Efeitos da complexidade ambiental sobre a discriminação de veículos - Paulo Noriega (2010)

Environmental Affordances as a Way to Help in the Design of Videogame Worlds. - Elisângela Vilar; Francisco Rebelo; Paulo Noriega; Luís Teixeira (HCI (9), 2011)

Using Virtual Reality to Assess User Experience. - Francisco Rebelo; Paulo Noriega; Emília Duarte; Marcelo Márcio Soares (Hum. Factors, 2012)

Using Virtual Reality to Examine Hazard Perception in Package Design. - Hande Ayanoglu; Francisco Rebelo; Emília Duarte; Paulo Noriega; Luís Teixeira (HCI (11), 2013)

Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality. - Susana Dinis; Emília Duarte; Paulo Noriega; Luís Teixeira; Elisângela Vilar; Francisco Rebelo (HCI (11), 2013)

Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings. - Emília Duarte; Francisco Rebelo; Luís Teixeira; Elisângela Vilar; Júlia Teles; Paulo Noriega (HCI (11), 2013)

Strategy for the Development of a Walk-In-Place Interface for Virtual Reality. - Luís Teixeira; Elisângela Vilar; Emília Duarte; Paulo Noriega; Francisco Rebelo; Fernando Moreira da Silva (HCI (11), 2013)

Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables? - Elisângela Vilar; Francisco Rebelo; Paulo Noriega; Luís Teixeira; Emília Duarte; Ernesto Filgueiras (HCI (11), 2013)

Methodological Framework for Control Centres Evaluation and Optimization. - Ana Almeida; Francisco Rebelo; Paulo Noriega (HCI (11), 2014)

Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study. - Sergio Estupiñán; Francisco Rebelo; Paulo Noriega; Carlos Ferreira; Emília Duarte (HCI (9), 2014)

A Review of Gamification for Health-Related Contexts. - Pedro Pereira; Emília Duarte; Francisco Rebelo; Paulo Noriega (HCI (9), 2014)

A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices. - Elisângela Vilar; Emília Duarte; Francisco Rebelo; Paulo Noriega; Ernesto Filgueiras Vilar (HCI (10), 2014)

Evaluation of the Relationship Between Virtual Environments and Emotions. - Tiago Oliveira 006; Paulo Noriega; Francisco Rebelo; Regina Heidrich (AHFE (4), 2017)

Virtual Reality Self Induced Cybersickness: An Exploratory Study. - Ana Almeida; Francisco Rebelo; Paulo Noriega; Elisângela Vilar (AHFE (4), 2017)

Could the Design Features of a Wheelchair Influence the User Experience and Stigmatization Perceptions of the Users? - Luciana Carneiro; Francisco Rebelo; Paulo Noriega; J. Faria Pais (AHFE (4), 2017)

Applications and Interface Requirements to Engage the Citizens to Share Information in a Smart City Project. - Francisco Rebelo; Paulo Noriega; Tiago Oliveira 006; Daniela Santos; José Carvalhais; Teresa P. Cotrim (AHFE (4), 2017)

Potentialities of a Face Reading Tool to a Digital Game Evaluation and Development: A Preliminary Study. - Yanick Trindade; Francisco Rebelo; Paulo Noriega (AHFE (4), 2017)

Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation. - Elisângela Vilar; Francisco Rebelo; Paulo Noriega (AHFE (4), 2017)

Compliance with Static vs. Dynamic Warnings in Workplaces such as Warehouses: A Study Using Virtual Reality. - Ana Almeida; Francisco Rebelo; Paulo Noriega (HCI (20), 2018)

Expected User Acceptance of an Augmented Reality Service for a Smart City. - Francisco Rebelo; Paulo Noriega; Tiago Oliveira 006; Daniela Santos; Sabrina Oliveira (HCI (20), 2018)

Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype. - Yanick Trindade; Francisco Rebelo; Paulo Noriega (HCI (20), 2018)

Smart Systems in Emergency Wayfinding: A Literature Review. - Elisângela Vilar; Francisco Rebelo; Paulo Noriega (HCI (19), 2018)

How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures. - Tiago Oliveira 006; Paulo Noriega; José Carvalhais; Francisco Rebelo; Vanessa Lameira (AHFE (4), 2019)

Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses. - Ana Almeida; Francisco Rebelo; Paulo Noriega (AHFE (4), 2019)

Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality? - Inês Galrão; Francisco Rebelo; Paulo Noriega (AHFE (4), 2019)

Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces. - Paulo Noriega; Diana Carvalho; Igor Correia; José Luís Alves; Tiago Oliveira 006; Francisco Rebelo (AHFE (4), 2019)

Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective. - Francisco Rebelo; Paulo Noriega; Tiago Oliveira 006 (AHFE (4), 2019)

Emotion Through Narrative: Validation for User Engagement in Game Context. - Yanick Trindade; Francisco Rebelo; Paulo Noriega (AHFE (4), 2019)

Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision. - Elisângela Vilar; Paulo Noriega; Francisco Rebelo; Inês Galrão; Daniel Semedo; Nuno Graça (AHFE (4), 2019)

Color and Emotion: A Literature Review to Apply in Virtual Reality Environments. - Marília Pôrto; Paulo Noriega; Francisco Rebelo; Elisângela Vilar (AHFE (3), 2020)

Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance. - Francisco Rebelo; Daniela Santos; Paulo Noriega; Carlos Manuel Figueiredo; Tiago Oliveira 006; Elisângela Vilar (AHFE (3), 2020)

Can an Environmental Feature Influence Interview Anxiety? - A Virtual Reality Study. - Elisângela Vilar; Paulo Noriega; Tânia Borges; Francisco Rebelo; Sara Ramos (HCI (22), 2020)

Hospital Lobby and User's Perceptions Architectural Kansei Method. - Bárbara Formiga; Francisco Rebelo; Jorge da Cruz Pinto; Paulo Noriega (AHFE (3), 2021)

Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information. - Paulo Noriega; Elisângela Vilar; André Figueiredo; Catarina Brito; Joana Carvalho; Francisco Rebelo (AHFE (3), 2021)

Can a Stealth Game Be Used to Learn Interaction Design Concepts? - Carlos Paixão; Elisângela Vilar; Paulo Noriega; Francisco Rebelo (AHFE (3), 2021)

Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study. - Francisco Rebelo; Paulo Noriega; Elisângela Vilar; Ernesto Filgueiras (AHFE (3), 2021)

Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms. - Yanick Trindade; Francisco Rebelo; Paulo Noriega (AHFE (3), 2021)

Teaching Emotions with Gaming: A Solution of a Complex Concept. - Filipa Vinagre; Francisco Rebelo; Paulo Noriega; Elisângela Vilar (AHFE (3), 2021)

Storyboards in VR Narratives Planning: How to Create and Evaluate Them. - Carlos Manuel Figueiredo; Francisco Rebelo; Paulo Noriega; Elisângela Vilar (HCI (43), 2022)

Exploring Children's Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem. - Ima Kusumawati Hidayat; Francisco Rebelo; Paulo Noriega (HCI (21), 2022)

Bio-Centred Interaction Design: A New Paradigm for Human-System Interaction. - Sónia Rafael; Eunice Santiago; Francisco Rebelo; Paulo Noriega; Elisângela Vilar (HCI (22), 2022)

Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants. - Yanick Trindade; Francisco Rebelo; Paulo Noriega (HCI (21), 2022)

Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups. - Elisângela Vilar; Milena Monteiro; Sónia Rafael; Francisco Rebelo; Paulo Noriega (HCI (20), 2022)

Intersection Roadway Marking Design: Effects Over Cyclist's Safety Perception. - Marina V. Carvalho; Paulo Noriega; David S. Vale; Francisco Rebelo (HCI (51), 2023)

Virtual Reality in the Teaching of History of Architecture and Urbanism: A Literature Review. - Emerson Gomes; Francisco Rebelo; Naylor Vilas Boas; Paulo Noriega; Elisângela Vilar (HCI (21), 2023)

Acceptance of Autonomous Electric Vehicles as a Collective Passenger Transport: The Case of Portugal. - Francisco Rebelo; Ana Faria; João Costa; Ricardo J. Dias; Elisângela Vilar; Paulo Noriega (HCI (22), 2023)

Applying UX Design Process for a Web-Documentary Development: A Project Development. - Elisângela Vilar; Milena Monteiro; Sónia Rafael; Francisco Rebelo; Paulo Noriega (HCI (21), 2023)

Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency. - Zihao Wang; Renke He; Francisco Rebelo; Elisângela Vilar; Paulo Noriega (Virtual Real., 2023)

Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency. - Zihao Wang; Renke He; Francisco Rebelo; Elisângela Vilar; Paulo Noriega (Virtual Real., 2023)

User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon's Prazeres Cemetery. - Paulo Noriega; Joaquim João Sousa; Francisco Rebelo; Elisângela Vilar (HCI (32), 2024)

Virtual Museums: State of the Art, Trends, and Challenges. - Li Yang; Nankai Cheng; Puyuan Jiang; Paulo Noriega (HCI (61), 2024)

Beyond the Human Form: Emotional Perception of Non-anthropomorphic AI Virtual Agents. - Cristiana Santos; Francisco Rebelo; Paulo Noriega; Inês Rodolfo (INTERACT (4), 2025)

Using virtual reality to explore the effect of multimodal alarms on human emergency evacuation behaviors. - Jiayu Zeng; Francisco Rebelo; Renke He; Paulo Noriega; Elisângela Vilar; Zihao Wang (Virtual Real., 2025)