Biometrics to improve methodologies on understanding player's gameplay experience. - Pejman Mirza-Babaei (BCS HCI, 2011)

Weak inter-rater reliability in heuristic evaluation of video games. - Gareth R. White; Pejman Mirza-Babaei; Graham McAllister; Judith Good (CHI Extended Abstracts, 2011)

Understanding the Contribution of Biometrics to Games User Research. - Pejman Mirza-Babaei; Sebastian Long; Emma Foley (DiGRA Conference, 2011)

Using physiological measures in conjunction with other UX approaches for better understanding of the player's gameplay experiences - Pejman Mirza-Babaei (CoRR, 2011)

Biometric storyboards: visualising game user research data. - Pejman Mirza-Babaei; Lennart E. Nacke; Geraldine Fitzpatrick; Gareth R. White; Graham McAllister; Nick Collins (CHI Extended Abstracts, 2012)

Improving Gameplay with Game Metrics and Player Metrics. - Graham McAllister; Pejman Mirza-Babaei; Jason Avent (Game Analytics, Maximizing the Value of Player Data, 2013)

Assessing user preference of video game controller button settings. - William Ellick; Pejman Mirza-Babaei; Sharon Wood; Duncan Smith; Lennart E. Nacke (CHI Extended Abstracts, 2013)

How does it play better?: exploring user testing and biometric storyboards in games user research. - Pejman Mirza-Babaei; Lennart E. Nacke; John Gregory; Nick Collins; Geraldine Fitzpatrick (CHI, 2013)

Games user research: practice, methods, and applications. - Pejman Mirza-Babaei; Veronica Zammitto; Jörg Niesenhaus; Mirweis Sangin; Lennart E. Nacke (CHI Extended Abstracts, 2013)

Unified visualization of quantitative and qualitative playtesting data. - Pejman Mirza-Babaei; Guenter Wallner; Graham McAllister; Lennart E. Nacke (CHI Extended Abstracts, 2014)

Games and entertainment community SIG: reaching beyond CHI. - Lennart E. Nacke; Pejman Mirza-Babaei; Magy Seif El-Nasr; Heather Desurvire; Regina Bernhaupt (CHI Extended Abstracts, 2014)

Player experience: mixed methods and reporting results. - Veronica Zammitto; Pejman Mirza-Babaei; Ian J. Livingston; Marina Kobayashi; Lennart E. Nacke (CHI Extended Abstracts, 2014)

Engaged by boos and cheers: the effect of co-located game audiences on social player experience. - Dennis L. Kappen; Pejman Mirza-Babaei; Jens Johannsmeier; Daniel Buckstein; James Robb; Lennart E. Nacke (CHI PLAY, 2014)

Understanding expectations with multiple controllers in an augmented reality videogame. - Pejman Mirza-Babaei; Nathan Gale; João P. Costa; Lennart E. Nacke; Daniel M. Johnson 001 (CHI PLAY, 2014)

Interactive 3D visualisation of playtesting data. - Brandon Drenikow; David Arppe; Pejman Mirza-Babaei; Andrew Hogue (GEM, 2014)

Introducing the biometric storyboards tool for games user research. - Pejman Mirza-Babaei; Lennart E. Nacke (GEM, 2014)

iMind: An alternative dialogue between viewers and artists. - Isabel Pedersen; Pejman Mirza-Babaei; Nathan Gale (GEM, 2014)

Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. - Pejman Mirza-Babaei (2014)

Actionable Inexpensive Games User Research. - Lennart E. Nacke; Steve Engels; Pejman Mirza-Babaei (CHI Extended Abstracts, 2015)

Crossing Domains: Diverse Perspectives on Players. - Gareth R. White; Joonhwan Lee; Daniel M. Johnson 001; Peta Wyeth; Pejman Mirza-Babaei (CHI Extended Abstracts, 2015)

Agents and Avatars: Event based analysis of competitive differences. - Mikael Fodor; Pejman Mirza-Babaei; Judith Good (CHI PLAY, 2015)

Heuristic Guidelines for Playful Wearable Augmented Reality Applications. - Nathan Gale; Pejman Mirza-Babaei; Isabel Pedersen (CHI PLAY, 2015)

Tool Design Jam: Designing tools for Games User Research. - Chek Tien Tan; Pejman Mirza-Babaei; Veronica Zammitto; Alessandro Canossa; Genevieve Conley; Guenter Wallner (CHI PLAY, 2015)

Workshop proposal: Game UI design, evaluation, and user research. - Pejman Mirza-Babaei; Naeem Moosajee; Robert J. Teather; Jacques Carette; Victoria McArthur (GEM, 2015)

Video games to the rescue: Can game design make software based lab experiments engaging? - Karthik Sankaranarayanan; Pejman Mirza-Babaei; Frederico Da Rocha Tomé Filho (GEM, 2015)

iMind: paul klee, dialogism& BCI. - Isabel Pedersen; Pejman Mirza-Babaei; Nathan Gale (UbiComp/ISWC Adjunct, 2015)

Lesson Learned from Collecting Quantified Self Information via Mobile and Wearable Devices. - Reza Rawassizadeh; Elaheh Momeni; Chelsea Dobbins; Pejman Mirza-Babaei; Ramin Rahnamoun (J. Sens. Actuator Networks, 2015)

TombSeer: Illuminating the Dead. - Isabel Pedersen; Nathan Gale; Pejman Mirza-Babaei (AH, 2016)

Games User Research (GUR) for Indie Studios. - Naeem Moosajee; Pejman Mirza-Babaei (CHI Extended Abstracts, 2016)

Lightweight Games User Research for Indies and Non-Profit Organizations. - Lennart E. Nacke; Christiane Moser; Anders Drachen; Pejman Mirza-Babaei; Andrea Abney; Zhu (Cole) Zhenyu (CHI Extended Abstracts, 2016)

Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. - Line E. Thomsen; Falko Weigert Petersen; Anders Drachen; Pejman Mirza-Babaei (ICEC, 2016)

Playtesting for indie studios. - Pejman Mirza-Babaei; Naeem Moosajee; Brandon Drenikow (MindTrek, 2016)

Exploiting Players?: Critical Reflections on Participation in Game Development. - Kathrin Gerling; Guenter Wallner; Pejman Mirza-Babaei; John Shearer; Conor Linehan; Kieran Hicks (CHI PLAY (Companion), 2017)

Gamification through the Application of Motivational Affordances for Physical Activity Technology. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (CHI PLAY, 2017)

Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach. - Falko Weigert Petersen; Line Ebdrup Thomsen; Pejman Mirza-Babaei; Anders Drachen (CHI PLAY, 2017)

Vixen: interactive visualization of gameplay experiences. - Brandon Drenikow; Pejman Mirza-Babaei (FDG, 2017)

Safety Does Not Happen by Accident, Can Gaming Help Improve Occupational Health and Safety in Organizations? - Cameron Chodan; Pejman Mirza-Babaei; Karthik Sankaranarayanan (HCI (17), 2017)

More than Meets the Eye: The Benefits of Augmented Reality and Holographic Displays for Digital Cultural Heritage. - Isabel Pedersen; Nathan Gale; Pejman Mirza-Babaei; Samantha Reid (ACM Journal on Computing and Cultural Heritage, 2017)

Games and Play SIG: Engaging Small Developer Communities. - Lennart E. Nacke; Pejman Mirza-Babaei; Katta Spiel; Phoebe O. Toups Dugas; Katherine Isbister (CHI Extended Abstracts, 2018)

Games User Research Methods. - Pejman Mirza-Babaei; Lennart E. Nacke; Anders Drachen (CHI PLAY (Companion), 2018)

Gamification of Older Adults' Physical Activity: An Eight-Week Study. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (HICSS, 2018)

Usertesting Without the User: Opportunities and Challenges of an AI-Driven Approach in Games User Research. - Samantha N. Stahlke; Pejman Mirza-Babaei (Comput. Entertain., 2018)

The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences. - Samantha N. Stahlke; James Robb; Pejman Mirza-Babaei (Int. J. Gaming Comput. Mediat. Simulations, 2018)

Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment. - Frederico Da Rocha Tomé Filho; Pejman Mirza-Babaei; Bill Kapralos; Glaudiney Moreira Mendonça Junior (CHI, 2019)

FRVRIT: A Tool for Full Body Virtual Reality Game Evaluation. - Daniel MacCormick; Alain Sangalang; Jackson Rushing; Ravnik Singh Jagpal; Pejman Mirza-Babaei; Loutfouz Zaman (CHI Extended Abstracts, 2019)

User Experience (UX) Research in Games. - Lennart E. Nacke; Pejman Mirza-Babaei; Anders Drachen (CHI Extended Abstracts, 2019)

Artificial Playfulness: A Tool for Automated Agent-Based Playtesting. - Samantha N. Stahlke; Atiya Nova; Pejman Mirza-Babaei (CHI Extended Abstracts, 2019)

Aggregated Visualization of Playtesting Data. - Günter Wallner; Nour Halabi; Pejman Mirza-Babaei (CHI, 2019)

Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization. - Nour Halabi; Günter Wallner; Pejman Mirza-Babaei (CHI PLAY, 2019)

Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games. - Wen Bo Yu; Daniel MacCormick; Loutfouz Zaman; Pejman Mirza-Babaei (CHI PLAY (Companion), 2019)

G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR. - Mirza Beig; Bill Kapralos; Karen Collins; Pejman Mirza-Babaei (CoG, 2019)

Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (HCI (27), 2019)

An Introduction to Spatial Sound Rendering in Virtual Environments and Games. - Mirza Beig; Bill Kapralos; Karen Collins; Pejman Mirza-Babaei (Comput. Games J., 2019)

Older Adults' Physical Activity and Exergames: A Systematic Review. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (Int. J. Hum. Comput. Interact., 2019)

Be Part Of It: Spectator Experience in Gaming and Esports. - Simone Kriglstein; Günter Wallner; Sven Charleer; Kathrin Gerling; Pejman Mirza-Babaei; Steven Schirra; Manfred Tscheligi (CHI Extended Abstracts, 2020)

A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games. - Pejman Mirza-Babaei; Samantha N. Stahlke; Günter Wallner; Atiya Nova (CHI, 2020)

Games and Play SIG: Shaping the Next Decade of Games & HCI Research. - Samantha N. Stahlke; Pejman Mirza-Babaei; Kathrin Gerling; Phoebe O. Toups Dugas; Daniel Johnson 001; Regan L. Mandryk (CHI Extended Abstracts, 2020)

Exploring Severity of Gameplay Issues from Players' Perspective. - Nour Halabi; Pejman Mirza-Babaei; Lena Uszkoreit; Günter Wallner (CHI PLAY (Companion), 2020)

Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design. - Samantha N. Stahlke; Atiya Nova; Pejman Mirza-Babaei (CHI PLAY, 2020)

Profiling Livestream Spectators. - Wen Bo Yu; James Robb; Pejman Mirza-Babaei (CHI PLAY (Companion), 2020)

Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (HCI (28), 2020)

Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (Frontiers Comput. Sci., 2020)

PathOS+: A New Realm in Expert Evaluation. - Atiya N. Nova; Stevie Cheryl Francesca Sansalone; Pejman Mirza-Babaei (CHI PLAY, 2021)

SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40. - SIGCHI Executive Committee; Adriana S. Vivacqua; Andrew L. Kun; Cale J. Passmore; Helena M. Mentis; Josh Andres; Kashyap Todi; Luigi De Russis; Matt Jones 001; Naomi Yamashita; Neha Kumar 001; Nicola J. Bidwell; et al. (CHI Extended Abstracts, 2022)

Equity Talks @SIGCHI. - SIGCHI Executive Committee; Adriana S. Vivacqua; Andrew L. Kun; Cale J. Passmore; Helena M. Mentis; Josh Andres; Kashyap Todi; Matt Jones 001; Luigi De Russis; Naomi Yamashita; Neha Kumar 001; Nicola J. Bidwell; et al. (CHI Extended Abstracts, 2022)

Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences. - SIGCHI Executive Committee; Adriana S. Vivacqua; Andrew L. Kun; Cale J. Passmore; Helena M. Mentis; Josh Andres; Kashyap Todi; Luigi De Russis; Matt Jones 001; Naomi Yamashita; Neha Kumar 001; Nicola J. Bidwell; et al. (CHI Extended Abstracts, 2022)

Exploring Esports Spectator Motivations. - Wen Bo Yu; Nicole A. Beres; Raquel Breejon Robinson; Madison Klarkowski; Pejman Mirza-Babaei (CHI Extended Abstracts, 2022)

Games and the Metaverse. - Pejman Mirza-Babaei; Raquel Robinson; Regan L. Mandryk; Johanna Pirker; Carissa Kang; Andrea Fletcher (CHI PLAY, 2022)

Effective Industry Research Partnership. - Jess Tompkins; Pejman Mirza-Babaei (CHI PLAY, 2022)

Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation. - Atiya Nova; Stevie Cheryl Francesca Sansalone; Raquel Robinson; Pejman Mirza-Babaei (FDG, 2022)

Interaction Design in Digital Games. - Pejman Mirza-Babaei; Samantha Nicole Stahlke (CHI Extended Abstracts, 2023)

User Experience Design and Research in Games. - Lennart E. Nacke; Pejman Mirza-Babaei; Anders Drachen (CHI Extended Abstracts, 2023)

Games and Play SIG: Connecting Through Social and Playful Technologies. - Raquel Breejon Robinson; Pejman Mirza-Babaei; Alberto Alvarez 002; Muriel Garreta Domingo; Regan L. Mandryk; Katherine Isbister (CHI Extended Abstracts, 2023)

Beyond Equilibrium: Utilizing AI Agents in Video Game Economy Balancing. - Vahid Ranandeh; Pejman Mirza-Babaei (CHI PLAY (Companion), 2023)

Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. - Pavel Mrázek; Pejman Mirza-Babaei; Günter Wallner; Simone Kriglstein (INTERACT (4), 2023)

Unleashing Immersive Experiences: The Power of Gesture-Based VR Interaction. - Nour Halabi; Evan Jones; Pejman Mirza-Babaei (Interactions, 2023)

Games and Play SIG: Connecting Games Research to the Broader HCI Context. - Regan L. Mandryk; Pejman Mirza-Babaei; Alena Denisova; Guo Freeman; Daniel Johnson 001 (CHI Extended Abstracts, 2024)

Strategies in securing industry funding for your academic research program. - Pejman Mirza-Babaei (CHI Extended Abstracts, 2024)

User Experience Research and Design in Video Games. - Lennart E. Nacke; Pejman Mirza-Babaei; Anders Drachen (CHI Extended Abstracts, 2024)

Games and Play SIG at CSCW: Approaching Games Research from a CSCW Perspective. - Guo Freeman; Regan L. Mandryk; Julian Frommel; Pejman Mirza-Babaei; Cliff Lampe (CSCW Companion, 2024)

Nurturing Digitally Mediated Post-Growth Work Economies. - Vishal Sharma 006; Neha Kumar 001; Pejman Mirza-Babaei; Aakash Gautam; Cindy Lin; Volker Wulf; Nazanin Andalibi (CSCW Companion, 2024)

From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry. - Sebastian Long; Alena Denisova; Pejman Mirza-Babaei (Interactions, 2024)

Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers. - Alena Denisova; Steve Bromley; Pejman Mirza-Babaei; Elisa D. Mekler (Proc. ACM Hum. Comput. Interact., 2024)

Evaluating Usability, Cognitive Load, and Presence in VR Tutorials: A Preliminary Study. - Isaac Taylor; Hamed Tadayyoniahrab; Fabian Gualdron; Alvaro Uribe-Quevedo; Pejman Mirza-Babaei (VR Workshops, 2025)