Pedro Branco

Orcid: 0000-0002-6707-6806

Affiliations:
  • University of Minho, engageLab, Campus de Azurém, Portugal
  • University of Minho, Portugal (PhD 2006)
  • IMEDIA, Providence, RI, USA (2003)
  • Fraunhofer Center for Research in Computer Graphics, Providence, RI, USA (2000 - 2003)


According to our database1, Pedro Branco authored at least 44 papers between 2001 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2022
Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2018
A Brief Overview on the Evolution of Drawing Machines.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2018

Interfaces for Science: Conceptualizing an Interactive Graphical Interface.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2016
Digital Manipulatives as Scaffolds for Preschoolers' Language Development.
IEEE Trans. Emerg. Top. Comput., 2016

2015
Investigating the use of digital manipulatives for storytelling in pre-school.
Int. J. Child Comput. Interact., 2015

Record, play, go...
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

t-stories: improving and expanding t-words.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

The Creative Revolution That Is Changing the World.
Proceedings of the Creativity in the Digital Age., 2015

Play Platforms for Children's Creativity.
Proceedings of the Creativity in the Digital Age., 2015

2014
NUVE: Resizing the Digital Gesture.
Int. J. Creative Interfaces Comput. Graph., 2014

A digital manipulative for embodied "stage-narrative" creation.
Entertain. Comput., 2014

Merging Physical and Digital White Canvas to Unleash Children's Creativity.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

Meet the Frumbles: a post-digital toy orchestra.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

Merry go round: a physical, virtual, physical... toy.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Peter piper picked a peck of pickled peppers: an interface for playful language exploration.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Bridging book: a not-so-electronic children picturebook.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Bridging books: the printed book as a support for digital experiences.
Proceedings of the Interaction Design and Children 2013, 2013

Bridging book: a not-so-electronic children's picturebook.
Proceedings of the Interaction Design and Children 2013, 2013

A Tangible Platform for Mixing and Remixing Narratives.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
TUIs vs. GUIs: comparing the learning potential with preschoolers.
Pers. Ubiquitous Comput., 2012

Thin slices of interaction: predicting users' task difficulty within 60 sec.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

<i>t-books</i>: merging traditional storybooks with electronics.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Digitally augmenting the flannel board.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Unknown Radial Distortion Centers in Multiple View Geometry Problems.
Proceedings of the Computer Vision, 2012

t-words: Playing with Sounds and Creating Narratives.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
NUVE: in between the analog and virtual body.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

HIP-Storytelling: Hand Interactive Projection for Storytelling.
Proceedings of the Interactive Storytelling, 2011

TOK: a tangible interface for storytelling.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Blink: observing thin slices of behavior to determine users' expectation towards task difficulty.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Beyond the binding: exploring the future book.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

MaLaKuLa: stories inside "magical" seashells.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Understanding Virtual Actors.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

2009
Storytelling through drawings: evaluating tangible interfaces for children.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Towards Sociable Virtual Humans: Multimodal Recognition of Human Input and Behavior.
Int. J. Virtual Real., 2007

2006
It's all in the Face: Studies on Monitoring Users' Experience.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

The effectiveness of social agents in reducing user frustration.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Game-based interaction technology for informal education in public settings.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Faces of emotion in human-computer interaction.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2003
StudyDesk: interactive data analysis and scientific visualization in a semi-immersive environment.
Proceedings of the Visualization and Data Analysis 2003, 2003

Studydesk: semi-immersive volumetric data analysis.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Emotional interaction.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
"When i'm sixty-four...": are there real strategies for providing universal accessibility for the elderly.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems.
Presence Teleoperators Virtual Environ., 2001

Challenges for multimodal interfaces towards anyone anywhere accessibility: a position paper.
Proceedings of the EC/NSF Workshop on Universal Accessibility of Ubiquitous Computing: Providing for the Elderly, 2001


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