Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. - Gonçalo Duarte Garcia Pereira; Pedro Alexandre Santos; Rui Prada (Advances in Computer Entertainment Technology, 2009)

"I'm happy if you are happy.": a model for emotional contagion in game characters. - Joana Dimas; Gonçalo Duarte Garcia Pereira; Pedro Alexandre Santos; Rui Prada; Ana Paiva 001 (Advances in Computer Entertainment Technology, 2011)

A Generic Emotional Contagion Computational Model. - Gonçalo Duarte Garcia Pereira; Joana Dimas; Rui Prada; Pedro Alexandre Santos; Ana Paiva 001 (ACII (1), 2011)

A Game Prototype with Emotional Contagion. - Gonçalo Duarte Garcia Pereira; Joana Dimas; Rui Prada; Pedro Alexandre Santos; Ana Paiva 001 (ACII (2), 2011)

AI for Massive Multiplayer Online Strategy Games. - Alexandre Miguel Barata; Pedro Alexandre Santos; Rui Prada (AIIDE, 2011)

The role of social identity, rationality and anticipation in believable agents. - Rui Prada; Guilherme Raimundo; Joana Dimas; Carlos Martinho; Jorge F. Peña; Márcia Baptista; Pedro Alexandre Santos; Luís L. Ribeiro (AAMAS, 2012)

Bases of social power for agents. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (AAMAS, 2013)

A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour. - Márcia Baptista; Carlos Martinho; Francisco Lima; Pedro Alexandre Santos; Helmut Prendinger (GALA, 2013)

Conceptualizing Social Power for Agents. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (IVA, 2013)

A Serious Game Based on a Public Goods Experiment. - Márcia Baptista; Hugo Damas; Joana Dimas; Guilherme Raimundo; Rui Prada; Carlos Martinho; Pedro Alexandre Santos; Jorge F. Peña (SocialCom, 2013)

Improving Learning in Business Simulations with an Agent-Based Approach. - Márcia Baptista; Carlos Roque Martinho; Francisco Lima; Pedro Alexandre Santos; Helmut Prendinger (J. Artif. Soc. Soc. Simul., 2014)

Finite section approximations in an algebra of convolution, multiplication and flip operators on LP(R). - Steffen Roch; Pedro Alexandre Santos (J. Approx. Theory, 2014)

Towards Social Power Intelligent Agents. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (AAMAS, 2015)

Exploring Social Power Intelligent Behavior. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (AAMAS, 2015)

Social Theatre: Showcasing Social Power Aware Agents. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (AAMAS, 2015)

Integrating social power into the decision-making of cognitive agents. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (Artif. Intell., 2016)

Prom Week Meets Skyrim: Developing a Social Agent Architecture in a Commercial Game. - Manuel Guimarães; Pedro Santos 001; Arnav Jhala (AAMAS, 2017)

Prom Week Meets Skyrim. - Manuel Guimarães; Pedro Santos 001; Arnav Jhala (AAMAS, 2017)

CiF-CK: An architecture for social NPCS in commercial games. - Manuel Guimarães; Pedro Santos 001; Arnav Jhala (CIG, 2017)

Monte Carlo tree search experiments in hearthstone. - Andre Santos; Pedro Alexandre Santos; Francisco S. Melo (CIG, 2017)

Approximation sequences to operators on Banach spaces: a rich approach. - Helena Mascarenhas; Pedro Alexandre Santos; Markus Seidel (J. Lond. Math. Soc., 2017)

A Virtual Agent Toolkit for Serious Games Developers. - Samuel Mascarenhas; Manuel Guimarães; Rui Prada; João Dias 001; Pedro Alexandre Santos; Kam Star; Ben Hirsh; Ellis Spice; Rob Kommeren (CIG, 2018)

Rich and Poor: Simulating Social Policies to Build a Fairer Society. - Diogo Costa; José Soares; Pedro Santos 001 (ESSA, 2018)

Shallow and Deep Gamification in Mathematics Trails. - Iwan Gurjanow; Miguel Oliveira; Joerg Zender; Pedro Alexandre Santos; Matthias Ludwig 001 (GALA, 2018)

Enhancing Social Believability of Virtual Agents using Social Power Dynamics. - Mojgan Hashemian; Rui Prada; Pedro Alexandre Santos; Samuel Mascarenhas (IVA, 2018)

Introduction to the GaLA Conf 2018 Special Issue. - Pedro Alexandre Santos; Remco C. Veltkamp; João Dias 001 (Int. J. Serious Games, 2018)

Inferring Emotions from Touching Patterns. - Mojgan Hashemian; Rui Prada; Pedro Alexandre Santos; João Dias 001; Samuel Mascarenhas (ACII, 2019)

An Accessible Toolkit for the Creation of Socio-EmotionalAgents. - Manuel Guimarães; Samuel Mascarenhas; Rui Prada; Pedro Alexandre Santos; João Dias 001 (AAMAS, 2019)

Social Power in Human-Robot Interaction: Towards More Persuasive Robots. - Mojgan Hashemian; Ana Paiva 001; Samuel Mascarenhas; Pedro Alexandre Santos; Rui Prada (AAMAS, 2019)

An Adaptive and Transferable Dialog Management System for Social Aware Task Execution. - Antonio Capela; Samuel Mascarenhas; Pedro Alexandre Santos; Manuel Lopes 001 (EPIA (2), 2019)

From caveman to gentleman: a CiF-based social interaction model applied to conan exiles. - Luís Morais; João Dias 001; Pedro Alexandre Santos (FDG, 2019)

A model for socially intelligent merchants. - Miguel Oliveira; Pedro Alexandre Santos (FDG, 2019)

The Power to Persuade: a study of Social Power in Human-Robot Interaction. - Mojgan Hashemian; Ana Paiva 001; Samuel Mascarenhas; Pedro Alexandre Santos; Rui Prada (RO-MAN, 2019)

Mathematics Trails: Shallow and Deep Gamification. - Iwan Gurjanow; Miguel Oliveira; Joerg Zender; Pedro Alexandre Santos; Matthias Ludwig 001 (Int. J. Serious Games, 2019)

Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment. - Jorge Peña 002; Jannath Ghaznavi; Nicholas Brody; Rui Prada; Carlos Martinho; Pedro Alexandre Santos; Hugo Damas; Joana Dimas (J. Media Psychol. Theor. Methods Appl., 2019)

Equilibrium Propagation for Complete Directed Neural Networks. - Matilde Tristany; Sérgio Pequito; Pedro A. Santos 001; Mário A. T. Figueiredo (ESANN, 2020)

Persuasive Social Robots using Reward/Coercion Strategies. - Mojgan Hashemian; Marta Couto; Samuel Mascarenhas; Ana Paiva 001; Pedro Alexandre Santos; Rui Prada (HRI (Companion), 2020)

The Application of Social Power in Persuasive Social Robots. - Mojgan Hashemian; Samuel Mascarenhas; Marta Couto; Ana Paiva 001; Pedro Alexandre Santos; Rui Prada (HRI (Companion), 2020)

The Impact of Virtual Reality in the Social Presence of a Virtual Agent. - Manuel Guimarães; Rui Prada; Pedro Alexandre Santos; João Dias 001; Arnav Jhala; Samuel Mascarenhas (IVA, 2020)

A new convergent variant of Q-learning with linear function approximation. - Diogo S. Carvalho; Francisco S. Melo; Pedro Santos 001 (NeurIPS, 2020)

Investigating Reward/Punishment Strategies in the Persuasiveness of Social Robots. - Mojgan Hashemian; Marta Couto; Samuel Mascarenhas; Ana Paiva 001; Pedro Alexandre Santos; Rui Prada (RO-MAN, 2020)

Artificial intelligence moving serious gaming: Presenting reusable game AI components. - Wim Westera; Rui Prada; Samuel Mascarenhas; Pedro Santos 001; João Dias 001; Manuel Guimarães; Konstantinos Georgiadis; Enkhbold Nyamsuren; Kiavash Bahreini; Zerrin Yumak; Chris Christyowidiasmoro; Mihai Dascalu; et al. (Educ. Inf. Technol., 2020)

CHARET: Character-centered Approach to Emotion Tracking in Stories. - Diogo S. Carvalho; Joana Campos 001; Manuel Guimarães; Ana Antunes; João Dias 001; Pedro A. Santos 001 (AAMAS, 2021)

EEG Model: Emotional Episode Generation for Social Sharing of Emotions. - Ana Antunes; Joana Campos 001; João Dias 001; Pedro Alexandre Santos; Rui Prada (IVA, 2021)

Persuasive Social Robot Using Reward Power over Repeated Instances of Persuasion. - Mojgan Hashemian; Marta Couto; Samuel Mascarenhas; Ana Paiva 001; Pedro Alexandre Santos; Rui Prada (PERSUASIVE, 2021)

FAtiMA Toolkit - Toward an effective and accessible tool for the development of intelligent virtual agents and social robots. - Samuel Mascarenhas; Manuel Guimarães; Pedro A. Santos 001; João Dias 001; Rui Prada; Ana Paiva 001 (CoRR, 2021)

Limited depth bandit-based strategy for Monte Carlo planning in continuous action spaces. - Ricardo Quinteiro; Francisco S. Melo; Pedro A. Santos 001 (CoRR, 2021)

Emotionally Expressive Motion Controller for Virtual Character Locomotion Animations. - Diogo Gonçalves Silva; Pedro Alexandre Simões dos Santos; João Dias 001 (ISM, 2022)

Semantic Norm Recognition and its application to Portuguese Law. - Maria Duarte; Pedro A. Santos 001; João Dias 001; Jorge Baptista (CoRR, 2022)

State of the Art in Artificial Intelligence applied to the Legal Domain. - João Dias 001; Pedro A. Santos 001; Nuno Pablo Cordeiro; Ana Antunes; Bruno Martins 001; Jorge Baptista; Carlos Gonçalves (CoRR, 2022)

Towards Explainable Social Agent Authoring tools: A case study on FAtiMA-Toolkit. - Manuel Guimarães; Joana Campos 001; Pedro A. Santos 001; João Dias 001; Rui Prada (CoRR, 2022)

Emergent social NPC interactions in the Social NPCs Skyrim mod and beyond. - Manuel Guimarães; Pedro A. Santos 001; Arnav Jhala (CoRR, 2022)

ISPO: A Serious Game to train the Interview Skills of Police Officers: ISPO: A Serious Game to train the Interview Skills of Police Officers. - Manuel Guimarães; Rui Prada; Pedro A. Santos 001; João Dias 001; Cristina Soeiro; Raquel Guerra; Christina Steiner-Stanitznig; Andrea Molinari (Int. J. Serious Games, 2022)

FAtiMA Toolkit: Toward an Accessible Tool for the Development of Socio-emotional Agents. - Samuel Mascarenhas; Manuel Guimarães; Rui Prada; Pedro A. Santos 001; João Dias 001; Ana Paiva 001 (ACM Trans. Interact. Intell. Syst., 2022)

Theoretical Remarks on Feudal Hierarchies and Reinforcement Learning. - Diogo S. Carvalho; Francisco S. Melo; Pedro A. Santos 001 (ECAI, 2023)

LeSSE - A Semantic Search Engine Applied to Portuguese Consumer Law. - Nuno Pablo Cordeiro; João Dias 001; Pedro A. Santos 001 (EPIA (2), 2023)

A Semantic Search System for the Supremo Tribunal de Justiça. - Rui Melo; Pedro A. Santos 001; João Dias 001 (EPIA (2), 2023)

Dual Critic Conditional Wasserstein GAN for Height-Map Generation. - Nuno Ramos; Pedro Santos 001; João Dias 001 (FDG, 2023)

MHeVA: Mental Health Virtual Assistant for High Education Students. - André Antunes 003; Manuel Guimarães; Pedro A. Santos 001; João Dias 001; Carla Boura; Joana Campos 001 (IVA, 2023)

Prompting for Socially Intelligent Agents with ChatGPT. - Ana Antunes; Joana Campos 001; Manuel Guimarães; João Dias 001; Pedro A. Santos 001 (IVA, 2023)

GAN-Based Content Generation of Maps for Strategy Games. - Vasco Nunes; João Dias 001; Pedro A. Santos 001 (CoRR, 2023)

Building Persuasive Robots with Social Power Strategies. - Mojgan Hashemian; Marta Couto; Samuel Mascarenhas; Ana Paiva 001; Pedro A. Santos 001; Rui Prada (CoRR, 2023)

Multi-Bellman operator for convergence of Q-learning with linear function approximation. - Diogo S. Carvalho; Pedro A. Santos 001; Francisco S. Melo (CoRR, 2023)

Centralized Training with Hybrid Execution in Multi-Agent Reinforcement Learning. - Pedro P. Santos; Diogo S. Carvalho; Miguel Vasco; Alberto Sardinha; Pedro A. Santos 001; Ana Paiva 001; Francisco S. Melo (AAMAS, 2024)

FlexiDialogue: Integrating Dialogue Trees for Mental Health with Large Language Models. - João Fernandes; Ana Antunes; Joana Campos 001; João Dias 001; Pedro A. Santos 001 (ICT4AWE, 2025)

MentalRAG: Developing an Agentic Framework for Therapeutic Support Systems. - Francisco R. E. Silva; Pedro A. Santos 001; João Dias 001 (ICT4AWE, 2025)

Reinforcement learning in convergently non-stationary environments: Feudal hierarchies and learned representations. - Diogo S. Carvalho; Pedro A. Santos 001; Francisco S. Melo (Artif. Intell., 2025)

Multi-Bellman operator for convergence of Q-learning with linear function approximation. - Diogo S. Carvalho; Pedro A. Santos 001; Francisco S. Melo (Trans. Mach. Learn. Res., 2025)

Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural Networks. - Guilherme Palma; Pedro A. Santos 001; João Dias 001 (CoRR, 2025)

The Author's Journey - Understanding and Improving the Authoring Process of Theory-Driven Socially Intelligent Agents. - Manuel Guimarães; Joana Campos 001; Pedro A. Santos 001; João Dias 001; Rui Prada (ACM Trans. Interact. Intell. Syst., 2025)