Developing a System for Post-Stroke Rehabilitation: An Exergames Approach. - Arsénio Reis; Jorge Laíns; Hugo Paredes; Vítor Filipe; Catarina Abrantes; Fernando Ferreira; Romeu Mendes; Paula Amorim; João Barroso 001 (HCI (9), 2016)

An Exploratory Study on the use of Virtual Reality in Balance Rehabilitation. - Anna Andreikanich; Beatriz Sousa Santos; Paula Amorim; Helder Zagalo; Bernardo Marques; Paulo Margalho; Jorge Laíns; Fátima Faim; Margarida Coelho; Teresa Cardoso 003; Paulo Dias (EMBC, 2019)

Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation. - Paulo Dias; Ricardo Silva; Paula Amorim; Jorge Laíns; Eulalia Roque; Ines Serodio Fatima Pereira; Fatima Pereira; Beatriz Sousa Santos; Mike Potel (IEEE Computer Graphics and Applications, 2019)

Trajectory-based gait pattern shift detection for assistive robotics applications. - João Paulo 002; Paulo Peixoto; Paula Amorim (Intell. Serv. Robotics, 2019)

CogRehab: A Personalized Digital Approach to Cognitive Rehabilitation. - António Mota; Paula Amorim; Ana Gabriel-Marques; Helder P. Serra; Marta Koc-Januchta; Helder Zagalo; Beatriz Sousa Santos (HCI (37), 2021)

Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post-Stroke Physical Rehabilitation based on Participatory Design and Serious Games. - Hélder Paraense; Bernardo Marques; Paula Amorim; Paulo Dias; Beatriz Sousa Santos (VR Workshops, 2022)

Chronic stroke survivors' perspective on the use of serious games to motivate upper limb rehabilitation - a qualitative study. - Paula Amorim; Helder P. Serra; Beatriz Sousa Santos; Paulo Dias; Miguel Castelo-Branco; Henrique M. G. Martins (Health Informatics J., 2023)

Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction. - M. Carmen Juan; Julen Elexpuru; Paulo Dias; Beatriz Sousa Santos; Paula Amorim (Virtual Real., 2023)

Stepping into Recovery with an Immersive Virtual Reality Serious Game for Upper Limb Rehabilitation: A Supermarket Experience for Stroke Survivors. - Sérgio Oliveira; Bernardo Marques; Paula Amorim; Paulo Dias; Beatriz Sousa Santos (HCI (25), 2024)

Beyond the Prototype: Extended Use of a Virtual Reality Supermarket in a Rehabilitation Center. - Sérgio Oliveira; Bernardo Marques; Paula Amorim; Paulo Dias; Beatriz Sousa Santos (ICGI, 2024)

ADAPT - Empowering Healthcare Professionals to Tailor Collaborative VR-Games for Stroke Recovery. - Inês Figueiredo; Sérgio Oliveira; Bernardo Marques; Paula Amorim; Beatriz Sousa Santos (CoG, 2025)

REVIVE - Studying Social Dynamics of Stroke Survivors Using a Monitoring VR-Based Platform. - Sérgio Oliveira; Bernardo Marques; Paula Amorim; Beatriz Sousa Santos (CoG, 2025)

Collaborative Virtual Reality Serious Games as a Therapeutic Medium for Stroke Survivors at a Rehabilitation Center. - Sérgio Oliveira; Bernardo Marques; Paula Amorim; Beatriz Sousa Santos (VR Workshops, 2025)