A location-based multiplayer mobile game to encourage pro-environmental behaviours. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment Technology, 2011)

Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2012)

When Away Applaud Anyway. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2012)

A Gesture Interface Game for Energy Consumption Awareness. - Ricardo Salvador; Teresa Romão; Pedro Centieiro (Advances in Computer Entertainment, 2012)

Changing Environmental Behaviors through Smartphone-Based Augmented Experiences. - Bruno Santos 006; Teresa Romão; A. Eduardo Dias; Pedro Centieiro; Ana Bárbara Teixeira (Advances in Computer Entertainment, 2012)

eVision: A Mobile Game to Improve Environmental Awareness. - Bruno Santos 006; Teresa Romão; A. Eduardo Dias; Pedro Centieiro (Advances in Computer Entertainment, 2013)

Enhancing remote live sports experiences through an eyes-free interaction. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Mobile HCI, 2013)

Bringing the sport stadium atmosphere to remote fans. - Pedro Centieiro (ACM Multimedia, 2013)

If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts. - Pedro Centieiro; Bruno Cardoso; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2014)

From the lab to the world: studying real-time second screen interaction with live sports. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2014)

Bet without Looking: Studying Eyes-Free Interaction during Live Sports. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias; David Furió (HCI (3), 2014)

In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience. - Pedro Centieiro; Rui Neves Madeira; Teresa Romão; A. Eduardo Dias; Nuno Correia 001 (Advances in Computer Entertainment, 2015)

Emotion sharing during live sports broadcasts: studying its potential and the users' preferences. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2015)

Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias; Rui Neves Madeira (INTERACT (3), 2015)

Adaptation to TV Delays Based on the User Behaviour towards a Cheating-Free Second Screen Entertainment. - Rui Neves Madeira; Pedro Centieiro; Nuno Correia 001 (ICEC, 2015)

A Synchronisation Mechanism based on User Feedback for Second Screen Applications. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias; Rui Neves Madeira (MobiQuitous, 2015)

Engaging remote fans in live sports. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Int. J. Arts Technol., 2015)

Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content. - Guilherme Fião; Teresa Romão; Nuno Correia 001; Pedro Centieiro; A. Eduardo Dias (ACE, 2016)

Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction. - Marco Cruz; Teresa Romão; Pedro Centieiro; A. Eduardo Dias (ACE, 2017)

Designing a system for the automatic generation of sport video summaries. - Teresa Romão; Pedro Centieiro; Guilherme Fião; Nuno Correia 001; A. Eduardo Dias (EICS, 2017)