Life-sized Group and Crowd simulation in Mobile AR. - Paul Zikas; Margarita Papaefthymiou; Vasilis Mpaxlitzanakis; George Papagiannakis (CASA, 2016)

A Mobile, AR Inside-Out Positional Tracking Algorithm, (MARIOPOT), Suitable for Modern, Affordable Cardboard-Style VR HMDs. - Paul Zikas; Vasileios Bachlitzanakis; Margarita Papaefthymiou; George Papagiannakis (EuroMed (1), 2016)

Gamified AR/VR Character Rendering and Animation-Enabling Technologies. - Margarita Papaefthymiou; Steve Kateros; Stylianos Georgiou; Nikos Lydatakis; Paul Zikas; Vasileios Bachlitzanakis; George Papagiannakis (Mixed Reality and Gamification for Cultural Heritage, 2017)

Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments. - Margarita Papaefthymiou; Marios Evangelos Kanakis; Efstratios Geronikolakis; Argyrios Nochos; Paul Zikas; George Papagiannakis (ITN-DCH, 2017)

New Cross/Augmented Reality Experiences for the Virtual Museums of the Future. - Efstratios Geronikolakis; Michael Tsioumas; Stephanie Bertrand; Athanasios Loupas; Paul Zikas; George Papagiannakis (EuroMed (1), 2018)

Transforming medical education and training with VR using M.A.G.E.S. - George Papagiannakis; Nikos Lydatakis; Steve Kateros; Stelios Georgiou; Paul Zikas (SIGGRAPH ASIA Posters, 2018)

iSupport: Building a Resilience Support Tool for Improving the Health Condition of the Patient During the Care Path. - Angelina Kouroubali; Haridimos Kondylakis; Lefteris Koumakis; George Papagiannakis; Paul Zikas; Dimitrios G. Katehakis (pHealth, 2019)

Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns. - Paul Zikas; Nick Lydatakis; Steve Kateros; George Papagiannakis (CoRR, 2019)

A True AR Authoring Tool for Interactive Virtual Museums. - Efstratios Geronikolakis; Paul Zikas; Steve Kateros; Nick Lydatakis; Stelios Georgiou; Mike Kentros; George Papagiannakis (CoRR, 2019)

From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence. - Stephanie Bertrand; Martha Vassiliadi; Paul Zikas; Efstratios Geronikolakis; George Papagiannakis (CoRR, 2019)

A True AR Authoring Tool for Interactive Virtual Museums. - Efstratios Geronikolakis; Paul Zikas; Steve Kateros; Nick Lydatakis; Stelios Georgiou; Mike Kentros; George Papagiannakis (Visual Computing for Cultural Heritage, 2020)

MAGES 3.0: Tying the knot of medical VR. - George Papagiannakis; Paul Zikas; Nick Lydatakis; Steve Kateros; Mike Kentros; Efstratios Geronikolakis; Manos N. Kamarianakis; Ioanna Kartsonaki; Giannis Evangelou (SIGGRAPH Immersive Pavilion, 2020)

Immersive visual scripting based on VR software design patterns for experiential training. - Paul Zikas; George Papagiannakis; Nick Lydatakis; Steve Kateros; Stavroula Ntoa; Ilia Adami; Constantine Stephanidis (Vis. Comput., 2020)

Architectures for SLAM and Augmented Reality Computing. - Nikolaos Bellas; Christos D. Antonopoulos; Spyros Lalis; Maria Rafaela Gkeka; Alexandros Patras; Georgios Keramidas; Iakovos Stamoulis; Nikolaos Tavoularis; Stylianos Piperakis; Emmanouil Hourdakis; Panos E. Trahanias; Paul Zikas; et al. (FPL, 2021)

Covid-19 - VR Strikes Back: innovative medical VR training. - Paul Zikas; Manos N. Kamarianakis; Ioanna Kartsonaki; Nick Lydatakis; Steve Kateros; Mike Kentros; Efstratios Geronikolakis; Giannis Evangelou; Achilles Apostolou; Paolo Alejandro Alejandro Catilo; George Papagiannakis (SIGGRAPH Immersive Pavilion, 2021)

"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR. - Manos N. Kamarianakis; Nick Lydatakis; Antonis Protopsaltis; John Petropoulos; Michail Tamiolakis; Paul Zikas; George Papagiannakis (CoRR, 2021)

Virtual Reality Medical Training for COVID-19 Swab Testing and Proper Handling of Personal Protective Equipment: Development and Usability. - Paul Zikas; Steve Kateros; Nick Lydatakis; Mike Kentros; Efstratios Geronikolakis; Manos Kamarianakis; Giannis Evangelou; Ioanna Kartsonaki; Achilles Apostolou; Tanja Birrenbach; Aristomenis K. Exadaktylos; Thomas C. Sauter; et al. (Frontiers Virtual Real., 2021)

MAGES 4.0: Accelerating the world's transition to medical VR training. - Paul Zikas; Antonis Protopsaltis; Manos Kamarianakis; Mike Kentros; Nick Lydatakis; Dimitris Angelis; Michail Tamiolakis; Michael Dodis; George Kokiadis; Ilias Chrysovergis; Flora Fyka; Maria Pateraki; et al. (CoRR, 2022)

MAGES 4.0: Accelerating the World's Transition to VR Training and Democratizing the Authoring of the Medical Metaverse. - Paul Zikas; Antonis Protopsaltis; Nick Lydatakis; Mike Kentros; Stratos Geronikolakis; Steve Kateros; Manos Kamarianakis; Giannis Evangelou; Achilleas Filippidis; Eleni Grigoriou; Dimitris Angelis; Michail Tamiolakis; et al. (IEEE Computer Graphics and Applications, 2023)

Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum. - George Papagiannakis; Manos Kamarianakis; Antonis Protopsaltis; Dimitris Angelis; Paul Zikas (CoRR, 2023)

UniSG^GA: A 3D scenegraph powered by Geometric Algebra unifying geometry, behavior and GNNs towards generative AI. - Manos Kamarianakis; Antonis Protopsaltis; Dimitris Angelis; Paul Zikas; Mike Kentros; George Papagiannakis (CoRR, 2023)