Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa. - Viviane Peçaibes; Pedro Cardoso 002; Bruno Giesteira (ArtsIT/DLI, 2018)

Breaking the Hedonistic Loop: Meaning before fun in videogames. - Pedro Cardoso 002; Ricardo Melo; Miguel Carvalhais (ARTECH, 2019)

Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension. - Inês Silva; Pedro Cardoso 002; Eva Oliveira (ARTECH, 2019)

Designing of a mobile app for the development of pervasive games. - António Coelho 001; Pedro Cardoso 002; Marina Camilo; A. Augusto de Sousa (ICGI, 2019)

Gamifying the Museological Experience. - António Coelho 001; Maria van Zeller; Pedro Cardoso 002; Liliana Santos; Roberto Vaz; José Raimundo (XCR, 2020)

Authoring Game-Based Learning Activities that are Manageable by Teachers. - Pedro Cardoso 002; Leonel Morgado; António Coelho 001 (ERCIM News, 2020)

Serious Pervasive Games. - António Coelho 001; Rui Rodrigues 001; Rui Nóbrega; João Jacob; Leonel Morgado; Pedro Cardoso 002; Maria van Zeller; Liliana Santos; António Augusto de Sousa (Frontiers Comput. Sci., 2020)

'Never Imagined I Would Work In The Digital Game Industry'. - Luciana Lima; Patrícia Gouveia; Pedro Cardoso 002; Camila Pinto (CoG, 2021)

Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. - Nelson Zagalo; Ana Patricia Oliveira; Pedro Cardoso 002 (ICIDS, 2021)

Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame. - Micael Sousa; Ana Patricia Oliveira; Pedro Cardoso 002; Nelson Zagalo; Mário Vairinhos (JCSG, 2021)

Towards Inclusion in Higher Education: The Case of the Skills for a Next Generation Project. - Bruno Giesteira; Viviane Peçaibes; Pedro Cardoso 002; Guilherme Vila-Maior; Isabel Quaresma (HCI (15), 2024)