Pedro Santos

Orcid: 0000-0003-1813-1714

Affiliations:
  • Fraunhofer IGD, Darmstadt, Germany


According to our database1, Pedro Santos authored at least 38 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
AI Based Image Segmentation of Cultural Heritage Objects used for Multi-View Stereo 3D Reconstructions.
Proceedings of the GCH 2023, 2023

A cross-polarization as a possible cause for color shift in illumination.
Proceedings of the Color Imaging XXVIII: Displaying, 2023

2022
Depth-of-Field Segmentation for Near-lossless Image Compression and 3D Reconstruction.
ACM Journal on Computing and Cultural Heritage, 2022

Automated Classification of Crests on Pottery Sherds Using Pattern Recognition on 2D Images.
Proceedings of the GCH 2022, 2022

Effect of Polarization on RGB Imaging and Color Accuracy/Fidelity.
Proceedings of the 30th Color and Imaging Conference, 2022

2021
Fully Automatic Mechanical Scan Range Extension and Signal to Noise Optimization of a Lens-Shifted Structured Light System.
Proceedings of the GCH 2021, 2021

2020
Segmentation-Based Near-Lossless Compression of Multi-View Cultural Heritage Image Data.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

2019
Seamless and non-repetitive 4D texture variation synthesis and real-time rendering for measured optical material behavior.
Comput. Vis. Media, 2019

End-to-end Color 3D Reproduction of Cultural Heritage Artifacts: Roseninsel Replicas.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

Lossless Compression of Multi-View Cultural Heritage Image Data.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

2018
CultArc3D_mini: Fully Automatic Zero-Button 3D Replicator.
Proceedings of the GCH 2018, 2018

Synthesis and rendering of seamless and non-repetitive 4D texture variations for measured optical material properties.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

Automated acquisition and real-time rendering of spatially varying optical material behavior.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Projecting our Past to the Future - Challenges and Results: The Case of Asinou church.
Proceedings of the GCH 2017, 2017

Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
c-Space: Time-evolving 3D Models (4D) from Heterogeneous Distributed Video Sources.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

3DHOG for Geometric Similarity Measurement and Retrieval on Digital Cultural Heritage Archives.
Proceedings of the Intelligent Interactive Multimedia Systems and Services 2016, 2016

2015
C-space: Fostering new creative paradigms based on recording and sharing "casual" videos through the internet.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

3DHOG for geometric similarity measurement and retrieval for digital cultural heritage archives.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
The Potential of 3D Internet in the Cultural Heritage Domain.
Proceedings of the 3D Research Challenges in Cultural Heritage, 2014

CultLab3D - On the Verge of 3D Mass Digitization.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Cloud-based 3D Reconstruction of Cultural Heritage Monuments using Open Access Image Repositories.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

2011
LIS3D: Low-cost 6DOF Laser Interaction for outdoor Mixed Reality.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

2010
Guest editorial of the special issue on improving display and rendering technologies for virtual environments.
J. Real Time Image Process., 2010

Supporting outdoor mixed reality applications for architecture and cultural heritage.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

Augmented reality framework supporting conceptual urban planning and enhancing the awareness for environmental impact.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

A full HDR pipeline from acquisition to projection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
The hybrid outdoor tracking extension for the daylight blocker display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
An innovative daylight blocking optical stereo see-through HMD.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move.
Proceedings of the Online Communities and Social Computing, 2007


IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.
Proceedings of the Virtual Reality, 2007

IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
Innovative geometric pose reconstruction for marker-based single camera tracking.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

PTrack: Introducing a Novel Iterative Geometric Pose Estimation for a Marker-based Single Camera Tracking System.
Proceedings of the IEEE Virtual Reality Conference, 2006

2004
Stroke-Input Methods for Immersive Styling Environments.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Constraint Stroke-Based Oversketching for 3D Curves.
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004

2003
3D Interactive Augmented Reality in Early Stages of Product Design.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003


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