Learning effects in telemanipulation with monoscopic versus stereoscopic remote viewing. - David Drascic; Paul Milgram; Julius Grodski (SMC, 1989)

A virtual stereographic pointer for a real three dimensional video world. - Paul Milgram; David Drascic; Julius Grodski (INTERACT, 1990)

Teleoperator control models: effects of time delay and imperfect system knowledge. - Joyce Maria Elizabeth Van de Vegte; Paul Milgram; Raymond Hon-sing Kwong (IEEE Trans. Syst. Man Cybern., 1990)

Visualisation of large networks in 3-D space: issues in implementation and experimental evaluation. - Yan Xiao 001; Paul Milgram (CASCON, 1992)

ARGOS: a display system for augmenting reality. - David Drascic; Julius Grodski; Paul Milgram; Ken Ruffo; Peter Wong; Shumin Zhai (INTERCHI, 1993)

An evaluation of four 6 degree-of-freedom input techniques. - Shumin Zhai; Paul Milgram; David Drascic (INTERCHI Adjunct Proceedings, 1993)

Applications of augmented reality for human-robot communication. - Paul Milgram; Shumin Zhai; David Drascic; Julius Grodski (IROS, 1993)

Human Performance Evaluation of Manipulation Schemes in Virtual Environments. - Shumin Zhai; Paul Milgram (VRAIS, 1993)

The "silk cursor": investigating. - Shumin Zhai; William Buxton; Paul Milgram (CHI Conference Companion, 1994)

The "Silk Cursor": investigating transparency for 3D target acquisition. - Shumin Zhai; William Buxton; Paul Milgram (CHI, 1994)

Input techniques for HCI in 3D environments. - Shumin Zhai; Paul Milgram (CHI Conference Companion, 1994)

The Influence of Muscle Groups on Performance of Multiple Degree-of-Freedom Input. - Shumin Zhai; Paul Milgram; William Buxton (CHI, 1996)

The Partial-Occlusion Effect: Utilizing Semitransparency in 3D Human-Computer Interaction. - Shumin Zhai; William Buxton; Paul Milgram (ACM Trans. Comput. Hum. Interact., 1996)

Combining Time and Intensity Effects in Assessing Operator Information-Processing Load. - Keith C. Hendy; Jianqiao Liao; Paul Milgram (Hum. Factors, 1997)

Planning behavior and its functional role in interactions with complex systems. - Yan Xiao 001; Paul Milgram; D. John Doyle (IEEE Trans. Syst. Man Cybern. Part A, 1997)

Anisotropic human performance in six degree-of-freedom tracking: an evaluation of three-dimensional display and control interfaces. - Shumin Zhai; Paul Milgram; Anu Rastogi (IEEE Trans. Syst. Man Cybern. Part A, 1997)

Quantifying Coordination in Multiple DOF Movement and Its Application to Evaluating 6 DOF Input Devices. - Shumin Zhai; Paul Milgram (CHI, 1998)

Mixed reality: where real and virtual worlds meet. - Steven Feiner; Henry Fuchs; Takeo Kanade; Gudrun Klinker; Paul Milgram; Hideyuki Tamura (SIGGRAPH Abstracts and Applications, 1999)

Measuring the allocation of control in a 6 degree-of-freedom docking experiment. - Maurice R. Masliah; Paul Milgram (CHI, 2000)

Modeling a medical environment: an ontology for integrated medical informatics design. - John R. Hajdukiewicz; Kim J. Vicente; D. John Doyle; Paul Milgram; Catherine M. Burns (Int. J. Medical Informatics, 2001)

Direction and Location Are Not Sufficient for Navigating in Nonrigid Environments: An Empirical Study in Augmented Reality. - Caroline G. L. Cao; Paul Milgram (Presence Teleoperators Virtual Environ., 2007)

An empirical investigation of a dynamic brake light concept for reduction of rear-end collisions through manipulation of optical looming. - Zhonghai Li; Paul Milgram (Int. J. Hum. Comput. Stud., 2008)

A taxonomy of (real and virtual world) display and control interactions. - Paul Milgram (VRST, 2009)

Viewpoint Animation With a Dynamic Tether for Supporting Navigation in a Virtual Environment. - Wenbi Wang; Paul Milgram (Hum. Factors, 2009)

A Validation Approach for Complex NextGen Air Traffic Control Human Performance Models. - Brian F. Gore; Paul Milgram (HCI (22), 2013)

Psychophysical exploration of stereoscopic pseudo-transparency. - Mai Otsuki; Paul Milgram (ISMAR, 2013)

Analysis of Depth Perception with Virtual Mask in Stereoscopic AR. - Mai Otsuki; Hideaki Kuzuoka; Paul Milgram (ICAT-EGVE, 2015)

Use of Random Dot Pattern for Achieving X-Ray Vision with Stereoscopic Augmented Reality Displays. - Sanaz Ghasemi; Mai Otsuki; Paul Milgram (ISMAR Adjunct, 2016)

Use of Random Dot Patterns in Achieving X-Ray Vision for Near-Field Applications of Stereoscopic Video-Based Augmented Reality Displays. - Sanaz Ghasemi; Mai Otsuki; Paul Milgram; Ryad Chellali (Presence Teleoperators Virtual Environ., 2017)

Map Displays and Landmark Effects on Wayfinding in Unfamiliar Environments. - Sabah Boustila; Paul Milgram; Greg A. Jamieson (VR Workshops, 2020)

Testing Senders' Visual Occlusion Model: Do Operators (Drivers) Really Predict During Visual Occlusion? - Huei-Yen Winnie Chen; Paul Milgram (Hum. Factors, 2023)