A Model for Creativity in Creature Generation. - Paulo Ribeiro; Francisco C. Pereira; Bruno F. Marques; Bruno Leitão; Amílcar Cardoso (GAME-ON, 2003)

Robot Orientation with Histograms on MSL. - A. Fernando Ribeiro; Gil Lopes; Bruno Pereira; João M. Silva; Paulo Ribeiro; João Costa; Sérgio Silva; João Rodrigues; Paulo Trigueiros (RoboCup, 2011)

A Preliminary Assessment of Physical & Virtual Presence in Exergames. - Luís Duarte; Paulo Ribeiro; André Rodrigues 002; Tiago João Guerreiro 001; Luís Carriço (BCS HCI, 2014)

Defining a Design Space for Persuasive Cooperative Interactions in Mobile Exertion Applications. - Luís Duarte; Paulo Ribeiro; Tiago João Vieira Guerreiro; Luís Carriço (CRIWG, 2014)

The Effects of EEG Neurofeedback Training on the Behavioral Complaints of Soccer Athletes - A Case Study. - Erick Conde; Alberto Filgueiras; Adriana Lacerda; Paulo Ribeiro; Tiago Arruda-Sanchez (icSPORTS, 2015)

Multiple Source Phototherapy in Breast Cancer: A Viability Study. - Alexandre Nuno Lopes; Ana Gabriel; Jorge Machado; Paulo Ribeiro; Ricardo Gomes; João M. P. Coelho; Catarina Oliveira Silva; Catarina P. Reis; José Paulo Santos; Pedro Vieira (BIODEVICES, 2016)

Global City: Index for Industry Sustainable Development. - Isabel F. Loureiro; Eduarda Pereira; Nélson Costa; Paulo Ribeiro; Pedro M. Arezes (AHFE (16), 2017)

Use and Perceptions of Pedestrian Navigation Apps: Findings from Bologna and Porto. - Fernando Fonseca; Elisa Conticelli; George Papageorgiou; Paulo Ribeiro; Mona Jabbari; Simona Tondelli; Rui Ramos (ISPRS Int. J. Geo Inf., 2021)