Um sistema de modelagem estrutural orientado a objetos. - Paulo A. Pagliosa (1998)

Parallel processing between GPU and CPU: Concepts in a game architecture. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Paulo A. Pagliosa; Luis Valente (CGIV, 2007)

A new physics engine with automatic process distribution between CPU-GPU. - Mark Joselli; Esteban Clua; Anselmo Antunes Montenegro; Aura Conci; Paulo A. Pagliosa (Sandbox@SIGGRAPH, 2008)

A game loop architecture for the GPU used as a math coprocessor in real-time applications. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Regina Leal-Toledo; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2008)

An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Leal-Toledo; Aura Conci; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2009)

Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment. - José Ricardo da S. Junior; Esteban Clua; Anselmo Antunes Montenegro; Paulo A. Pagliosa (SBGames, 2010)

Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. - Jose Ricardo da Silva Jr.; Esteban Walter Gonzalez Clua; Paulo A. Pagliosa; Anselmo Antunes Montenegro (SI3D, 2010)

Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture. - Jose Ricardo da Silva Jr.; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Marcos Lage; Cristina Vasconcellos; Paulo A. Pagliosa (PADS, 2011)

A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. - Thales Luis Sabino; Paulo Andrade; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Paulo A. Pagliosa (ICEC, 2012)

Colorization by Multidimensional Projection. - Wallace Casaca; Erick Gomez Nieto; Cynthia de Oliveira Lage Ferreira; Geovan Tavares; Paulo A. Pagliosa; Fernando Vieira Paulovich; Luis Gustavo Nonato; Afonso Paiva 001 (SIBGRAPI, 2012)

MIST: Multiscale Information and Summaries of Texts. - Paulo A. Pagliosa; Rafael Messias Martins; Douglas Cedrim; Afonso Paiva 001; Rosane Minghim; Luis Gustavo Nonato (SIBGRAPI, 2013)

Linea: Tailoring timelines by visual exploration of temporal text. - Tiago Etiene; Paulo A. Pagliosa; Luis Gustavo Nonato (IEEE VAST, 2014)

Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering. - Paulo Andrade; Thales Luis Sabino; Esteban Clua; Paulo A. Pagliosa (SBGames, 2014)

SPH Fluids for Viscous Jet Buckling. - Luiz Fernando de Souza Andrade; Marcos Sandim; Fabiano Petronetto; Paulo A. Pagliosa; Afonso Paiva 001 (SIBGRAPI, 2014)

Similarity Preserving Snippet-Based Visualization of Web Search Results. - Erick Gomez Nieto; Frizzi San Roman; Paulo A. Pagliosa; Wallace Casaca; Elias S. Helou; Maria Cristina Ferreira de Oliveira; Luis Gustavo Nonato (IEEE Trans. Vis. Comput. Graph., 2014)

Linea: Building Timelines from Unstructured Text. - Tiago Etiene; Paulo A. Pagliosa; Luis Gustavo Nonato (SIBGRAPI, 2015)

Exploratory Segmentation of Vector Fields Using Multidimensional Projection. - Danilo Motta; Maria Cristina Ferreira de Oliveira; Paulo A. Pagliosa; Luis Gustavo Nonato; Afonso Paiva 001 (SIBGRAPI, 2015)

Particle-based fluids for viscous jet buckling. - Luiz Fernando de Souza Andrade; Marcos Sandim; Fabiano Petronetto; Paulo A. Pagliosa; Afonso Paiva 001 (Comput. Graph., 2015)

Projection inspector: Assessment and synthesis of multidimensional projections. - Paulo A. Pagliosa; Fernando Vieira Paulovich; Rosane Minghim; Haim Levkowitz; Luis Gustavo Nonato (Neurocomputing, 2015)

Neighborhood grid: A novel data structure for fluids animation with GPU computing. - Mark Joselli; José Ricardo da S. Junior; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Marcos Lage; Paulo A. Pagliosa (J. Parallel Distributed Comput., 2015)

Partial Similarity of 3D Shapes Using Cross Recurrence Plot. - Rafael Umino Nakanishi; Jorge Piazentin Ono; Paulo A. Pagliosa; Luis Gustavo Nonato; Afonso Paiva 001 (SIBGRAPI, 2016)

Understanding Attribute Variability in Multidimensional Projections. - Lucas de Carvalho Pagliosa; Paulo A. Pagliosa; Luis Gustavo Nonato (SIBGRAPI, 2016)

Boundary Detection in Particle-based Fluids. - Marcos Sandim; Douglas Cedrim; Luis Gustavo Nonato; Paulo A. Pagliosa; Afonso Paiva 001 (Comput. Graph. Forum, 2016)

Analyzing the Public Opinion on the Brazilian Political and Corruption Issues. - Ricardo Araújo Rios; Caio S. Lopes; Fabio H. G. Sikansi; Paulo A. Pagliosa; Rodrigo Fernandes de Mello (BRACIS, 2017)

TSViz: a data stream architecture to online collect, analyze, and visualize tweets. - Ricardo Araújo Rios; Paulo A. Pagliosa; Renato Porfirio Ishii; Rodrigo Fernandes de Mello (SAC, 2017)

Least-Squares Morphing of Dynamic Meshes. - Andre Medalha; Lucas de Carvalho Pagliosa; Afonso Paiva 001; Paulo A. Pagliosa (SIBGRAPI, 2017)

Is Even Data Analysis Ready Today? - Rodrigo Fernandes de Mello; Ricardo Araújo Rios; Paulo A. Pagliosa; Renato Porfirio Ishii (Int. J. Unconv. Comput., 2017)

A user-friendly interactive framework for unsteady fluid flow segmentation and visualization. - Danilo Motta; Wallace Casaca; Paulo A. Pagliosa; Afonso Paiva 001 (J. Vis., 2018)

Boundary particle resampling for surface reconstruction in liquid animation. - Marcos Sandim; Nicolas Oe; Douglas Cedrim; Paulo A. Pagliosa; Afonso Paiva 001 (Comput. Graph., 2019)

RBF liquids: an adaptive PIC solver using RBF-FD. - Rafael Umino Nakanishi; Filipe de Carvalho Nascimento; Rafael Campos; Paulo A. Pagliosa; Afonso Paiva 001 (ACM Trans. Graph., 2020)