Usability: not as we know it! - Paula Alexandra Silva; Alan J. Dix (BCS HCI (2), 2007)

Preface - Creativity and HCI: From Experience to Design in Education. - Paula Kotzé; B. L. William Wong; Joaquim A. Jorge; Alan J. Dix; Paula Alexandra Silva (HCIEd, 2007)

BadIdeas for Usability and Design of Medicine and Healthcare Sensors. - Paula Alexandra Silva; Kristof Van Laerhoven (USAB, 2007)

BadIdeas 3.0: a method for creativity and innovation in design. - Paula Alexandra Silva (DESIRE, 2010)

A methodology to evaluate creative design methods: a study with the BadIdeas method. - Paula Alexandra Silva; Janet C. Read (OZCHI, 2010)

Human-computer interaction and the older adult: an example using user research and personas. - Francisco Maria Cruz Nunes; Paula Alexandra Silva; Filipe Abrantes (PETRA, 2010)

Storytelling Meets the Social Web: An HTML5 Cross-Platform Application for Older Adults. - Tiago Boldt Sousa; Pedro Tenreiro; Paula Alexandra Silva; Eduarda Mendes Rodrigues (INTERACT (4), 2011)

Tangible Interaction on Tabletops for Elderly People. - Tiago Marques; Francisco Maria Cruz Nunes; Paula Alexandra Silva; Rui Rodrigues 001 (ICEC, 2011)

Cross-Platform Social Web Application for Older Adults with HTML 5. - Tiago Boldt Sousa; Pedro Tenreiro; Paula Alexandra Silva; Francisco Maria Cruz Nunes; Eduarda Mendes Rodrigues (ICEC, 2011)

Design recommendations for tv user interfaces for older adults: findings from the eCAALYX project. - Francisco Maria Cruz Nunes; Maureen Kerwin; Paula Alexandra Silva (ASSETS, 2012)

Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform. - Ana Vasconcelos; Paula Alexandra Silva; João Caseiro; Francisco Nunes; Luís F. Teixeira 001 (Fun and Games, 2012)

Dance! Don't Fall - Preventing Falls and Promoting Exercise at Home. - Maureen Kerwin; Francisco Maria Cruz Nunes; Paula Alexandra Silva (pHealth, 2012)

Leveraging Electronic Ticketing to Provide Personalized Navigation in a Public Transport Network. - Ana Aguiar; Francisco Maria Cruz Nunes; Manuel João Fernandes Silva; Paula Alexandra Silva; Dirk Elias (IEEE Trans. Intell. Transp. Syst., 2012)

Combining Augmented Cognition and Gamification. - Curtis S. Ikehara; Martha E. Crosby; Paula Alexandra Silva (HCI (24), 2013)

Using the Smartphone Accelerometer to Monitor Fall Risk while Playing a Game: The Design and Usability Evaluation of Dance! Don't Fall. - Paula Alexandra Silva; Francisco Maria Cruz Nunes; Ana Vasconcelos; Maureen Kerwin; Ricardo Moutinho; Pedro Teixeira (HCI (24), 2013)

mobileWAY - A System to Reduce the Feeling of Temporary Lonesomeness of Persons with Dementia and to Foster Inter-caregiver Collaboration. - Philipp Jordan; Paula Alexandra Silva; Francisco Maria Cruz Nunes; Renato Oliveira (HICSS, 2013)

Something Old, Something New, Something Borrowed: gathering experts' feedback while performing heuristic evaluation with a list of heuristics targeted at older adults. - Paula Alexandra Silva; Philipp Jordan; Kelly Holden (Advances in Computer Entertainment (Workshops), 2014)

Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction. - Paula Alexandra Silva; Martha E. Crosby; Blanca J. Polo (HCI (1), 2014)

Smartphones, Smart Seniors, But Not-So-Smart Apps: A Heuristic Evaluation of Fitness Apps. - Paula Alexandra Silva; Kelly Holden; Aska Nii (HCI (25), 2014)

Investigating Synergies Between Interaction Design Methods. - Stefano Filippi; Daniela Barattin; Paula Alexandra Silva (HCI (18), 2015)

Towards a List of Heuristics to Evaluate Smartphone Apps Targeted at Older Adults: A Study with Apps that Aim at Promoting Health and Well-Being. - Paula Alexandra Silva; Kelly Holden; Phillip Jordan (HICSS, 2015)

Selling out the magic circle: free-toplay games and developer ethics. - Phillip Jordan; Wayne Buente; Paula Alexandra Silva; Howard Rosenbaum (DiGRA/FDG, 2016)

A Conceptual Research Agenda and Quantification Framework for the Relationship Between Science-Fiction Media and Human-Computer Interaction. - Philipp Jordan; Omar Mubin; Paula Alexandra Silva (HCI (26), 2016)

Preface for the special issue on fun and engaging computing technologies for health. - Paula Alexandra Silva; Francisco Maria Cruz Nunes (Entertain. Comput., 2016)

User interface design guidelines for smartphone applications for people with Parkinson's disease. - Francisco Maria Cruz Nunes; Paula Alexandra Silva; João Cevada; Ana Correia de Barros; Luís Teixeira (Univers. Access Inf. Soc., 2016)

Exploring the Referral and Usage of Science Fiction in HCI Literature. - Philipp Jordan; Omar Mubin; Mohammad Obaid; Paula Alexandra Silva (HCI (19), 2018)

Applying Studio-Based Learning Methodology in Computer Science Education to Improve 21st Century Skills. - Blanca J. Polo; Paula Alexandra Silva; Martha E. Crosby (HCI (25), 2018)

Physical Activity Among Older Adults: A Meta-review of EU-Funded Research Projects. - Paula Alexandra Silva (ICEC, 2018)

Designing Entertainment for the Aging Population. - Paula Alexandra Silva; Masood Masoodian (ICEC, 2018)

Tap and Swipe Activity Zones on Smartphones for Novice Older Adults. - Paula Alexandra Silva; Roxanne Leitão; Maureen K. Kerwin (Int. J. Creative Interfaces Comput. Graph., 2018)

Are We Ready to Dance at Home?: A Review and Reflection of Available Technologies. - Paula Alexandra Silva (HCI (28), 2019)

Involving communities in shaping digital solutions for innovation in societies and territories. - Paula Alexandra Silva; Maria João Antunes; Oksana Tymoshchuk 002; Luís Pedro; Ana Margarida Almeida; Denis Renó; Fernando M. S. Ramos (ICGI, 2019)

Building an Argument for the Use of Science Fiction in HCI Education. - Philipp Jordan; Paula Alexandra Silva (IHSI, 2019)

Designing for Aging People. - Masood Masoodian; Paula Alexandra Silva (INTERACT (4), 2019)

Training Non-designers in Co-design Methods Through an Active Assisted Living Interactive Workshop. - Paula Alexandra Silva; Ana Dias Daniel (INTERACT (2), 2019)

Work-in-Progress: A Preliminary Study on Students' Acceptance of Chatbots for Studio-Based Learning. - Jeya Amantha Kumar; Paula Alexandra Silva (EDUCON, 2020)

Understanding the role of digital communication and mediation strategies in community-led territorial innovation: a systematic review. - Paula Alexandra Silva; Oksana Tymoshchuk 002; Denis Renó; Ana Margarida Almeida; Luís Pedro; Fernando M. S. Ramos (IxD&A, 2020)

Analysing Games for Health through Users' Opinion Mining. - Renato Santos; Joel P. Arrais; Paula Alexandra Silva (CBMS, 2021)

Science Fiction - An Untapped Opportunity in HCI Research and Education. - Philipp Jordan; Paula Alexandra Silva (HCI (18), 2021)

Setting Up a Health-related Quality of Life Vocabulary. - Paula Alexandra Silva; Renato Santos (ICMI Companion, 2021)

Charting Science Fiction in Computer Science Literature. - Philipp Jordan; Paula Alexandra Silva (INTETAIN, 2021)

Foreword RAGI. - Paula Alexandra Silva; Luís Gonzaga Magalhães; Daniel Mendes; Andrea Giachetti 001 (Comput. Graph., 2022)

An Ontology to Trace the Computer Science Student Profile. - Sunny Kelma Oliveira Miranda; Maria José Marcelino; Paula Alexandra Silva (FIE, 2023)

Co-Design Process of an Application for Rhythmic Gymnastics with PICTIVE. - Leonor Portugal Da Fonseca; Paula Alexandra Silva (ICGI, 2023)

Enhancing Telerehabilitation Through Gamification: Usability and User Experience Evaluation. - Francisca Laureano; Leonor Portugal Da Fonseca; Paula Alexandra Silva (ICGI, 2023)

A retrospective analysis and systematic review of the areas of entertainment computing and persuasive technologies for health. - Paula Alexandra Silva; Sergi Bermúdez i Badia; Mónica S. Cameirão (Frontiers Comput. Sci., 2023)

Hey, let's take a selfie: insights of selfie defamiliarisation in the classroom. - Jeya Amantha Kumar; Paula Alexandra Silva; Sharifah Osman; Brandford Bervell (Online Inf. Rev., 2023)

An opinion mining methodology to analyse games for health. - Paula Alexandra Silva; Renato Santos (Multim. Tools Appl., 2023)

Self-report user interfaces for patients with Rheumatic and Musculoskeletal Diseases: App review and usability experiments with mobile user interface components. - Francisco Nunes; Petra Rato Grego; Ricardo Araújo; Paula Alexandra Silva (Comput. Graph., 2023)

Understanding Feedback in Rhythmic Gymnastics Training: An Ethnographic-Informed Study of a Competition Class. - Leonor Portugal Da Fonseca; Francisco Nunes; Paula Alexandra Silva (CHI, 2024)

The Equality Maturity Model: An Actionable Tool to Advance Gender Balance in Leadership and Participation Roles. - Paloma Díaz 001; Paula Alexandra Silva; Katja Tuma (EDUCON, 2024)

Navigating Ethics and Power Dynamics Through Participant-Designer Journey Mapping. - Leonor Tejo; Paula Alexandra Silva (ICE/ITMC, 2024)

Evaluating a Multi-Component Classroom Intervention to Teach Accessibility in Higher Education: A Case Study With Persona Cards. - Paula Alexandra Silva; Vivian Genaro Motti (IEEE Access, 2024)

Developing a digital platform for community-led initiatives: from local agents′ needs to interface design. - Oksana Tymoshchuk 002; Maria João Antunes; Ana Margarida Almeida; Paula Alexandra Silva; Luís Pedro; Fernando M. S. Ramos (AI Soc., 2024)

Influences on IT-Related Courses Choices: A Gendered Analysis Based on Social Cognitive Career Theory. - Sunny K. O. Miranda; Maria José Marcelino; Paula Alexandra Silva (CSEDU (2), 2025)

Shaping the Digital Content of Mentoring Programs for Women in Informatics: Insights from an Exploratory Study. - Francisca Sousa; Leonor Tejo; Sunny K. O. Miranda; Paula Alexandra Silva (CSEDU (2), 2025)

Foreword to the special section on Recent Advances in Graphics and Interaction (RAGI 2023). - Vítor J. Sá; Anabela Marto; Paula Alexandra Silva; Alan Chalmers (Comput. Graph., 2025)