e-Procurement Adoption by Suppliers - Enablers, Barriers and Critical Sucess Factors. - Paulo Andrade; Bráulio Alturas (ICE-B, 2009)

Electronic Procurement: Dealing with Supplier Adoption. - Paulo Andrade; Bráulio Alturas; Tiago Oliveira 001 (CENTERIS (1), 2010)

A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. - Thales Luis Sabino; Paulo Andrade; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Paulo A. Pagliosa (ICEC, 2012)

Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering. - Paulo Andrade; Thales Luis Sabino; Esteban Clua; Paulo A. Pagliosa (SBGames, 2014)

Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing. - Paulo Andrade; Thales Luis Sabino; Esteban Clua (VISAPP (3), 2014)

Test volume mitigation for mobile devices software development: An improvement approach considering shared requirements. - Paulo Andrade; Kathrian Marques; Luiz Ribeiro; Marcelo da Silva; Hendria Fragata; Adriano Oliveira; Juan Nogueira (SAST, 2023)

TSS Tool: Automation Tool Applied in the True Single SKU Setup Environment Preparation for Multiple Devices in Parallel. - Carol Fernandes; Charles Araújo; Adriano Oliveira; Wellington Corrêa; Luan Ipê; Paulo Andrade (SAST, 2024)

Through the eyes of beginner game designers: An experience report on the pre-production of our first commercial game. - Paulo Andrade; Mariana Barros; Fernanda Pires 001; Elaine H. T. Oliveira (SBGames, 2024)