A Declarative API for Particle Systems. - Pavel Krajcevski; John H. Reppy (PADL, 2011)

Efficient large-scale hybrid fluid simulation. - Abhinav Golas; Rahul Narain; Jason Sewall; Pavel Krajcevski; Ming C. Lin (SIGGRAPH Talks, 2012)

Simulation-Based Joint Estimation of Body Deformation and Elasticity Parameters for Medical Image Analysis. - Huai-Ping Lee; Mark Foskey; Marc Niethammer; Pavel Krajcevski; Ming C. Lin (IEEE Trans. Medical Imaging, 2012)

Large-scale fluid simulation using velocity-vorticity domain decomposition. - Abhinav Golas; Rahul Narain; Jason Sewall; Pavel Krajcevski; Pradeep Dubey; Ming C. Lin (ACM Trans. Graph., 2012)

FasTC: accelerated fixed-rate texture encoding. - Pavel Krajcevski; Adam T. Lake; Dinesh Manocha (I3D, 2013)

SegTC: Fast Texture Compression using Image Segmentation. - Pavel Krajcevski; Dinesh Manocha (High Performance Graphics, 2014)

Real-time low-frequency signal modulated texture compression using intensity dilation. - Pavel Krajcevski; Dinesh Manocha (I3D, 2014)

The Virtual Pediatric Airways Workbench. - Cory W. Quammen; Russell M. Taylor II; Pavel Krajcevski; Sorin Mitran; Andinet Enquobahrie; Richard Superfine; Brad Davis; Stephanie Davis; Carlton J. Zdanski (MMVR, 2016)

VBTC: GPU-Friendly Variable Block Size Texture Encoding. - Pavel Krajcevski; Abhinav Golas; K. Ramani; Michael Shebanow; Dinesh Manocha (Comput. Graph. Forum, 2016)

GST: GPU-decodable supercompressed textures. - Pavel Krajcevski; Srihari Pratapa; Dinesh Manocha (ACM Trans. Graph., 2016)

Compressed Coverage Masks for Path Rendering on Mobile GPUs. - Pavel Krajcevski; Dinesh Manocha (IEEE Trans. Vis. Comput. Graph., 2016)

Improved Encoding for Compressed Textures. - Pavel Krajcevski (2016)

MPTC: video rendering for virtual screens using compressed textures. - Srihari Pratapa; Pavel Krajcevski; Dinesh Manocha (I3D, 2017)