Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]. - Pedro H. Abreu; Pedro Mendes 002 (DIMEA, 2008)

Business Intelligence through Real-Time Tracking - Using a Location System Towards Behaviour Pattern Extraction. - Pedro H. Abreu; Vasco Vinhas; Pedro Mendes 002 (ICE-B, 2008)

Strategies for Route Planning on Catastrophe Environments - Coordinating Agents on a Fire Fighting Scenario. - Pedro H. Abreu; Pedro Mendes 002 (ICEIS (2), 2009)

Business Intelligence based on a Wi-Fi Real Time Positioning Engine - A Practical Application in a Major Retail Company. - Vasco Vinhas; Pedro H. Abreu; Pedro Mendes 002 (ICEIS (1), 2009)

Effect of the usage of wikis on an educational context. - Pedro H. Abreu; Daniel Castro Silva; Pedro Mendes 002; Vasco Vinhas (Comput. Appl. Eng. Educ., 2012)

High-Level Language to Build Poker Agents. - Luís Paulo Reis; Pedro Mendes 002; Luís Filipe Teófilo; Henrique Lopes Cardoso (WorldCIST, 2013)

Computer Poker Research at LIACC - Luís Filipe Teófilo; Luís Paulo Reis; Henrique Lopes Cardoso; Dinis Félix; Rui Sêca; João M. Ferreira Calado; Pedro Mendes 002; Nuno Cruz; Vitor Pereira; Nuno Passos (CoRR, 2013)

Rule based strategies for large extensive-form games: A specification language for No-Limit Texas Hold'em agents. - Luís Filipe Teófilo; Luís Paulo Reis; Henrique Lopes Cardoso; Pedro Mendes 002 (Comput. Sci. Inf. Syst., 2014)