children's meals. - Sangita Ganesh; Paul Marshall; Yvonne Rogers; Kenton O'Hara (NordiCHI, 2014)

Civically engaged HCI: tensions between novelty and social impact. - Mara Balestrini; Yvonne Rogers; Paul Marshall (BCS HCI, 2015)

Connected sustainability: connecting sustainability-driven, grass-roots communities through technology. - Nadia Pantidi; Jennifer Ferreira; Mara Balestrini; Mark J. Perry; Paul Marshall; John C. McCarthy 002 (C&T, 2015)

Display Blindness?: Looking Again at the Visibility of Situated Displays using Eye-tracking. - Nicholas Sheep Dalton; Emily Collins 001; Paul Marshall (CHI, 2015)

Más Tecnologia, Más Cambio?: Investigating an Educational Technology Project in Rural Peru. - Emeline Therias; Jon Bird; Paul Marshall (CHI, 2015)

Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions. - Sarah Gallacher; Jenny O'Connor; Jon Bird; Yvonne Rogers; Licia Capra; Daniel Harrison; Paul Marshall (CSCW, 2015)

Activity tracking: barriers, workarounds and customisation. - Daniel Harrison; Paul Marshall; Nadia Bianchi-Berthouze; Jon Bird (UbiComp, 2015)

Crowdsourcing Safety Perceptions of People: Opportunities and Limitations. - Martin W. Traunmueller; Paul Marshall; Licia Capra (SocInfo, 2015)

A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families. - Tobias Sonne; Paul Marshall; Jörg Müller 001; Carsten Obel; Kaj Grønbæk (IDC, 2016)

Reflections on 5 Years of Personal Informatics: Rising Concerns and Emerging Directions. - Amid Ayobi; Paul Marshall; Anna L. Cox (CHI Extended Abstracts, 2016)

Research Methods for HCI: Understanding People Using Interactive Technologies. - Duncan P. Brumby; Ann Blandford; Anna L. Cox; Sandy J. J. Gould; Paul Marshall (CHI Extended Abstracts, 2016)

Don't Kick the Habit: The Role of Dependency in Habit Formation Apps. - Ian Renfree; Daniel Harrison; Paul Marshall; Katarzyna Stawarz; Anna Louise Cox (CHI Extended Abstracts, 2016)

Changing Family Practices with Assistive Technology: MOBERO Improves Morning and Bedtime Routines for Children with ADHD. - Tobias Sonne; Jörg Müller 001; Paul Marshall; Carsten Obel; Kaj Grønbæk (CHI, 2016)

Running: A Flexible Situated Study. - Elizaveta Temir; Aisling Ann O'Kane; Paul Marshall; Ann Blandford (CHI Extended Abstracts, 2016)

Jokebox: Coordinating Shared Encounters in Public Spaces. - Mara Balestrini; Raymundo Cornejo; Paul Marshall; Monica E. Tentori; Jon Bird; Yvonne Rogers (CSCW, 2016)

Homes For Life: A Design Fiction Probe. - Britta Friederike Schulte; Paul Marshall; Anna L. Cox (NordiCHI, 2016)

An assistive technology design framework for ADHD. - Tobias Sonne; Paul Marshall; Carsten Obel; Per Hove Thomsen; Kaj Grønbæk (OZCHI, 2016)

"...when you're a Stranger": Evaluating Safety Perceptions of (un)familiar Urban Places. - Martin W. Traunmueller; Paul Marshall; Licia Capra (Urb-IoT, 2016)

Calming Children When Drawing Blood Using Breath-based Biofeedback. - Tobias Sonne; Timothy Merritt 001; Paul Marshall; Johanne J. Lomholt; Jörg Müller 001; Kaj Grønbæk (Conference on Designing Interactive Systems, 2017)

Quantifying the Body and Caring for the Mind: Self-Tracking in Multiple Sclerosis. - Amid Ayobi; Paul Marshall; Anna L. Cox; Yunan Chen (CHI, 2017)

A City in Common: A Framework to Orchestrate Large-scale Citizen Engagement around Urban Issues. - Mara Balestrini; Yvonne Rogers; Carolyn Hassan; Javi Creus; Martha King; Paul Marshall (CHI, 2017)

Understanding People: A Course on Qualitative and Quantitative HCI Research Methods. - Duncan P. Brumby; Ann Blandford; Anna L. Cox; Sandy J. J. Gould; Paul Marshall (CHI Extended Abstracts, 2017)

Quantified Data & Social Relationships. - Chris Elsden; Aisling Ann O'Kane; Paul Marshall; Abigail Durrant; Rowanne Fleck; John Rooksby; Deborah Lupton (CHI Extended Abstracts, 2017)

Exploring Social Interaction With a Tangible Music Interface. - Anna Xambó; Eva Hornecker; Paul Marshall; Sergi Jordà; Chris Dobbyn; Robin C. Laney (Interact. Comput., 2017)

Research in the Wild - Yvonne Rogers; Paul Marshall (Morgan & Claypool Publishers, 2017)

Internet of Tangible Things: Workshop on Tangible Interaction with the Internet of Things. - Leonardo Angelini; Zuzanna Lechelt; Eva Hornecker; Paul Marshall; Can Liu 003; Margot Brereton; Alessandro Soro; Nadine Couture; Omar Abou Khaled; Elena Mugellini (CHI Extended Abstracts, 2018)

Flexible and Mindful Self-Tracking: Design Implications from Paper Bullet Journals. - Amid Ayobi; Tobias Sonne; Paul Marshall; Anna L. Cox (CHI, 2018)

The Role of Aesthetics and Design: Wearables in Situ. - Matthew Pateman; Daniel Harrison; Paul Marshall; Marta E. Cecchinato (CHI Extended Abstracts, 2018)

HawkEye - Deploying a Design Fiction Probe. - Renee Noortman; Britta Friederike Schulte; Paul Marshall; Saskia Bakker; Anna L. Cox (CHI, 2019)

Youth Concerns and Responses to Self-Tracking Tools and Personal Informatics Systems. - Kyrill Potapov; Victor R. Lee; Asimina Vasalou; Paul Marshall (CHI Extended Abstracts, 2019)

Places for News: A Situated Study of Context in News Consumption. - Yuval Cohen; Marios Constantinides; Paul Marshall (INTERACT (2), 2019)

Demo hour. - Paulina Yurman; Marloes ten Bhömer; Renee Noortman; Britta Friederike Schulte; Paul Marshall; Saskia Bakker; Anna L. Cox; Alexis Begnoche; Jurrian van Geest; Beth Grimmer; Thijmen Langendam; Nanda Schellingerhout; et al. (Interactions, 2019)

LifeMosaic: co-design of a personal informatics tool for youth. - Kyrill Potapov; Paul Marshall (IDC, 2020)

Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care. - Amid Ayobi; Paul Marshall; Anna L. Cox (CHI, 2020)

Model-Based Reinforcement Learning for Type 1 Diabetes Blood Glucose Control. - Taku Yamagata; Aisling Ann O'Kane; Amid Ayobi; Dmitri S. Katz; Katarzyna Stawarz; Paul Marshall; Peter A. Flach; Raúl Santos-Rodríguez (AAI4H@ECAI, 2020)

Model-Based Reinforcement Learning for Type 1Diabetes Blood Glucose Control. - Taku Yamagata; Aisling Ann O'Kane; Amid Ayobi; Dmitri S. Katz; Katarzyna Stawarz; Paul Marshall; Peter A. Flach; Raúl Santos-Rodríguez (CoRR, 2020)

Life-swap: how discussions around personal data can motivate desire for change. - Rowanne Fleck; Marta E. Cecchinato; Anna L. Cox; Daniel Harrison; Paul Marshall; Jea Hoo Na; Anya Skatova (Pers. Ubiquitous Comput., 2020)

What do Teens Make of Personal Informatics?: Young People's Responses to Self-Tracking Practices for Self-Determined Motives. - Kyrill Potapov; Asimina Vasalou; Victor R. Lee; Paul Marshall (CHI, 2021)

Machine Learning Explanations as Boundary Objects: How AI Researchers Explain and Non-Experts Perceive Machine Learning. - Amid Ayobi; Katarzyna Stawarz; Dmitri S. Katz; Paul Marshall; Taku Yamagata; Raúl Santos-Rodríguez; Peter A. Flach; Aisling Ann O'Kane (IUI Workshops, 2021)

Co-Designing Personal Health? Multidisciplinary Benefits and Challenges in Informing Diabetes Self-Care Technologies. - Amid Ayobi; Katarzyna Stawarz; Dmitri S. Katz; Paul Marshall; Taku Yamagata; Raúl Santos-Rodríguez; Peter A. Flach; Aisling Ann O'Kane (Proc. ACM Hum. Comput. Interact., 2021)

Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD. - Evropi Stefanidi; Johannes Schöning; Sebastian S. Feger; Paul Marshall; Yvonne Rogers; Jasmin Niess (IDC, 2022)

"Just like meeting in person" - Examination of interdependencies in dementia-friendly virtual activities. - Elaine Czech; Paul Marshall; Oussama Metatla (ASSETS, 2022)

'What lies behind the filter?' Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being. - Ana Javornik; Ben L. Marder; Jennifer Brannon Barhorst; Graeme McLean; Yvonne Rogers; Paul Marshall; Luk Warlop (Comput. Hum. Behav., 2022)

Exploring the nexus of Social Media Networks and Instant Messengers in Collaborative Type 2 Diabetes care: A Case Study of Port Harcourt, Nigeria. - Oritsetimeyin Arueyingho; Aisling Ann O'Kane; Jonah Sydney Aprioku; Paul Marshall (AfriCHI, 2023)

Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models. - Amid Ayobi; Jacob Hughes; Christopher J. Duckworth; Jakub J. Dylag; Sam Gordon James; Paul Marshall; Matthew Guy; Anitha Kumaran; Adriane Chapman; Michael J. Boniface; Aisling Ann O'Kane (CHI, 2023)

JAMMIN-GPT: Text-based Improvisation using LLMs in Ableton Live. - Sven Hollowell; Tashi Namgyal; Paul Marshall (CoRR, 2023)

Co-designing opportunities for Human-Centred Machine Learning in supporting Type 1 diabetes decision-making. - Katarzyna Stawarz; Dmitri S. Katz; Amid Ayobi; Paul Marshall; Taku Yamagata; Raúl Santos-Rodríguez; Peter A. Flach; Aisling Ann O'Kane (Int. J. Hum. Comput. Stud., 2023)

Data Ethics Emergency Drill: A Toolbox for Discussing Responsible AI for Industry Teams. - Vanessa Aisyahsari Hanschke; Dylan Rees; Merve Alanyali; David Hopkinson; Paul Marshall (CHI, 2024)

"I think it saved me. I think it saved my heart": The Complex Journey From Self-Tracking With Wearables To Diagnosis. - Rachel Keys; Paul Marshall; Graham Stuart; Aisling Ann O'Kane (CHI, 2024)

Challenges and Opportunities for the Design of Inclusive Digital Mental Health Tools: Understanding Culturally Diverse Young People's Experiences. - Ewan Soubutts; Pranita Shrestha; Brittany I Davidson; Chengcheng Qu; Charlotte Mindel; Aaron Sefi; Paul Marshall; Roisin McNaney (CHI, 2024)

Chase or Be Chased. Motivating Physical Output Using Chase Based Game Mechanics. - Joey Campbell; Paul Marshall; Javier Monedero (MetroXRAINE, 2024)

Artificial intelligence for collective intelligence: a national-scale research strategy. - Seth Bullock; Nirav Ajmeri; Mike Batty; Michaela Black; John Cartlidge; Robert Challen; Cangxiong Chen; Jing Chen; Joan Condell; Leon Danon; Adam Dennett; Alison J. Heppenstall; et al. (Knowl. Eng. Rev., 2024)

Bridging Context and Culture: Designing Cross-Cultural Solutions for Type 2 Diabetes Care in Nigeria. - Oritsetimeyin Arueyingho; Aisling Ann O'Kane; Paul Marshall; Jonah Sydney Aprioku; Helena Webb; Rachael Shivam (Conference on Designing Interactive Systems, 2025)

Operationalising Rawlsian Ethics for Fairness in Norm Learning Agents. - Jessica Woodgate; Paul Marshall; Nirav Ajmeri (AAAI, 2025)

Rethinking Lived Experience in Chronic Illness: Navigating Bodily Doubt with Consumer Technology in Atrial Fibrillation Self-Care. - Rachel Keys; Paul Marshall; Graham Stuart; Aisling Ann O'Kane (CHI, 2025)

Burnout by Design: How Digital Systems Overburden Neurodivergent Students in Higher Education. - Nathalie Alexandra Tcherdakoff; Paul Marshall; Anna Dowthwaite; Jon Bird; Anna L. Cox (CHIWORK, 2025)

Creatively Supporting Mental Wellbeing: A Tangible Toolkit to Scaffold Self-Tracking through Mindful Colouring. - Jingxin Yu; Amid Ayobi; Paul Marshall; Aisling Ann O'Kane (TEI, 2025)

Context-Driven Collaborative Care: An Afro-Centred Perspective on Technology and Design Opportunities for Managing Type 2 Diabetes in Nigeria. - Oritsetimeyin Arueyingho; Aisling Ann O'Kane; Paul Marshall; Jonah Sydney Aprioku (Proc. ACM Hum. Comput. Interact., 2025)