Interactive Visualization of Java Programs. - Paul V. Gestwicki; Bharat Jayaraman (HCC, 2002)

Interactive visualization of object-oriented programs. - Paul V. Gestwicki (OOPSLA Companion, 2004)

JIVE: Java Interactive Visualization Environment. - Paul V. Gestwicki; Bharat Jayaraman (OOPSLA Companion, 2004)

Visualizing errors in object oriented programs. - Hani Z. Girgis; Bharat Jayaraman; Paul V. Gestwicki (OOPSLA Companion, 2005)

Methodology and architecture of JIVE. - Paul V. Gestwicki; Bharat Jayaraman (SOFTVIS, 2005)

Measuring Changes in Perceptions and Self-Efficacy in CS1. - Benjamin Dean; Paul V. Gestwicki; Juan Hu (FECS, 2007)

Computer games as motivation for design patterns. - Paul V. Gestwicki (SIGCSE, 2007)

It seemed like a good idea at the time. - Jonas Boustedt; Robert McCartney; Josh Tenenberg; Scott D. Anderson; Caroline M. Eastman; Daniel D. Garcia; Paul V. Gestwicki; Margaret S. Menzin (SIGCSE, 2008)

A case study approach for teaching design patterns through computer game programming: tutorial presentation. - Paul Gestwicki (J. Comput. Sci. Coll., 2008)

Teaching game design and game programming through interdisciplinary courses. - Paul Gestwicki; Fu-Shing Sun; Benjamin Dean (J. Comput. Sci. Coll., 2008)

Teaching Design Patterns Through Computer Game Development. - Paul Gestwicki; Fu-Shing Sun (ACM J. Educ. Resour. Comput., 2008)

An experience report and analysis of Java technologies in undergraduate game programming courses. - Paul Gestwicki; Andrew Haddad; Austin Toombs; Fu-Shing Sun (J. Comput. Sci. Coll., 2009)

Novel approaches to CS 0 with app inventor for android. - Ellen Spertus; Mark L. Chang; Paul Gestwicki; David Wolber (SIGCSE, 2010)

A pilot study on the impact of creative achievement on academic achievement in media-oriented CS1. - Paul Gestwicki; Khuloud Ahmad (J. Comput. Sci. Coll., 2010)

Effective teaching practices using free Google services: conference tutorial. - Paul Gestwicki; Brian J. McNely (J. Comput. Sci. Coll., 2010)

Hello, worlds: an introduction to mobile application development for IOS and Android. - R. Scott Anderson; Paul Gestwicki (J. Comput. Sci. Coll., 2011)

App inventor for Android with studio-based learning. - Paul Gestwicki; Khuloud Ahmad (J. Comput. Sci. Coll., 2011)

The entity system architecture and its application in an undergraduate game development studio. - Paul Gestwicki (FDG, 2012)

Learning analytics for collaborative writing: a prototype and case study. - Brian J. McNely; Paul V. Gestwicki; J. Holden Hill; Philip Parli-Horne; Erika Johnson (LAK, 2012)

Articulating everyday actions: an activity theoretical approach to scrum. - Brian J. McNely; Paul V. Gestwicki; Ann Burke; Bridget Gelms (SIGDOC, 2012)

Studio-based learning and app inventor for android in an introductory CS course for non-majors. - Khuloud Ahmad; Paul Gestwicki (SIGCSE, 2013)

Empirical evaluation of periodic retrospective assessment. - Paul V. Gestwicki; Brian J. McNely (SIGCSE, 2013)

Refactoring code to increase readability and maintainability: a case study. - Christopher Dibble II; Paul Gestwicki (J. Comput. Sci. Coll., 2014)

Observations and opportunities in cybersecurity education game design. - Paul Gestwicki; Kaleb Stumbaugh (CGAMES, 2015)

Teaching game programming with PlayN. - Paul Gestwicki (J. Comput. Sci. Coll., 2015)

Interdisciplinary Projects in the Academic Studio. - Paul V. Gestwicki; Brian J. McNely (ACM Trans. Comput. Educ., 2016)

Independent game development in the midwest. - Paul Gestwicki (J. Comput. Sci. Coll., 2017)

Design and Evaluation of an Undergraduate Course on Software Development Practices. - Paul Gestwicki (SIGCSE, 2018)

Unreal engine 4 for computer scientists. - Paul Gestwicki (J. Comput. Sci. Coll., 2019)

Mapping between the computer science body of knowledge and fundamentals of game design. - Paul Gestwicki (J. Comput. Sci. Coll., 2019)

Godot engine and checklist-based specifications: revising a game programming class for asynchronous online teaching. - Paul Gestwicki (J. Comput. Sci. Coll., 2021)

It Seemed Like a Good Idea at the Time (COVID-19 edition). - Dan Garcia 001; Jim Huggins 001; Christine Alvarado; Paul Gestwicki; Andy Gunawardena; Victoria Hong; Ellen Spertus (SIGCSE (2), 2022)

Building Community and Validating Co-Curricular Achievement. - Paul Gestwicki; David L. Largent (SIGCSE (2), 2022)

Integrating the OpenMind Platform into a Human-Computer Interaction Elective. - Paul Gestwicki (J. Comput. Sci. Coll., 2022)