North Pole Adventures. - Pavel Boytchev (Int. J. Comput. Math. Learn., 2002)

Design and Implementation of a Logo-based Computer Graphics Course. - Pavel Boytchev (Informatics Educ., 2007)

Words are Silver, Mouse-Clicks are Gold? (or how to optimize the level of language formalization of young students in a Logo-based cubics world). - Evgenia Sendova; Toni Chehlarova; Pavel Boytchev (Informatics Educ., 2007)

Creating a Natural Environment for Synergy of Disciplines. - Evgenia Sendova; Pavel Boytchev; Eliza Stefanova; Nikolina Nikolova; Eugenia Kovatcheva (EC-TEL, 2009)

Wild Programming - One Unintended Experiment with Inquiry Based Learning. - Pavel Boytchev (ISSEP, 2011)

Technology enhanced learning with subject field multiplicity support. - Pavel Boytchev; Kamen Kanev; Roumen Nikolov (HCCE, 2012)

Constructing µLearning Content. - Pavel Boytchev (BCI (Local), 2013)

weSPOT: A Personal and Social Approach to Inquiry-Based Learning. - Alexander Mikroyannidis; Alexandra Okada; Peter Scott; Ellen Rusman; Marcus Specht; Krassen Stefanov; Pavel Boytchev; Aristidis Protopsaltis; Paul Held; Sónia Hetzner; Kathy Kikis-Papadakis; Foteini Chaimala (J. Univers. Comput. Sci., 2013)

The Virtual Classroom - A Pilot Case in Inquiry Based Learning. - Pavel Boytchev; Eliza Stefanova; Nikolina Nikolova; Krassen Stefanov (CSEDU (2), 2014)

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. - Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Krassen Stefanov; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger (GALA, 2016)

The RAGE Software Asset Model and Metadata Model. - Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Krassen Stefanov; Kiavash Bahreini; Enkhbold Nyamsuren; Wim van der Vegt; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger (JCSG, 2016)

The RAGE Game Software Components Repository for Supporting Applied Game Development. - Krassen Stefanov; Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger; Enkhbold Nyamsuren; Kiavash Bahreini (Int. J. Serious Games, 2017)

Inclusive Education Course Design for Informatics Teachers. - Temenuzhka Zafirova-Malcheva; Pavel Boytchev; Eliza Stefanova; Pencho Mihnev; Krassen Stefanov (BCI, 2019)

Innovative eLearning Technologies in the Open Education Era. - Pavel Boytchev; Svetla Boytcheva (CompSysTech, 2019)

Gamified Evaluation in STEAM. - Pavel Boytchev; Svetla Boytcheva (ICIST, 2019)

Gamified Evaluation in Game-Based Learning. - Pavel Boytchev; Svetla Boytcheva (ICIST, 2020)

Gamified Evaluation in STEAM for Higher Education: A Case Study. - Pavel Boytchev; Svetla Boytcheva (Inf., 2020)

Visual Educational Simulator of Pandemic: Work in Progress. - Pavel Boytchev; Svetla Boytcheva (ICIST, 2021)