Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine. - Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro A. González-Calero (KES, 2003)

Game-Driven Intelligent Tutoring Systems. - Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (ICEC, 2004)

A Game Architecture for Emergent Story-Puzzles in a Persistent World. - Federico Peinado; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín (DiGRA Conference, 2005)

Supporting Conversation Variability in COBBER Using Causal Loops. - Hector Gómez-Gauchía; Belén Díaz-Agudo; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (ICCBR, 2005)

Opportunities for CBR in Learning by Doing. - Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Belén Díaz-Agudo; Pedro A. González-Calero (ICCBR, 2005)

Game-Based Learning as a New Domain for Case-Based Reasoning. - Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (ICCBR Workshops, 2005)

Learning-by-Doing Through Metaphorical Simulation. - Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro A. González-Calero (KES (2), 2005)

On Developing a Distributed CBR Framework through Semantic Web Services. - Belén Díaz-Agudo; Pedro A. González-Calero; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín (OWLED, 2005)

Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning. - Belén Díaz-Agudo; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (SGAI Conf., 2005)

Fast application development to demonstrate computer graphics concepts. - Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín (ITiCSE, 2006)

Dynamic Binding Is the Name of the Game. - Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (ICEC, 2006)

Adjusting game difficulty level through Formal Concept Analysis. - Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero; Belén Díaz-Agudo (SGAI Conf., 2006)

Using Metaphors in Game-Based Education. - Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pablo Palmier Campos; Pedro A. González-Calero (Edutainment, 2007)

Active Learning in Interactive Simulations. - Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (Inteligencia Artif., 2007)

Multiplayer role games applied to problem based learning. - Pilar Sancho; Pedro Pablo Gómez-Martín; Baltasar Fernández-Manjón (DIMEA, 2008)

Adaptation through Planning in Knowledge Intensive CBR. - Antonio A. Sánchez-Ruiz-Granados; Pedro Pablo Gómez-Martín; Belén Díaz-Agudo; Pedro A. González-Calero (ECCBR, 2008)

Query-Enabled Behavior Trees. - Gonzalo Flórez Puga; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Belén Díaz-Agudo; Pedro A. González-Calero (IEEE Trans. Comput. Intell. AI Games, 2009)

Knowledge Guided Development of Videogames. - David Llansó; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (IDP@AIIDE, 2011)

Iterative Software Design of Computer Games through FCA. - David Llansó; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro A. González-Calero (CLA, 2011)

Explicit domain modelling in video games. - David Llansó; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (FDG, 2011)

Extending Case-Based Planning with Behavior Trees. - Ricardo Palma; Pedro A. González-Calero; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín (FLAIRS, 2011)

Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games. - Ricardo Palma; Antonio A. Sánchez-Ruiz-Granados; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (ICCBR, 2011)

Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games. - David Llansó; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro Antonio González-Calero (AIIDE, 2013)

A Declarative Domain Model Can Serve as Design Document. - David Llansó; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro Antonio González-Calero (AI in the Game Design Process @ AIIDE, 2013)

Tool-supported iterative learning of component-based software architecture for games. - David Llansó; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero; Magy Seif El-Nasr (FDG, 2013)

Automatic Gameplay Testing for Message Passing Architectures. - Jennifer Hernández Bécares; Luis Costero Valero; Pedro Pablo Gómez-Martín (CoSECivi, 2015)

Programming by Demonstration in Complex 3D Game. - Ismael Sagredo-Olivenza; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (CoSECivi, 2016)

Combining augmented reality with real maps to promote social interaction in treasure hunts. - Irene Camps-Ortueta; José M. Rodríguez-Muñoz; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (CoSECivi, 2017)

Training Pac-Man bots using reinforcement learning and case-based reasoning. - Fernando Domínguez-Estévez; Antonio A. Sánchez-Ruiz; Pedro Pablo Gómez-Martín (CoSECivi, 2017)

Case-Based Recommendation for Online Judges Using Learning Itineraries. - Antonio A. Sánchez-Ruiz; Guillermo Jiménez-Díaz; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín (ICCBR, 2017)

Using Program by Demonstration and Visual Scripting to Supporting Game Design. - Ismael Sagredo-Olivenza; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro A. González-Calero (IEA/AIE (2), 2017)

Combining Neural Networks for Controlling Non-player Characters in Games. - Ismael Sagredo-Olivenza; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro Antonio González-Calero (IWANN (2), 2017)

Similarity metrics from social network analysis for content recommender systems. - Guillermo Jiménez-Díaz; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Antonio A. Sánchez-Ruiz (AI Commun., 2017)

An approach to automated videogame beta testing. - Jennifer Hernández Bécares; Luis Costero Valero; Pedro Pablo Gómez-Martín (Entertain. Comput., 2017)

Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli. - Irene Camps-Ortueta; Pedro A. González-Calero; María Angeles Quiroga; Pedro Pablo Gómez-Martín (ICEC-JCSG, 2019)

Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers. - Ismael Sagredo-Olivenza; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro Antonio González-Calero (IEEE Trans. Games, 2019)

Telemetry and machine learning to speed-up the measure of intelligence through video games. - Mingxiao Guo; Pablo Gutiérrez-Sánchez; Alejandro Ortega-Álvarez; Pedro A. González-Calero; María Angeles Quiroga; Pedro Pablo Gómez-Martín (CoSECivi, 2020)

Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design. - Pablo Gutiérrez-Sánchez; Marco Antonio Gómez-Martín; Pedro A. González-Calero; Pedro Pablo Gómez-Martín (AIIDE, 2021)

Liquid Snake: a test environment for video game testing agents. - Pablo Gutiérrez-Sánchez; Marco Antonio Gómez-Martín; Pedro A. González-Calero; Pedro Pablo Gómez-Martín (CEV, 2022)

AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing. - Pablo Gutiérrez-Sánchez; Marco Antonio Gómez-Martín; Pedro A. González-Calero; Pedro Pablo Gómez-Martín (CEV, 2023)

Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short). - Pablo Gutiérrez-Sánchez; Irene Camps-Ortueta; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (CEV, 2023)

Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games. - Pablo Gutiérrez-Sánchez; Marco Antonio Gómez-Martín; Pedro A. González-Calero; Pedro Pablo Gómez-Martín (CoG, 2023)

A Progress-Based Algorithm for Interpretable Reinforcement Learning in Regression Testing. - Pablo Gutiérrez-Sánchez; Marco Antonio Gómez-Martín; Pedro A. González-Calero; Pedro Pablo Gómez-Martín (IEEE Trans. Games, 2024)

Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach. - Pablo Gutiérrez-Sánchez; Pedro A. González-Calero; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Ruck Thawonmas (ICEC, 2025)

Evaluating usability for an AR-enabled escape room authoring ecosystem. - Pablo Gutiérrez-Sánchez; Pedro Pablo Gómez-Martín; Pedro A. González-Calero; Marco Antonio Gómez-Martín (Entertain. Comput., 2025)