The Tutoring Role of Mentors Working with Adults and Elderly People with Learning Disabilities Using Virtual Environments. - David J. Brown 001; Penny J. Standen (Cyberpsychology Behav. Soc. Netw., 1999)

The effective use of virtual environments in the education and rehabilitation of students with intellectual disabilities. - Penny J. Standen; David J. Brown 001; J. J. Cromby (Br. J. Educ. Technol., 2001)

Advanced Design Methodologies for the Production of Virtual Learning Environments for Use by People with Learning Disabilities . - David J. Brown 001; Penny J. Standen; Tracy Proctor; Dominic Sterland (Presence Teleoperators Virtual Environ., 2001)

Control of Virtual Environments for People with Intellectual Disabilities. - Penny J. Standen; Steven Battersby; T. L. Lannen (ICCHP, 2002)

The Development of Control Devices for Virtual Environments for Use by People with Intellectual Disabilities. - Penny J. Standen; David J. Brown 001; Nicola Anderton; Stephen Battersby (HCI (4), 2003)

Virtual Reality in the Rehabilitation of People with Intellectual Disabilities: Review. - Penny J. Standen; David J. Brown 001 (Cyberpsychology Behav. Soc. Netw., 2005)

Systematic Evaluation of Current Control Devices Used by People with Intellectual Disabilities in Non-Immersive Virtual Environments. - Penny J. Standen; David J. Brown 001; Nicola Anderton; Steven Battersby (Cyberpsychology Behav. Soc. Netw., 2006)

Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability. - Penny J. Standen; David J. Brown 001 (Virtual Real., 2006)

User Interface Evaluation of Serious Games for Students with Intellectual Disability. - Cecilia Sik-Lányi; David J. Brown 001; Penny J. Standen; Jacqueline Lewis; Vilma Butkute (ICCHP (1), 2010)

Can participating in games based learning improve mathematic skills in students with intellectual disabilities? - David J. Brown 001; James Ley; Lindsay J. Evett; Penny J. Standen (SeGAH, 2011)

Dual camera motion capture for serious games in stroke rehabilitation. - Lindsay J. Evett; Andy Burton 001; Steven Battersby; David J. Brown 001; Nasser Sherkat; Gareth Ford; Hao Liu; Penny J. Standen (SeGAH, 2011)

Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments. - David J. Brown 001; David McHugh; Penny J. Standen; Lindsay J. Evett; Nick Shopland; Steven Battersby (Comput. Educ., 2011)

An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software. - Penny J. Standen; C. Camm; Steven Battersby; David J. Brown 001; M. Harrison (Comput. Educ., 2011)

The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients. - Andrew M. Burton; Hao Liu; Steven Battersby; David J. Brown 001; Nasser Sherkat; Penny J. Standen; Marion Walker (Int. J. Game Based Learn., 2011)

Engaging Students with Intellectual Disabilities through Games Based Learning and Related Technologies. - David J. Brown 001; Penny J. Standen; Maria Saridaki; Nick Shopland; Elina Roinioti; Lindsay J. Evett; Simon Grantham; Pauline Smith (HCI (8), 2013)

Enhancing the tracking capabilities of the Microsoft Kinect for stroke rehabilitation. - Luke Shires; Steven Battersby; James Lewis 001; David J. Brown 001; Nasser Sherkat; Penny J. Standen (SeGAH, 2013)

Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice? - D. Charnock; Penny J. Standen (Int. J. Game Based Learn., 2013)

Engaging Students with Profound and Multiple Disabilities Using Humanoid Robots. - Penny J. Standen; David J. Brown 001; Jess Roscoe; Joseph Hedgecock; David S. Stewart; Maria Jose Galvez Trigo; Elmunir Elgajiji (HCI (5), 2014)

Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts. - Matthew Ian Bates; Aoife Breheny; David J. Brown 001; Andy Burton 001; Penny J. Standen (iTAG, 2014)

A Comparison of Humanoid and Non-humanoid Robots in Supporting the Learning of Pupils with Severe Intellectual Disabilities. - Sarmad Aslam; Penny J. Standen; Nick Shopland; Andy Burton 001; David J. Brown 001 (iTAG, 2016)

Examining engagement and achievement in learners with individual needs through robotic-based teaching sessions. - Thomas Hughes-Roberts; David J. Brown 001; Penny J. Standen; Lorenzo Desideri; Marco Negrini; Aziz Rouame; Massimiliano Malavasi; George Wager; Conor Hasson (Br. J. Educ. Technol., 2019)

Clinical assessment of depth sensor based pose estimation algorithms for technology supervised rehabilitation applications. - Joe Sarsfield; David J. Brown 001; Nasser Sherkat; Caroline S. Langensiepen; James Lewis 001; Mohammad Taheri; Christopher McCollin; Cleveland Thomas Barnett; Louise Selwood; Penny J. Standen; Pip Logan; Christopher Simcox; et al. (Int. J. Medical Informatics, 2019)

An evaluation of an adaptive learning system based on multimodal affect recognition for learners with intellectual disabilities. - Penelope Jane Standen; David J. Brown 001; Mohammad Taheri; Maria Jose Galvez Trigo; Helen Boulton; Andrew M. Burton; Madeline Hallewell; James G. Lathe; Nicholas Shopland; Maria A. Blanco Gonzalez; Gosia Malgosia Kwiatkowska; Elena Milli; et al. (Br. J. Educ. Technol., 2020)

Teachers' Perspectives on the Adoption of an Adaptive Learning System Based on Multimodal Affect Recognition for Students with Learning Disabilities and Autism. - Penny J. Standen; David J. Brown 001; Gosia Malgosia Kwiatkowska; Matthew K. Belmonte; Maria Jose Galvez Trigo; Helen Boulton; Andrew M. Burton; Madeline Hallewell; Nicholas Shopland; Maria A. Blanco Gonzalez; Elena Milli; Stefano Cobello; et al. (HCI (31), 2021)

Educational Robots and Their Control Interfaces: How Can We Make Them More Accessible for Special Education? - Maria Jose Galvez Trigo; Penelope Jane Standen; Sue Valerie Gray Cobb (HCI (8), 2022)