Procedural modeling of urban environments for digital games development. - Pedro Brandão Silva; António Coelho 001 (Advances in Computer Entertainment Technology, 2010)

An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management. - Tiago Martins; Pedro Brandão Silva; António Coelho 001; A. Augusto de Sousa (GRAPP/IVAPP, 2012)

A Procedural Geometry Modeling API. - Pedro Brandão Silva; António Coelho 001; Rui Rodrigues 001; António Augusto de Sousa (GRAPP/IVAPP, 2012)

A Collaborative Environment for Urban Landscape Simulation. - Pedro Brandão Silva; António Coelho 001; Rosaldo J. F. Rossetti (WETICE, 2012)

GEMINI: A Generic Multi-Modal Natural Interface Framework for Videogames. - Luís Filipe Teófilo; Pedro Alves Nogueira; Pedro Brandão Silva (WorldCIST, 2013)

Procedural Content Graphs for Urban Modeling. - Pedro Brandão Silva; Elmar Eisemann; Rafael Bidarra; António Coelho 001 (Int. J. Comput. Games Technol., 2015)

Multi-modal natural interaction in game design: a comparative analysis of player experience in a large scale role-playing game. - Pedro Alves Nogueira; Luís Filipe Teófilo; Pedro Brandão Silva (J. Multimodal User Interfaces, 2015)