Gaming on the edge: using seams in ubicomp games. - Matthew Chalmers; Marek Bell; Barry A. T. Brown; Malcolm Hall; Scott Sherwood; Paul Tennent (Advances in Computer Entertainment Technology, 2005)

Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game. - Louise Barkhuus; Matthew Chalmers; Paul Tennent; Malcolm Hall; Marek Bell; Scott Sherwood; Barry A. T. Brown (UbiComp, 2005)

Three applications for mobile epidemic algorithms. - Paul Tennent; Malcolm Hall; Barry A. T. Brown; Matthew Chalmers; Scott Sherwood (Mobile HCI, 2005)

Supporting ethnographic studies of ubiquitous computing in the wild. - Andy Crabtree; Steve Benford; Chris Greenhalgh; Paul Tennent; Matthew Chalmers; Barry A. T. Brown (Conference on Designing Interactive Systems, 2006)

Interweaving mobile games with everyday life. - Marek Bell; Matthew Chalmers; Louise Barkhuus; Malcolm Hall; Scott Sherwood; Paul Tennent; Barry A. T. Brown; Duncan Rowland; Steve Benford (CHI, 2006)

Using Location, Bearing and Motion Data to Filter Video and System Logs. - Alistair Morrison; Paul Tennent; John Williamson 001; Matthew Chalmers (Pervasive, 2007)

Introducing DRS (The Digital Replay System): a Tool for the Future of Corpus Linguistic Research and Analysis. - Dawn Knight; Paul Tennent (LREC, 2008)

Breathalising games: understanding the potential of breath control in game interfaces. - Paul Tennent; Duncan Rowland; Joe Marshall; Stefan Rennick Egglestone; Alexander Harrison; Zachary Jaime; Brendan Walker; Steve Benford (Advances in Computer Entertainment Technology, 2011)

The gas mask: a probe for exploring fearsome interactions. - Joe Marshall; Brendan Walker; Steve Benford; George Tomlinson; Stefan Rennick Egglestone; Stuart Reeves; Patrick Brundell; Paul Tennent; Jo Cranwell; Paul Harter; Jo Longhurst (CHI Extended Abstracts, 2011)

The network from above and below. - Patrick Brundell; Andrew Crabtree; Richard Mortier; Tom Rodden; Paul Tennent; Peter Tolmie (W-MUST@SIGCOMM, 2011)

Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring. - Stefan Rennick Egglestone; Amanda M. Whitbrook; Caroline Leygue; Julie Greensmith; Brendan Walker; Steve Benford; Holger Schnädelbach; Stuart Reeves; Joe Marshall; David S. Kirk; Paul Tennent; Ainojie Alexander Irune; et al. (UMAP, 2011)

The machine in the ghost: augmenting broadcasting with biodata. - Paul Tennent; Stuart Reeves; Steve Benford; Brendan Walker; Joe Marshall; Patrick Brundell; Rupert Meese; Paul Harter (CHI Extended Abstracts, 2012)

Mobile interaction does not exist. - Joe Marshall; Paul Tennent (CHI Extended Abstracts, 2013)

Do Lab Effects Transfer into the Real-World? And Should We Care? - Petr Slovák; Paul Tennent; Geraldine Fitzpatrick (RepliCHI, 2013)

Vicarious: A Flexible Framework for the Creative Use of Sensed Biodata. - Paul Tennent; Joe Marshall; Brendan Walker; Paul Harter; Steve Benford; Tony Glover (KICSS, 2014)

Exploring skin conductance synchronisation in everyday interactions. - Petr Slovák; Paul Tennent; Stuart Reeves; Geraldine Fitzpatrick (NordiCHI, 2014)

Augmented analyses : supporting the study of ubiquitous computing systems. - Paul R. Tennent (2014)

On Becoming a Counsellor: Challenges and Opportunities to Support Interpersonal Skills Training. - Petr Slovák; Anja Thieme; Paul Tennent; Patrick Olivier; Geraldine Fitzpatrick (CSCW, 2015)

The Challenges of Using Biodata in Promotional Filmmaking. - Stuart Reeves; Sarah Martindale; Paul Tennent; Steve Benford; Joe Marshall; Brendan Walker (ACM Trans. Comput. Hum. Interact., 2015)

Playful Campaigning. - Paul Tennent; Nadia Pantidi; Steve Benford (BCS HCI, 2016)

Touchomatic: Interpersonal Touch Gaming In The Wild. - Joe Marshall; Paul Tennent (Conference on Designing Interactive Systems, 2017)

The Challenges of Visual-Kinaesthetic Experience. - Paul Tennent; Joe Marshall; Brendan Walker; Patrick Brundell; Steve Benford (Conference on Designing Interactive Systems, 2017)

Archives of Thrill: The V-Armchair Experience. - Peter J. Passmore; Paul Tennent; Brendan Walker; Adam Philpot; Ha Le; Marianne Markowski; Mehmet Karamanoglu (ICAT-EGVE, 2017)

How Stress Affects Functional Near-Infrared Spectroscopy (fNIRS) Measurements of Mental Workload. - Norah H. Alsuraykh; Horia A. Maior; Max L. Wilson 001; Paul Tennent; Sarah Sharples (CHI Extended Abstracts, 2018)

Appropriate Control Methods for Mobile Virtual Exhibitions. - Yue Li 023; Paul Tennent; Sue Cobb (VRTCH, 2018)

Discomfort - The Dark Side of Fun. - Steve Benford; Chris Greenhalgh; Gabriella Giannachi; Brendan Walker; Joe Marshall; Paul Tennent; Tom Rodden (Funology, 2nd ed., 2018)

Sensory Alignment in Immersive Entertainment. - Joe Marshall; Steve Benford; Richard Byrne 001; Paul Tennent (CHI, 2019)

Twenty Years of The Mixed Reality Laboratory. - Paul Tennent; Steve Benford (CHI Extended Abstracts, 2019)

Abstract Machines: Overlaying Virtual Worlds on Physical Rides. - Paul Tennent; Joe Marshall; Patrick Brundell; Brendan Walker; Steve Benford (CHI, 2019)

The Limitations of Reality. - Joe Marshall; Paul Tennent (HTTF, 2019)

How Stress and Mental Workload are Connected. - Norah H. Alsuraykh; Max L. Wilson 001; Paul Tennent; Sarah Sharples (PervasiveHealth, 2019)

Demo hour. - Dougie Mann; Steve Benford; Adrian Hazzard; Alan Chamberlain; Dimitrios Paris Darzentas; Juan Pablo Martinez-Avila; Paul Tennent; Joe Marshall; Patrick Brundell; Brendan Walker; Andreas Krauss; Tim Moesgen; et al. (Interactions, 2019)

Soma Design and Sensory Misalignment. - Paul Tennent; Joe Marshall; Vasiliki Tsaknaki; Charles Windlin; Kristina Höök; Miquel Alfaras (CHI, 2020)

Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant Kitchen. - Martin Flintham; Richard Hyde; Paul Tennent; Jan-Hinrik Meyer-Sahling; Stuart Moran (CHI PLAY, 2020)

Thresholds: Embedding Virtual Reality in the Museum. - Paul Tennent; Sarah Martindale; Steve Benford; Dimitrios Paris Darzentas; Pat Brundell; Mat Collishaw (ACM Journal on Computing and Cultural Heritage, 2020)

Articulating Soma Experiences using Trajectories. - Paul Tennent; Kristina Höök; Steve Benford; Vasiliki Tsaknaki; Anna Ståhl; Claudia Daudén Roquet; Charles Windlin; Pedro Sanches 001; Joe Marshall; Christine Li; Juan Pablo Martinez-Avila; Miquel Alfaras; et al. (CHI, 2021)

Manipulating Rotational Perception in Virtual Reality. - Jude Afana; Joe Marshall; Paul Tennent (ISMAR Adjunct, 2021)

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. - Steve Benford; Richard Ramchurn; Joe Marshall; Max L. Wilson 001; Matthew Pike; Sarah Martindale; Adrian Hazzard; Chris Greenhalgh; Maria Kallionpää; Paul Tennent; Brendan Walker (Hum. Comput. Interact., 2021)

Unpacking Non-Dualistic Design: The Soma Design Case. - Kristina Höök; Steve Benford; Paul Tennent; Vasiliki Tsaknaki; Miquel Alfaras; Juan Pablo Martinez-Avila; Christine Li; Joseph Marshall; Claudia Daudén Roquet; Pedro Sanches 001; Anna Ståhl; Muhammad Umair; et al. (ACM Trans. Comput. Hum. Interact., 2021)

Data-inspired co-design for museum and gallery visitor experiences. - Dimitrios Paris Darzentas; Harriet R. Cameron; Hanne Gesine Wagner; Peter J. Craigon; Edgar Bodiaj; Jocelyn Spence; Paul Tennent; Steve Benford (Artif. Intell. Eng. Des. Anal. Manuf., 2022)

Collision Design. - Joe Marshall; Paul Tennent; Christine Li; Claudia Núñez-Pacheco; Rachael Garrett; Vasiliki Tsaknaki; Kristina Höök; Praminda Caleb-Solly; Steven David Benford (CHI Extended Abstracts, 2023)

Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics. - Feng Zhou 020; Steve Benford; Sarah Whatley; Kate Marsh; Ian Ashcroft; Tanja Erhart; Welly O'Brien; Paul Tennent (CHI, 2023)

Infrastructures for Virtual Volunteering at Online Music Festivals. - Steve Benford; Kadja Manninen; Sarah Martindale; Adrian Hazzard; Juan Pablo Martinez-Avila; Paul Tennent; Jocelyn Spence; Teresa Castle-Green; Pat Brundell; Pepita Barnard; Dimitrios Paris Darzentas (Proc. ACM Hum. Comput. Interact., 2023)

How Artists Improvise and Provoke Robotics. - Steve Benford; Rachael Garrett; Eike Schneiders; Paul Tennent; Alan Chamberlain; Juan Pablo Martinez-Avila; Pat Brundell; Simon Castle-Green (ICSR + AI (3), 2024)

Friction in Processual Ethics: Reconfiguring Ethical Relations in Interdisciplinary Research. - Rachael Garrett; Patrick Brundell; Simon Castle-Green; Kat Hawkins; Paul Tennent; Feng Zhou 020; Airi Lampinen; Kristina Höök; Steve Benford (CHI, 2025)

In the Moment of Glitch: Engaging with Misalignments in Ethical Practice. - Rachael Garrett; Kat Hawkins; Patrick Brundell; Simon Castle-Green; Paul Tennent; Feng Zhou 020; Airi Lampinen; Kristina Höök; Steve Benford (CHI, 2025)

Somatic Safety: An Embodied Approach Towards Safe Human-Robot Interaction. - Steve Benford; Eike Schneiders; Juan Pablo Martinez-Avila; Praminda Caleb-Solly; Patrick Robert Brundell; Simon Castle-Green; Feng Zhou 020; Rachael Garrett; Kristina Höök; Sarah Whatley; Kate Marsh; Paul Tennent (HRI, 2025)

Tangles: Unpacking Extended Collision Experiences with Soma Trajectories. - Steve Benford; Rachael Garrett; Christine Li; Paul Tennent; Claudia Núñez-Pacheco; Ayse Küçükyilmaz; Vasiliki Tsaknaki; Kristina Höök; Praminda Caleb-Solly; Joe Marshall; Eike Schneiders; Kristina Popova; et al. (ACM Trans. Comput. Hum. Interact., 2025)