Experiments with computer animation. - Nicholas Negroponte; Paul Pangaro (SIGGRAPH, 1976)

Cybernetics and service-craft: language for behavior-focused design. - Hugh Dubberly; Paul Pangaro (Kybernetes, 2007)

Bio-cost An Economics of Human Behavior. - Hugh Dubberly; C. J. Maupin; Paul Pangaro (Cybern. Hum. Knowing, 2009)

Design for a self-regenerating organisation. - Michael C. Geoghegan; Paul Pangaro (Int. J. Gen. Syst., 2009)

On Modeling - What is conversation, and how can we design for it? - Hugh Dubberly; Paul Pangaro (Interactions, 2009)

On Modeling - What is interaction?: are there different types? - Hugh Dubberly; Paul Pangaro; Usman Haque (Interactions, 2009)

On Modeling Supplement - Mobile devices should be about neither mobility nor devices. Discuss. - Paul Pangaro (Interactions, 2009)

How Can I Put That? Applying Cybernetics to "Conversational Media". - Paul Pangaro (Cybern. Hum. Knowing, 2010)

Reframing health to embrace design of our own well-being. - Hugh Dubberly; Rajiv Mehta; Shelley Evenson; Paul Pangaro (Interactions, 2010)

Invitation to Recursioning: Heinz von Foerster and Cybernetic Praxis. - Paul Pangaro (Cybern. Hum. Knowing, 2011)

Why Do We Want To Live In Cybernetics? - Paul Pangaro (Cybern. Hum. Knowing, 2016)

Questions for conversation theory or conversation theory in one hour. - Paul Pangaro (Kybernetes, 2017)

Demo hour. - Ryo Tada; Richard Vijgen; Jennifer Lang; T. J. McLeish; Paul Pangaro (Interactions, 2020)

What We Talk About When We Talk About Human-Computer Integration. - Nathan Arthur Semertzidis; Zoe Xiao Fang; Pedro Lopes 001; Kai Kunze; Paul Pangaro; Florian 'Floyd' Mueller; Pattie Maes (CHI Extended Abstracts, 2022)

Generative Image AI Using Design Sketches as input: Opportunities and Challenges. - Chengzhi Zhang; Weijie Wang; Paul Pangaro; Nikolas Martelaro; Daragh Byrne (Creativity & Cognition, 2023)