The visually pervasive augmented world. - Paul Sassaman; Eric Becker; Fillia Makedon (PETRA, 2013)

Robot-aided rehabilitation using force analysis. - Maher Abujelala; Alexandros Lioulemes; Paul Sassaman; Fillia Makedon (PETRA, 2015)

Self-managed patient-game interaction using the barrett WAM arm for motion analysis. - Alexandros Lioulemes; Paul Sassaman; Shawn N. Gieser; Vangelis Karkaletsis; Fillia Makedon; Vangelis Metsis (PETRA, 2015)

A quantitative comparison of the effectiveness of instructional visual stimuli for therapy exercise. - Paul Sassaman; Shawn N. Gieser (PETRA, 2015)

MAGNI: A Real-Time Robot-Aided Game-Based Tele-Rehabilitation System. - Srujana Gattupalli; Alexandros Lioulemes; Shawn N. Gieser; Paul Sassaman; Vassilis Athitsos; Fillia Makedon (HCI (9), 2016)

CataBotSim: A Realistic Aquatic Simulator for Autonomous Surface Vehicle Testing. - Dinithi Silva-Sassaman; Mingi Jeong; Paul Sassaman; Zitong Wu; Alberto Quattrini Li (IRC, 2024)