The inherent appeal of physically controlled peripherals. - Daniel M. Johnson 001; John A. Gardner; Janet Wiles; Penelope Sweetser; Kelly Hollingsworth (IWEC, 2002)

Facilitating learning in a real time strategy computer game. - Penelope Sweetser; Simon Dennis (IWEC, 2002)

Current AI in Games: A Review. - Penelope Sweetser; Janet Wiles (Aust. J. Intell. Inf. Process. Syst., 2002)

Creating engaging artificial characters for games. - Penelope Sweetser; Daniel M. Johnson 001; Jane Sweetser; Janet Wiles (ICEC, 2003)

Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. - Penelope Sweetser; Daniel M. Johnson 001 (ICEC, 2004)

Combining Influence Maps and Cellular Automata for Reactive Game Agents. - Penelope Sweetser; Janet Wiles (IDEAL, 2005)

GameFlow: a model for evaluating player enjoyment in games. - Penelope Sweetser; Peta Wyeth (Comput. Entertain., 2005)

An emergent approach to game design: development and play - Penny Sweetser (2006)

Personality, genre and videogame play experience. - Daniel Johnson 001; Peta Wyeth; Penny Sweetser; John A. Gardner (Fun and Games, 2012)

GameFlow heuristics for designing and evaluating real-time strategy games. - Penelope Sweetser; Daniel M. Johnson 001; Anne Ozdowska; Peta Wyeth (IE, 2012)

The People-Game-Play model for understanding videogames' impact on wellbeing. - Daniel M. Johnson 001; Peta Wyeth; Penelope Sweetser (IGIC, 2013)

A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. - Alexander Baldwin 001; Daniel M. Johnson 001; Peta Wyeth; Penelope Sweetser (IGIC, 2013)

Female game developers wanted Low pay, long hours, inflexible work environments. - Penelope Sweetser; Peta Wyeth; Nicole McMahon; Daniel M. Johnson 001 (IGIC, 2013)

Motivations for videogame play: Predictors of time spent playing. - Daniel M. Johnson 001; John A. Gardner; Penelope Sweetser (Comput. Hum. Behav., 2016)

GameFlow in Different Game Genres and Platforms. - Penelope Sweetser; Daniel M. Johnson 001; Peta Wyeth; Aiman Anwar; Yan Meng; Anne Ozdowska (Comput. Entertain., 2017)

Evaluating the GameFlow Model with Different Stakeholders. - Penny Sweetser; Daniel Johnson 001 (CHI PLAY (Companion), 2019)

GameFlow and Player Experience Measures: An Initial Comparison of Conceptual Constructs. - Penny Sweetser; Daniel Johnson 001 (OZCHI, 2019)

Understanding Enjoyment in VR Games with GameFlow. - Penny Sweetser; Zane Rogalewicz; Qingyang Li (VRST, 2019)

Setting Students up to Succeed in Computing Internships. - Penny Sweetser; Alaine King; Timothy DeWan (ACE, 2020)

Evaluating GameFlow in a Multiplayer Online Strategy Game Under Development. - Penny Sweetser; Daniel Johnson 001; Jay Kyburz (ACSW, 2020)

Improving StarCraft II Player League Prediction with Macro-Level Features. - Yinheng Chen; Matthew Aitchison; Penny Sweetser (Australasian Conference on Artificial Intelligence, 2020)

Designing Curriculum for Deep Reinforcement Learning in StarCraft II. - Daniel Hao; Penny Sweetser; Matthew Aitchison (Australasian Conference on Artificial Intelligence, 2020)

The Wisdom of the Gaming Crowd. - Robert Jeffrey; Pengze Bian; Fan Ji; Penny Sweetser (CHI PLAY (Companion), 2020)

A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels. - Alexander Gellel; Penny Sweetser (FDG, 2020)

Do Game Bots Dream of Electric Rewards?: The universality of intrinsic motivation. - Penny Sweetser; Matthew Aitchison (FDG, 2020)

GameFlow 2020: 15 Years of a Model of Player Enjoyment. - Penny Sweetser (OZCHI, 2020)

Affording Enjoyment in VR Games: Possibilities, Pitfalls, and Perfection. - Penny Sweetser; Zane Rogalewicz (OZCHI, 2020)

Investigating Player Experience in Virtual Reality Games via Remote Experimentation. - Ivan Ip; Penny Sweetser (CHI PLAY, 2021)

Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach. - Pengze Bian; Lei Liu; Penny Sweetser (FDG, 2021)

Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory. - Ivan Ip; Penny Sweetser (OZCHI, 2021)

Leveraging semantic features for recommendation: Sentence-level emotion analysis. - Chen Yang 008; Xiaohong Chen; Lei Liu; Penny Sweetser (Inf. Process. Manag., 2021)

Curriculum Generation and Sequencing for Deep Reinforcement Learning in StarCraft II. - Daniel Hao; Penny Sweetser; Matthew Aitchison (ACSW, 2022)

The Effect of Using an Auto-Generated Anime Avatar on Player-Avatar Identification. - Yutong Wang; Penny Sweetser (ACSW, 2022)

GAN-Assisted YUV Pixel Art Generation. - Zhouyang Jiang; Penny Sweetser (AI, 2022)

Prototyping a Grip Pressure-Sensing Controller for Video Games. - James Byrne; Penny Sweetser (CHI PLAY, 2022)

Bayesian Modelling of the Well-Made Surprise. - Patrick Chieppe; Penny Sweetser; Eryn Newman (ICCC, 2022)

DNA: Proximal Policy Optimization with a Dual Network Architecture. - Matthew Aitchison; Penny Sweetser (NeurIPS, 2022)

Dynamic Difficulty Adjustment in a Multiplayer Minecraft Server. - Zheyin Zeng; Penny Sweetser (OZCHI, 2022)

Learning to Deceive in Multi-Agent Hidden Role Games. - Matthew Aitchison; Lyndon Benke; Penny Sweetser (CoRR, 2022)

An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability. - Sabrina B. Caldwell; Penny Sweetser; Nicholas O'Donnell; Matthew James Knight; Matthew Aitchison; Tom Gedeon; Daniel Johnson 001; Margot Brereton; Marcus Gallagher; David Conroy (ACM Trans. Interact. Intell. Syst., 2022)

Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy Game. - Yufei Cao; Penny Sweetser; Xuanying Zhu (CHI PLAY (Companion), 2023)

HiveMind: Learning to Play the Cooperative Chess Variant Bughouse with DNNs and MCTS. - Benjamin Woo; Penny Sweetser; Matthew Aitchison (CoG, 2023)

Tutorial Level Design Guidelines for 2D Fighting Games. - Mursyid Ibrahim; Penny Sweetser; Anne Ozdowska (FDG, 2023)

Multilayer Map Generation Using Attribute Loss Functions. - Runze Tang; Penny Sweetser (FDG, 2023)

Atari-5: Distilling the Arcade Learning Environment down to Five Games. - Matthew Aitchison; Penny Sweetser; Marcus Hutter (ICML, 2023)

Augmenting Home Objects to Promote Physical Activity at Home. - Michelle Adiwangsa; Penny Sweetser; Duncan Stevenson; Hanna Suominen; Mingze Xi (SUI, 2023)

A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation. - Anne Ozdowska; Penny Sweetser; Mahsuum Daiiani (Proc. ACM Hum. Comput. Interact., 2023)

Investigating Potential Augmentation of Home Objects to Facilitate Exercising. - Michelle Adiwangsa; Penny Sweetser (Conference on Designing Interactive Systems (Companion Volume), 2024)

Exploring Opportunities for Augmenting Homes to Support Exercising. - Michelle Adiwangsa; Penny Sweetser; Duncan Stevenson; Hanna Suominen; Mingze Xi (CHI, 2024)

GameFlow Affordances: Towards a Tool for Designing Gameful Experiences. - Penny Sweetser; Anne Ozdowska (CHI Extended Abstracts, 2024)

Eco-Game Design Lessons for Climate Communication: Augmenting Players' Environmentalism. - Mahsuum Daiiani; Penny Sweetser (CoG, 2024)

Large Language Models and Video Games: A Preliminary Scoping Review. - Penny Sweetser (CUI, 2024)

Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention. - Mahsuum Daiiani; Penny Sweetser; Samantha Stanley; Sabrina B. Caldwell; Dirk Van Rooy (FDG, 2024)

Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication. - Mahsuum Daiiani; Penny Sweetser; Samantha Stanley; Sabrina B. Caldwell; Dirk Van Rooy (FDG, 2024)

Mind-Body-Identity: A Scoping Review of Multi-Embodiment. - Karla Bransky; Penny Sweetser; Sabrina B. Caldwell; Kingsley Fletcher (HRI, 2024)

Virtual Reality in Theory-Based Intervention: Examining the Efficacy of a Theory-Based Virtual Reality Intervention to Promote Physical Activity. - Wanqi Zhao; David Cox; Jillian Ryan; Xuanying Zhu; Matt Adcock; Penny Sweetser (ISMAR-Adjunct, 2024)

A Game of ChARades: Using Role-Playing and Mimicry with and without Tangible Objects to Ideate Immersive Augmented Reality Experiences. - Michelle Adiwangsa; Karla Bransky; Erika Wood; Penny Sweetser (Conference on Designing Interactive Systems (Companion Volume), 2025)

Snap, Sweat, and Sketch: Designing Home Exercise Experiences for Augmented Reality Head-mounted Displays. - Michelle Adiwangsa; Penny Sweetser; Anne Ozdowska (CHI, 2025)

Can Augmented Reality Head-Mounted Display Exergames Support the Management of Multiple Sclerosis at Home? Workshop Discussions with Researchers and Experts with Lived Experience of MS. - Michelle Adiwangsa; Hanna Suominen; Penny Sweetser (CHI Extended Abstracts, 2025)

One Game, One Experience: Shared-Control Mechanisms for Cross-Platform Multiplayer Games. - Yuechen Liu; Penny Sweetser; Anne Ozdowska (CHI Extended Abstracts, 2025)

Gameful interventions for pro-environmental attitude change. - Mahsuum Daiiani; Penny Kyburz; Samantha Stanley; Dirk Van Rooy; Sabrina B. Caldwell (Int. J. Hum. Comput. Stud., 2025)