"European Games Academy (EGA) in Cracow". - Pawel Wegrzyn (Bio Algorithms Med Syst., 2009)

A serious game - a new training addressing particularly prospective memory in the elderly. - Ilona Laskowska; Ludmila Zajac-Lamparska; Monika Wilkosc; Michal Malicki; Agnieszka Szalkowska; Anna Jurgielewicz; Pawel Lewandowski; Pawel Wegrzyn; Irena Roterman-Konieczna; Pawel Izdebski (Bio Algorithms Med Syst., 2013)

Affective Computing Experiments in Virtual Reality with Wearable Sensors. Methodological considerations and preliminary results. - Grzegorz J. Nalepa; Jan K. Argasinski; Krzysztof Kutt; Pawel Wegrzyn; Szymon Bobek; Mateusz Z. Lepicki (AfCAI, 2016)

Affective VR Serious Game For Firefighter Training. - Jan K. Argasinski; Pawel Wegrzyn; Pawel Strojny (AfCAI, 2018)

Applying Affective Design Patterns in VR Firefighter Training Simulator. - Jan K. Argasinski; Grzegorz J. Nalepa; Pawel Strojny; Pawel Wegrzyn (AfCAI, 2019)

Affective patterns in serious games. - Jan K. Argasinski; Pawel Wegrzyn (Future Gener. Comput. Syst., 2019)

The Concept of the Control System for the A-EVE Autonomous Electric Vehicle. - Marek Dlugosz; Michal Roman; Pawel Wegrzyn (KKA, 2020)

Autonomous Delivery Robot AQUILO. - Marek Dlugosz; Pawel Wegrzyn; Michal Roman (KKA, 2020)

Virtual simulation environment of an autonomous A-EVE vehicle. - Marek Dlugosz; Michal Roman; Pawel Wegrzyn (MMAR, 2021)

Eye Tracking Measurement of Train Drivers' Attention Based on Quasi-static Areas of Interest. - Pawel Wegrzyn; Michal Kepski; Iwona Grabska-Gradzinska (IWINAC (1), 2022)

Advanced Motion Prediction for Virtual Reality Gaming: a CNN-Based Approach. - Hubert Jegierski; Maciej Jegierski; Adrian Lapczynski; Pawel Babiuch; Miroslaw Plaza; Pawel Pieta; Grzegorz Lukawski; Stanislaw Deniziak; Jacek Opalka; Artur Jasinski; Magdalena Igras-Cybulska; Pawel Wegrzyn (ICAT-EGVE (Posters & Demos), 2024)

GOAP in Graph-Based Game Narrative Structures. - Iwona Grabska-Gradzinska; Ewa Grabska; Pawel Wegrzyn; Leszek Nowak (IWINAC, 2024)

Supporting Unity Developers with an AI-Powered Asset: Insights from an Exploratory User Study on Multiplayer Game Development Magdalena Igras-Cybulska. - Magdalena Igras-Cybulska; Barbara Kolber-Bugajska; Rafal Salamon; Pawel Babiuch; Hubert Jegierski; Maciej Jegierski; Adrian Lapczynski; Alicja Marmon; Kamil Kwiatkowski; Artur Cybulski; Miroslaw Plaza; Grzegorz Lukawski; et al. (SYNERGY@AVI, 2024)

MUN: an AI-powered multiplayer networking solution for VR games. - Pawel Babiuch; Adrian Lapczynski; Hubert Jegierski; Maciej Jegierski; Rafal Salamon; Barbara Kolber-Bugajska; Mirosaw Paza; Stanislaw Deniziak; Pawel Pieta; Grzegorz Lukawski; Artur Jasinski; Jacek Opalka; et al. (VR Workshops, 2024)

Automated Classification of Virtual Reality User Motions Using a Motion Atlas and Machine Learning Approach. - Pawel Pieta; Hubert Jegierski; Pawel Babiuch; Maciej Jegierski; Miroslaw Plaza; Grzegorz Lukawski; Stanislaw Deniziak; Artur Jasinski; Jacek Opalka; Pawel Wegrzyn; Magdalena Igras-Cybulska; Adrian Lapczynski (IEEE Access, 2024)