Pedro Morillo

Orcid: 0000-0002-9506-9611

Affiliations:
  • University of Valencia, Spain


According to our database1, Pedro Morillo authored at least 64 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2024
A cloud-edge computing architecture for monitoring protective equipment.
J. Cloud Comput., December, 2024

2023
Exploring the Suitability of Using Virtual Reality and Augmented Reality for Anatomy Training.
IEEE Trans. Hum. Mach. Syst., April, 2023

2022
Evaluation of an Intervention Program Based on Mobile Apps to Learn Sexism Prevention in Teenagers.
ACM Trans. Multim. Comput. Commun. Appl., 2022

An empirical evaluation of two natural hand interaction systems in augmented reality.
Multim. Tools Appl., 2022

2021
On the Objective Evaluation of Motion Cueing in Vehicle Simulations.
IEEE Trans. Intell. Transp. Syst., 2021

Cross-Device Augmented Reality Annotations Method for Asynchronous Collaboration in Unprepared Environments.
Inf., 2021

2020
To move or not to move? Analyzing motion cueing in vehicle simulators by means of massive simulations.
Virtual Real., 2020

A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training.
IEEE Trans. Hum. Mach. Syst., 2020

Comparative study of AR versus video tutorials for minor maintenance operations.
Multim. Tools Appl., 2020

Evaluating the user experience of omnidirectional VR walking simulators.
Entertain. Comput., 2020

A Taxonomy of Augmented Reality Annotations.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
An efficient projector calibration method for projecting virtual reality on cylindrical surfaces.
Multim. Tools Appl., 2019

A comparison study of AR applications versus pseudo-holographic systems as virtual exhibitors for luxury watch retail stores.
Multim. Syst., 2019

2018
Comparison of WSN and IoT approaches for a real-time monitoring system of meal distribution trolleys: A case study.
Future Gener. Comput. Syst., 2018

A particle swarm approach for tuning washout algorithms in vehicle simulators.
Appl. Soft Comput., 2018

On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2015
Parallelization of a method for dense 3D object reconstruction in structured light scanning.
J. Supercomput., 2015

2014
Comparative performance evaluation of CAR systems based on mobile phones and feature tracking.
J. Supercomput., 2014

Server implementations for improving the performance of CAR systems based on mobile phones.
J. Netw. Comput. Appl., 2014

2013
How mobile phones perform in collaborative augmented reality (CAR) applications.
J. Supercomput., 2013

A new AR authoring tool using depth maps for industrial procedures.
Comput. Ind., 2013

Improving the performance of CAR systems based on mobile phones.
Proceedings of the International Conference on High Performance Computing & Simulation, 2013

On the Implementation of Servers for Large Scale CAR Systems based on Mobile Phones.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
An Easy-to-Use AR Authoring Tool for Industrial Applications.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012

On the Characterization of CAR Systems Based on Mobile Computing.
Proceedings of the 14th IEEE International Conference on High Performance Computing and Communication & 9th IEEE International Conference on Embedded Software and Systems, 2012

An Occlusion-aware AR Authoring Tool for Assembly and Repair Tasks.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Performance Characterization on Mobile Phones for Collaborative Augmented Reality (CAR) Applications.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011

2010
Ensuring the performance and scalability of peer-to-peer distributed virtual environments.
Future Gener. Comput. Syst., 2010

Analyzing Large-Scale Crowd Simulations for Building Evacuation.
Proceedings of the Trends in Practical Applications of Agents and Multiagent Systems, 2010

A Mobile Augmented Reality System to Enjoy the Sagrada Familia.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
M-GRASP: A GRASP With Memory for Latency-Aware Partitioning Methods in DVE Systems.
IEEE Trans. Syst. Man Cybern. Part A, 2009

A new system architecture for crowd simulation.
J. Netw. Comput. Appl., 2009

Managing Objects in P2P DVEs.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2009

A Device-Independent 3D User Interface for Mobile Phones Based on Motion and Tracking Techniques.
Proceedings of the 2009 International Conference on Image Processing, 2009

2008
A comparative study of awareness methods for peer-to-peer distributed virtual environments.
Comput. Animat. Virtual Worlds, 2008

Analyzing the performance of a cluster-based architecture for immersive visualization systems.
J. Parallel Distributed Comput., 2008

2007
A Latency-Aware Partitioning Method for Distributed Virtual Environment Systems.
IEEE Trans. Parallel Distributed Syst., 2007

A genetic approach for adding QoS to distributed virtual environments.
Comput. Commun., 2007

On the Characterization of Peer-To-Peer Distributed Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

A Peer-To-Peer platform for simulating distributed virtual environments.
Proceedings of the 13th International Conference on Parallel and Distributed Systems, 2007

A Distributed Framework for Scalable Large-Scale Crowd Simulation.
Proceedings of the Virtual Reality, 2007

A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments.
Proceedings of the Virtual Reality, 2007

A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

On the Design of an Efficient Architecture for Supporting Large Crowds of Autonomous Agents.
Proceedings of the 21st International Conference on Advanced Information Networking and Applications (AINA 2007), 2007

2006
Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures.
Proceedings of the 2006 International Conference on Parallel Processing Workshops (ICPP Workshops 2006), 2006

Workload Characterization in Multiplayer Online Games.
Proceedings of the Computational Science and Its Applications, 2006

Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures.
Proceedings of the Advances in Computer Graphics, 2006

2005
Solving the Partitioning Problem in Distributed Virtual Environment Systems Using Evolutive Algorithms.
Proceedings of the Handbook of Bioinspired Algorithms and Applications., 2005

Improving the Performance of Distributed Virtual Environment Systems.
IEEE Trans. Parallel Distributed Syst., 2005

A Method for Providing QoS in Distributed Virtual Environments.
Proceedings of the 13th Euromicro Workshop on Parallel, 2005

A Sexual Elitist Genetic Algorithm for Providing QoS in Distributed Virtual Environment Systems.
Proceedings of the 19th International Parallel and Distributed Processing Symposium (IPDPS 2005), 2005

Implementing Immersive Clustering with VR Juggler.
Proceedings of the Computational Science and Its Applications, 2005

2004
A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems.
Parallel Comput., 2004

Locally constrained synthetic LoDs generation for natural terrain meshes.
Future Gener. Comput. Syst., 2004

A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems.
Proceedings of the Computational Science and Its Applications, 2004

From Continuous to Discrete Games.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
An ACS-Based Partitioning Method for Distributed Virtual Environment Systems.
Proceedings of the 17th International Parallel and Distributed Processing Symposium (IPDPS 2003), 2003

A GRASP-Based Algorithm for Solving DVE Partitioning Problem.
Proceedings of the 17th International Parallel and Distributed Processing Symposium (IPDPS 2003), 2003

A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems.
Proceedings of the Computational Science and Its Applications, 2003

On the Characterization of Distributed Virtual Environment Systems.
Proceedings of the Euro-Par 2003. Parallel Processing, 2003

On the characterization of avatars in Distributed Virtual Worlds.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

A Grid Representation for Distributed Virtual Environments.
Proceedings of the Grid Computing, 2003

A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems.
Proceedings of the Current Topics in Artificial Intelligence, 2003


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