Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games. - Paula Maia de Souza; Kamila Rios da Hora Rodrigues; Franco Eusébio Garcia; Vânia Paula de Almeida Néris (ICISO, 2018)

SemTh: an approach to the design of therapeutic digital games. - Paula Maia de Souza; Kamila Rios da Hora Rodrigues; Vânia Paula de Almeida Néris (IHC, 2019)

Rufus - Uma Plataforma de Autoria para Jogos Digitais Terapêuticos. - Kamila Rios da Hora Rodrigues; Vânia Paula de Almeida Néris; Paula Maia de Souza; Rodrigo Geurgas Zavarizz; Jonattan Willian da Silva; Tiago Marino Silva; Aline Elias Cardoso Verhalen (CLIHC, 2021)

Creation of Personas by End-Users in Alcohol and Drugs Abuse Rehabilitation. - Paula Maia de Souza; Vânia Paula de Almeida Néris; Fernando Roberto Proença; Franco Eusébio Garcia (IHC, 2021)

Design recommendations for chatbots to support people with depression. - Paula Maia de Souza; Isabella da Costa Pires; Vivian Genaro Motti; Helena de Medeiros Caseli; Jair Barbosa Neto; Larissa C. Martini; Vânia Paula de Almeida Néris (IHC, 2022)

End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential. - Paula Maia de Souza; Vânia Paula de Almeida Néris; Fernando Roberto Proença; Franco Eusébio Garcia (J. Interact. Syst., 2022)

Design and Evaluation of an Authoring Platform for Therapeutic Digital Games. - Kamila Rios da Hora Rodrigues; Aline Elias Cardoso Verhalen; Jonattan Willian da Silva; Tiago Marino Silva; Rodrigo Geurgas Zavarizz; Vânia Paula de Almeida Néris; Paula Maia de Souza (Interact. Comput., 2023)

Case Study: End users in recovery from substance use disorders as designers and developers of digital games with therapeutic potential. - Paula Maia de Souza; Vinícius Matheus Romualdo Santos; Bianca Alessandra de Souza Alves; Fernando Roberto Proença; Vivian Genaro Motti; Kamila Rios da Hora Rodrigues; Vânia Paula de Almeida Néris (CHI Extended Abstracts, 2024)