NPSNET and the Naval Postgraduate School Graphics and Video Laboratory. - Michael Zyda; David R. Pratt; John Falby; Paul T. Barham; Kristen M. Kelleher (Presence Teleoperators Virtual Environ., 1993)

NPSNET: A Network Software Architecture For Large Scale Virtual Environments. - Michael R. Macedonia; Michael Zyda; David R. Pratt; Paul T. Barham; Steven Zeswitz (Presence Teleoperators Virtual Environ., 1994)

NPSNET: A Multi-Player 3D Virtual Environment over the Internet. - Michael R. Macedonia; Donald P. Brutzman; Michael Zyda; David R. Pratt; Paul T. Barham; John Falby; John Locke (SI3D, 1995)

Exploiting reality with multicast groups: a network architecture for large-scale virtual environments. - Michael R. Macedonia; Michael Zyda; David R. Pratt; Donald P. Brutzman; Paul T. Barham (VRAIS, 1995)

Exploiting reality with multicast groups. - Michael R. Macedonia; Michael Zyda; David R. Pratt; Donald P. Brutzman; Paul T. Barham (IEEE Computer Graphics and Applications, 1995)

The laboratory for human interaction in the virtual environment. - William R. Cockayne; Michael Zyda; Paul T. Barham; Don Brutzman; John Falby (VRST, 1996)

Humans in Large-scale, Networked Virtual Environments. - David R. Pratt; Shirley M. Pratt; Paul T. Barham; Randall E. Barker; Marianne S. Waldrop; James F. Ehlert; Christopher A. Chrislip (Presence Teleoperators Virtual Environ., 1997)

The NPSNet Sound Cube. - Russell L. Storms; John T. Roesli; Lloyd J. Biggs; John Falby; Paul T. Barham; Michael Zyda (Presence Teleoperators Virtual Environ., 1998)

Extreme VR - Modeling and Simulation for Virtual Worlds (Panel). - Michael R. Macedonia; Michael Zyda; Paul T. Barham; Farid Mamaghani (VR, 1999)

VR in Industry: Where It Succeeds, Fails, and Needs Improvement. - Randall Smith; Geoff Dorn; Rob Leslie; Joe Garlington; Paul T. Barham (VR, 2003)