Social aspects in game accessibility research: a literature review. - Lobna Hassan; Pauliina Baltzar (DiGRA, 2022)

Popular Accessibility Settings in Digital Games: What accessibility settings do players with disabilities use and need? - Pauliina Baltzar; Markku Turunen; Lobna Hassan (MindTrek, 2022)

Assistive technology in gaming: A survey of gamers with disabilities. - Pauliina Baltzar; Lobna Hassan; Markku Turunen (GamiFIN, 2023)

Social accessibility in multiplayer games: Theory and praxis. - Pauliina Baltzar; Lobna Hassan; Markku Turunen (Entertain. Comput., 2023)

Raising Accessibility Awareness: Designing Accessibility Testbed for Education and Public Use. - Tero Avellan; Pauliina Baltzar; Markus Kämäräinen; Markku Turunen (MindTrek, 2024)

Workshop on Building Accessible Futures: Accessibility Education at Tampere University and Hands-on Experience Using Tools and Technologies. - Tero Avellan; Pauliina Baltzar; Markku Turunen (MindTrek, 2024)

Online Accessibility Education in Higher Education: Experiences from a Multidisciplinary Module. - Pauliina Baltzar; Tero Avellan; Idastiina Valtasalmi; Anne Ketola; Mirkka Forssell; Tuuli Keskinen; Markku Turunen (MindTrek, 2024)

Trial and error: finding suitable assistive technology for gaming. - Pauliina Baltzar; Markku Turunen; Lobna Hassan (Univers. Access Inf. Soc., 2025)